Description: A can be applied in real time on any relief texture mapping polygon model technology, this can be on any surface polygonal models, and generates the correct self-occlusion, per-pixel transparency through the shadows and lighting effects.
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File list (Check if you may need any files):
reliefmapping\reliefmapping\Ccamera.cpp
.............\.............\Ccamera.h
.............\.............\Cmodel.cpp
.............\.............\Cmodel.h
.............\.............\d3dUtility.cpp
.............\.............\d3dUtility.h
.............\.............\Debug\Ccamera.obj
.............\.............\.....\Cmodel.obj
.............\.............\.....\d3dUtility.obj
.............\.............\.....\main.obj
.............\.............\.....\vc100.idb
.............\.............\.....\vc100.pdb
.............\.............\main.cpp
.............\.............\mesh.x
.............\.............\mud.jpg
.............\.............\mud_NM_height.tga
.............\.............\readme.txt
.............\.............\reliefmapping.fx
.............\.............\reliefmapping.vcxproj
.............\.............\reliefmapping.vcxproj.filters
.............\.............\reliefmapping.vcxproj.user
.............\.............\stones.bmp
.............\.............\stones_NM_height.tga
.............\.............\wall.jpg
.............\.............\wall_NM_height.tga
.............\reliefmapping.sdf
.............\reliefmapping.sln
.............\reliefmapping.suo
.............\.............\Debug
.............\reliefmapping
reliefmapping