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Title: OnloadedShadows_source Download
 Description: Onloaded Shadows is a technique by which shadow maps can be calculated asynchronously on the CPU. By using cascades, the shadow map for objects near the camera are calculated every frame on the GPU, but the shadow maps for objects in the second cascade and beyond are calculated less often on the CPU. This allows for better work balancing across the CPU and GPU.
 Downloaders recently: [More information of uploader eric5588]
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File list (Check if you may need any files):
OnloadedShadows2\ColorPass.cpp
................\ColorPass.h
................\Common.cpp
................\Common.h
................\Media
................\.....\car
................\.....\...\car.sdkmesh
................\.....\...\car.sdkmesh_layout
................\.....\...\carFord.dds
................\.....\...\car_wheel.dds
................\.....\UI
................\.....\..\arrow.x
................\.....\..\dxutcontrols.dds
................\.....\..\Font.dds
................\.....\UrbanScene
................\.....\..........\texture
................\.....\..........\.......\airCond_DM.dds
................\.....\..........\.......\Asphalt_DM.dds
................\.....\..........\.......\backGround_occlusion.dds
................\.....\..........\.......\bildAC_brick_DM.dds
................\.....\..........\.......\bildBD_brick_DM.dds
................\.....\..........\.......\concrete_DM.dds
................\.....\..........\.......\Detail_occlusion.dds
................\.....\..........\.......\DM_back.dds
................\.....\..........\.......\dumpster_DM_1024.dds
................\.....\..........\.......\fireEscape_DM_1024.dds
................\.....\..........\.......\metalTube_dm.dds
................\.....\..........\.......\props_A_DM_1024.dds
................\.....\..........\.......\sign_fence_DM_1024.dds
................\.....\..........\.......\trashcan_DM.dds
................\.....\..........\.......\walls_occlusion.dds
................\.....\..........\.......\windows.dds
................\.....\..........\urbanScene.sdkmesh
................\.....\..........\urbanScene.sdkmesh_layout
................\OnloadedShadows.cpp
................\OnloadedShadows.rc
................\OnloadedShadows.vcproj
................\OnloadedShadows.vcxproj
................\OnloadedShadows2_2008.sln
................\OnloadedShadows2_2010.sln
................\Pass.cpp
................\Pass.h
................\resource.h
................\Shaders
................\.......\OnloadedShadows.hlsl
................\ShadowPass.cpp
................\ShadowPass.h
................\WARPOnloadDevice.cpp
................\WARPOnloadDevice.h
OnloadedShadows2
DXUT\Core
....\....\dpiaware.manifest
....\....\DXUT.cpp
....\....\DXUT.h
....\....\DXUTDevice11.cpp
....\....\DXUTDevice11.h
....\....\DXUTDevice9.cpp
....\....\DXUTDevice9.h
....\....\DXUTmisc.cpp
....\....\DXUTmisc.h
....\....\DXUT_2008.sln
....\....\DXUT_2008.vcproj
....\....\DXUT_2010.sln
....\....\DXUT_2010.vcxproj
....\....\DXUT_2010.vcxproj.filters
....\Optional
....\........\directx.ico
....\........\DXUTcamera.cpp
....\........\DXUTcamera.h
....\........\DXUTgui.cpp
....\........\DXUTgui.h
....\........\DXUTguiIME.cpp
....\........\DXUTguiIME.h
....\........\DXUTLockFreePipe.h
....\........\DXUTOpt_2008.sln
....\........\DXUTOpt_2008.vcproj
....\........\DXUTOpt_2010.sln
....\........\DXUTOpt_2010.vcxproj
....\........\DXUTOpt_2010.vcxproj.filters
....\........\DXUTres.cpp
....\........\DXUTres.h
....\........\DXUTsettingsdlg.cpp
....\........\DXUTsettingsdlg.h
....\........\ImeUi.cpp
....\........\ImeUi.h
....\........\SDKmesh.cpp
....\........\SDKmesh.h
....\........\SDKmisc.cpp
....\........\SDKmisc.h
....\........\SDKsound.cpp
....\........\SDKsound.h
....\........\SDKwavefile.cpp
....\........\SDKwavefile.h
DXUT
    

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