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tutorials\Author description.txt
.........\Description.txt
.........\.ocument Images\cube.jpg
.........\...............\cube2.jpg
.........\...............\door128.jpg
.........\...............\fire128.jpg
.........\...............\fog.jpg
.........\...............\font-quad.jpg
.........\...............\light.jpg
.........\...............\Lighting.jpg
.........\...............\multitex.jpg
.........\...............\param1.jpg
.........\...............\param2.jpg
.........\...............\particulillas.jpg
.........\...............\profiles1.jpg
.........\...............\profiles2.jpg
.........\...............\t1.JPG
.........\...............\t2.JPG
.........\...............\t3.JPG
.........\...............\t4.JPG
.........\...............\Thumbs.db
.........\...............\triangle.jpg
.........\...............\worspace.JPG
.........\...............\worspace2.JPG
.........\extensions.txt
.........\Introduction.doc
.........\LICENSE-VINCENT.txt
.........\license.txt
.........\Tutorial 1- WinCE-OpenGL ES Initialization.doc
.........\Tutorial 2- Shapes- perspective-basic user input.doc
.........\Tutorial 3-Texturing and multitexturing.doc
.........\Tutorial 4 - Lighting and fog.doc
.........\Tutorial 5- Blending and bitmapped fonts.doc
.........\Tutorial 6 - Particles - FPS - timer - point sprites.doc
.........\Tutorial 7- Vertex Buffer Objects.doc
.........\tutorials\Tutorial 1\tutorial1.cpp
.........\.........\..........\tutorial1.h
.........\.........\..........\tutorial1.vcb
.........\.........\..........\tutorial1.vcl
.........\.........\..........\tutorial1.vco
.........\.........\..........\tutorial1.vcp
.........\.........\..........\tutorial1.vcw
.........\.........\.........2\main.cpp
.........\.........\..........\main.h
.........\.........\..........\render.cpp
.........\.........\..........\render.h
.........\.........\..........\tutorial2.vcb
.........\.........\..........\tutorial2.vcl
.........\.........\..........\tutorial2.vco
.........\.........\..........\tutorial2.vcp
.........\.........\..........\tutorial2.vcw
.........\.........\.........3\main.cpp
.........\.........\..........\main.h
.........\.........\..........\render.cpp
.........\.........\..........\render.h
.........\.........\..........\..sources\door128.tga
.........\.........\..........\.........\fire128.tga
.........\.........\..........\tutorial3.vcb
.........\.........\..........\tutorial3.vcl
.........\.........\..........\tutorial3.vco
.........\.........\..........\tutorial3.vcp
.........\.........\..........\tutorial3.vcw
.........\.........\.........4\main.cpp
.........\.........\..........\main.h
.........\.........\..........\meshStructures.h
.........\.........\..........\render.cpp
.........\.........\..........\render.h
.........\.........\..........\..sources\scene.gsd
.........\.........\..........\tutorial4.vcb
.........\.........\..........\tutorial4.vcl
.........\.........\..........\tutorial4.vco
.........\.........\..........\tutorial4.vcp
.........\.........\..........\tutorial4.vcw
.........\.........\.........5\fixed.h
.........\.........\..........\font.cpp
.........\.........\..........\font.h
.........\.........\..........\main.cpp
.........\.........\..........\main.h
.........\.........\..........\render.cpp
.........\.........\..........\render.h
.........\.........\..........\..sources\font.tga
.........\.........\..........\tutorial5.vcb
.........\.........\..........\tutorial5.vcl
.........\.........\..........\tutorial5.vco
.........\.........\..........\tutorial5.vcp
.........\.........\..........\tutorial5.vcw
.........\.........\.........6\fixed.h
.........\.........\..........\font.cpp
.........\.........\..........\font.h
.........\.........\..........\main.cpp
.........\.........\..........\main.h
.........\.........\..........\mesh.cpp
.........\.........\..........\mesh.h
.........\.........\..........\particles.cpp
.........\.........\..........\particles.h
.........\.........\..........\render.cpp
.........\.........\..........\render.h
.........\.........\..........\..sources\floor.tga
.......

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