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Title: TankWorld_OpenGL-2.0 Download
 Description: This is the tanks shooting game transplanted from me from a pascal language opengl1.0 prepared. First transplant C++. Later, due to the need of work, in turn migrated to pure C language opengl2.0 code. Project of the code universal and WIN32 and middleware as well as set-top boxes. Upload of this project is the WIN32 upregulation trial. As part of the special requirements of all the resources in the file in the game in this version all into the header file that contains the form, no longer have to file operation details, see the code you can understand.----- Note---- code VC6.0 environment compiler running into h resource file is too large, VC6.0 will link overflow error (compiler is out of the heap space) Add/Zm*** tag need to configure the project options, specific usage can be its own online search. Another method is to use VS2010 open, and converted directly compile and run, I have tried.------ Transplant version of the game pascal the source and c++ language opengl1.0 of other sou
 Downloaders recently: [More information of uploader 赵洋]
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tank-gles-2.0\GLES20_GAME_WWar\WIN32\d3dcompiler_43.dll
.............\................\.....\d3dx9_43.dll
.............\................\.....\Debug\Demo_gles20.pch
.............\................\.....\.....\vc60.idb
.............\................\.....\.....\vc60.pdb
.............\................\.....\Demo_gles20.cpp
.............\................\.....\Demo_gles20.dsp
.............\................\.....\Demo_gles20.dsw
.............\................\.....\Demo_gles20.ncb
.............\................\.....\Demo_gles20.opt
.............\................\.....\Demo_gles20.pdb
.............\................\.....\Demo_gles20.plg
.............\................\.....\Demo_gles20.positions
.............\................\.....\lib\libEGL.lib
.............\................\.....\libegl.dll
.............\................\.....\libglesv2.dll
.............\................\.....\opengl\EGL\egl.h
.............\................\.....\......\...\eglext.h
.............\................\.....\......\...\eglplatform.h
.............\................\.....\......\GLES\egl.h
.............\................\.....\......\....\gl.h
.............\................\.....\......\....\glext.h
.............\................\.....\......\....\glplatform.h
.............\................\.....\......\....2\gl2.h
.............\................\.....\......\.....\gl2ext.h
.............\................\.....\......\.....\gl2platform.h
.............\................\.....\......\KHR\khrplatform.h
.............\................\.....\StdAfx.cpp
.............\................\.....\StdAfx.h
.............\................\.WarSource\Animate.c
.............\................\..........\Animate.h
.............\................\..........\fonts_24\Font.h
.............\................\..........\........\Font2.h
.............\................\..........\ImageData.c
.............\................\..........\ImageData.h
.............\................\..........\lib\libEGL.lib
.............\................\..........\...\libGLESv2.lib
.............\................\..........\Matrix\mat.c
.............\................\..........\......\mat.h
.............\................\..........\......\mat.o
.............\................\..........\Matrix.c
.............\................\..........\Matrix.h
.............\................\..........\MKGLFont.c
.............\................\..........\MKGLFont.h
.............\................\..........\Model.c
.............\................\..........\Model.h
.............\................\..........\ModelData.c
.............\................\..........\ModelData.h
.............\................\..........\models\bonus.h
.............\................\..........\......\hero.h
.............\................\..........\......\house.h
.............\................\..........\......\tiger.h
.............\................\..........\......\tiger_f.h
.............\................\..........\......\turret.h
.............\................\..........\......\turret_f.h
.............\................\..........\......\xpdisk.h
.............\................\..........\......\xpsphere.h
.............\................\..........\myTimer.c
.............\................\..........\myTimer.h
.............\................\..........\opengl\EGL\egl.h
.............\................\..........\......\...\eglext.h
.............\................\..........\......\...\eglplatform.h
.............\................\..........\......\GLES\egl.h
.............\................\..........\......\....\gl.h
.............\................\..........\......\....\glext.h
.............\................\..........\......\....\glplatform.h
.............\................\..........\......\....2\gl2.h
.............\................\..........\......\.....\gl2ext.h
.............\................\..........\......\.....\gl2platform.h
.............\................\..........\......\KHR\khrplatform.h
.............\................\..........\PascalType.c
.............\................\..........\PascalType.h
.............\................\..........\skyb

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