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Title: Trailhai Download
 Description: unity game Daoguang trailing pack, with the Q key to switch knife skills, using batter way, with the E key to switch Whirlwind skill, the program uses unity4.15 engine development.
 Downloaders recently: [More information of uploader 黄昌海]
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Trailhai
........\Assembly-CSharp-vs.csproj
........\Assembly-CSharp.csproj
........\Assembly-CSharp.pidb
........\Assets
........\......\mouse Controller.cs
........\......\New Prefab.prefab
........\......\Player
........\......\......\ELV_attack.FBX
........\......\......\Materials
........\......\......\.........\ELV-knight0.mat
........\......\......\.........\ELV-knight1.mat
........\......\......\.........\ELV-knight2.mat
........\......\......\.........\ELV-knight3.mat
........\......\......\.........\ELV-knight4.mat
........\......\......\.........\ELV-knight5.mat
........\......\......\.........\ELV-knight6.mat
........\......\PocketRPG Trails
........\......\................\Achievement Icons
........\......\................\.................\Materials
........\......\................\.................\.........\BLADEMASTER_AWARD.mat
........\......\................\.................\Textures
........\......\................\.................\........\BLADEMASTER_AWARD.png
........\......\................\Prefabs
........\......\................\.......\Effects
........\......\................\.......\.......\Attacks
........\......\................\.......\.......\.......\Materials
........\......\................\.......\.......\.......\.........\weaponTrail02.mat
........\......\................\.......\.......\.......\WeaponTrail.mat
........\......\................\.......\.......\.......\weaponTrail02.psd
........\......\................\.......\Ground
........\......\................\.......\......\Crypt_Floor_Tiles_512_01.png
........\......\................\.......\......\GroundTile.fbx
........\......\................\.......\......\Materials
........\......\................\.......\......\.........\Crypt_Floor_Tiles_512_01.mat
........\......\................\.......\......\.........\GroundTile-lambert1.mat
........\......\................\.......\Heroes
........\......\................\.......\......\Blade Master
........\......\................\.......\......\............\3D
........\......\................\.......\......\............\..\Blade Master.fbx
........\......\................\.......\......\............\..\blade_master_animationClip.mb.zip
........\......\................\.......\......\............\..\Materials
........\......\................\.......\......\............\..\.........\Blade Master-lambert4.mat
........\......\................\.......\......\............\..\.........\blade_master_diff_512_01.mat
........\......\................\.......\......\............\..\Textures
........\......\................\.......\......\............\..\........\Blade_Master_Diff_512_01.png
........\......\................\.......\......\............\BladeMasterExample.prefab
........\......\................\.......\......\General
........\......\................\.......\......\.......\Materials
........\......\................\.......\......\.......\.........\ShadowCircle.mat
........\......\................\.......\......\.......\Shadow.mat
........\......\................\.......\......\.......\ShadowCircle.png
........\......\................\.......\Items
........\......\................\.......\.....\Blade Master
........\......\................\.......\.....\............\3D
........\......\................\.......\.....\............\..\BM_Weapons_01.FBX
........\......\................\.......\.....\............\..\Materials
........\......\................\.......\.....\............\..\.........\BM_Weapons_01-01 - Default.mat
........\......\................\.......\.....\............\..\.........\BM_Weapons_01-02 - Default.mat
........\......\................\.......\.....\............\..\.........\BM_Weapons_01-09 - Default.mat
........\......\................\.......\.....\............\..\.........\BM_Weapons_01-10 - Default.mat
........\......\................\.......\.....\............\..\.........\BM_Weapons_01-11 - Default.mat
........\......\................\.......\.....\............\..\.........\BM_Weapons_01-15 - Default.mat
........\......\................\.......\.....\

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