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Title: Lod-terrian-rgb--hls- Download
 Description: c++ opengl implementation downgrade terrain, with a high degree of color change, viewing angle can be controlled
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opengl c++  高度图 降级\APP.CPP
.......................\CAMERA.CPP
.......................\CAMERA.H
.......................\CCommandScript.cpp
.......................\CCommandScript.h
.......................\CONFIG.INI
.......................\DATA\1.RAW
.......................\....\Colour0.tga
.......................\....\Colour1.tga
.......................\....\Colour1024.raw
.......................\....\Colour2.tga
.......................\....\Colour3.tga
.......................\....\DETAIL.TGA
.......................\....\sky.tga
.......................\....\vars.raw
.......................\.ebug\app.obj
.......................\.....\camera.obj
.......................\.....\CCommandScript.obj
.......................\.....\CL.read.1.tlog
.......................\.....\CL.write.1.tlog
.......................\.....\font.obj
.......................\.....\glFrustum.obj
.......................\.....\land3.exe
.......................\.....\Land3.exe.intermediate.manifest
.......................\.....\Land3.lastbuildstate
.......................\.....\Land3.log
.......................\.....\link.read.1.tlog
.......................\.....\link.write.1.tlog
.......................\.....\mt.read.1.tlog
.......................\.....\mt.write.1.tlog
.......................\.....\resource.obj
.......................\.....\Roam.obj
.......................\.....\system.obj
.......................\.....\t310-debug.pdb
.......................\.....\vc100.idb
.......................\.....\vc100.pdb
.......................\.....\winmain.obj
.......................\.oc\threadmarks.files\FEATURES.CSS
.......................\...\.................\turner_01.gif
.......................\...\.................\turner_02.gif
.......................\...\.................\turner_03a.gif
.......................\...\.................\turner_03b.gif
.......................\...\.................\turner_03c.gif
.......................\...\.................\turner_04.gif
.......................\...\.................\turner_05a.gif
.......................\...\.................\turner_05b.gif
.......................\...\.................\turner_05c.gif
.......................\...\.................\turner_06.gif
.......................\...\.................\turner_07.gif
.......................\...\.................\turner_08.gif
.......................\...\threadmarks.htm
.......................\FONT.CPP
.......................\FONT.H
.......................\general.h
.......................\glext.h
.......................\glFrustum.cpp
.......................\glFrustum.h
.......................\GLU.DLL
.......................\GLUT.DLL
.......................\GLUT32.DLL
.......................\grab001.tga
.......................\ipch\land3-d28f8192\debug\land3-c0480c1b.ipch
.......................\Land3.dsp
.......................\land3.exe
.......................\Land3.ncb
.......................\Land3.sdf
.......................\Land3.sln
.......................\Land3.sln.old
.......................\Land3.suo
.......................\Land3.suo.old
.......................\Land3.vcproj
.......................\Land3.vcxproj
.......................\Land3.vcxproj.filters
.......................\Land3.vcxproj.user
.......................\log.txt
.......................\mathlib.h
.......................\OPENGL.DLL
.......................\.penGL2.0\GL.H
.......................\.........\GLAUX.H
.......................\.........\GLAUX.LIB
.......................\.........\GLext.H
.......................\.........\GLU.DLL
.......................\.........\GLU.H
.......................\.........\glu.lib
.......................\.........\GLU32.LIB
.......................\.........\GLUT.DLL
.......................\.........\GLUT.H
.......................\.........\glut.lib
.......................\.........\GLUT32.DLL
.......................\.........\GLUT32.LIB
.......................\.........\OPENGL.DLL
.......................\.........\opengl.lib
.......................\.........\OPENGL32.LIB
.......................\.........\WGLEXT.H
.......................\read

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