Description: In a room environment, the ball dropped from a height to detect whether the ball would collide with objects in the room. If the collision, the ball rebounded generated
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MyCollision1\Data\Boden.bmp
............\....\Explode.wav
............\....\Marble.bmp
............\....\Spark.bmp
............\....\Wand.bmp
............\Image.cpp
............\Image.h
............\MainFrm.cpp
............\MainFrm.h
............\Mathex.h
............\Matrix33.cpp
............\Matrix33.h
............\MyCollision1.clw
............\MyCollision1.cpp
............\MyCollision1.dsp
............\MyCollision1.dsw
............\MyCollision1.h
............\MyCollision1.ncb
............\MyCollision1.opt
............\MyCollision1.plg
............\MyCollision1.rc
............\MyCollision1Doc.cpp
............\MyCollision1Doc.h
............\MyCollision1View.cpp
............\MyCollision1View.h
............\ReadMe.txt
............\..lease\Data\Boden.bmp
............\.......\....\Explode.wav
............\.......\....\Marble.bmp
............\.......\....\Spark.bmp
............\.......\....\Wand.bmp
............\.......\MyCollision1.exe
............\.ES\MyCollision1.ico
............\...\MyCollision1.rc2
............\...\MyCollision1Doc.ico
............\...\Toolbar.bmp
............\Resource.h
............\StdAfx.cpp
............\StdAfx.h
............\Tray.cpp
............\Tray.h
............\Vector.cpp
............\Vector.h
............\Release\Data
............\Data
............\Release
............\RES
MyCollision1