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Title: advanced_per_pixel_lighting Download
 Description: Advanced Per-Pixel Lighting and Shadowing \ advanced_per_pixel_lighting.zip advanced rendering method based on the point light
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documentation\advanced_per_pixel_ighting.html
.............\images
.............\......\bad_shadowvolumes.jpg
.............\......\depth_256_close.jpg
.............\......\depth_256_far.jpg
.............\......\depth_64_close.jpg
.............\......\diffuse_bump.jpg
.............\......\diffuse_nobump.jpg
.............\......\exponent.gif
.............\......\final1.jpg
.............\......\final2.jpg
.............\......\gloss.jpg
.............\......\good_shadowvolumes.jpg
.............\......\no_gloss.jpg
.............\......\no_specular.jpg
.............\......\specular.jpg
.............\......\specular_bump.jpg
documentation
images\Beacon2D.tga
......\BeaconCubeNX.tga
......\BeaconCubeNY.tga
......\BeaconCubeNZ.tga
......\BeaconCubePX.tga
......\BeaconCubePY.tga
......\BeaconCubePZ.tga
......\ceiling.tga
......\ceiling_gloss.tga
......\ceiling_height.tga
......\ceiling_specular.tga
......\cube.tga
......\cube_gloss.tga
......\cube_height.tga
......\cube_specular.tga
......\Disco2D.tga
......\DiscoCubeNX.tga
......\DiscoCubeNY.tga
......\DiscoCubeNZ.tga
......\DiscoCubePX.tga
......\DiscoCubePY.tga
......\DiscoCubePZ.tga
......\Flashlight2D.tga
......\FlashlightCubeNX.tga
......\FlashlightCubeNY.tga
......\FlashlightCubeNZ.tga
......\FlashlightCubePX.tga
......\FlashlightCubePY.tga
......\FlashlightCubePZ.tga
......\floor.tga
......\floor_gloss.tga
......\floor_height.tga
......\floor_specular.tga
......\Font.tga
......\Pointlight2D.tga
......\PointlightCubeNX.tga
......\PointlightCubeNY.tga
......\PointlightCubeNZ.tga
......\PointlightCubePX.tga
......\PointlightCubePY.tga
......\PointlightCubePZ.tga
......\pyramid.tga
......\pyramid_gloss.tga
......\pyramid_height.tga
......\RadialMap2D.tga
......\wall.tga
......\wall_bump.tga
......\wall_gloss.tga
......\wall_specular.tga
images
source\Advanced Per Pixel Lighting.dsp
......\Advanced Per Pixel Lighting.dsw
......\Advanced Per Pixel Lighting.ncb
......\Advanced Per Pixel Lighting.opt
......\Advanced Per Pixel Lighting.plg
......\DepthMapCube.cpp
......\DepthMapCube.h
......\FontTexture.cpp
......\FontTexture.h
......\HeightMap.cpp
......\HeightMap.h
......\LightTexture.cpp
......\LightTexture.h
......\main.cpp
......\main.h
......\Matrix.cpp
......\Matrix.h
......\NormalCubeMap.cpp
......\NormalCubeMap.h
......\OnScreenDisplays.cpp
......\OnScreenDisplays.h
......\OpenGLExtensions.cpp
......\OpenGLExtensions.h
......\OrthoNormalBasis.cpp
......\OrthoNormalBasis.h
......\Plane.h
......\TargaImage.cpp
......\TargaImage.h
......\Texture.cpp
......\Texture.h
......\TextureBase.cpp
......\TextureBase.h
    

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