Description: LBP is proposed by Ojalaet al.in 1994. And it has
been found to be a valuable texture feature. As Fig.2 shows,
LBP is calculated one pixel by another. For each pixel, it is
compared to its neighbors (number of neighbors can be 8, 12
or even more). Then follow the neighbors clockwise or
counter-clockwise. If its value is bigger than the center pixel,
write “1”. Otherwise, write “0”. When traversed all the
neighbors, an 8-digit binary number can be obtained. Usually
it is converted to decimal. In most cases, the histogram is
calculated by LBP over the cells in the detection window and
is used as classification features
To Search:
File list (Check if you may need any files):
spattempLBP.m