Description: Mine written in VC games in Visual C++ 6.0, open the " Minesweeper" project file. Compile, link, run, open the window shown, you can de-mining operation of the game.
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File list (Check if you may need any files):
源码09 扫雷游戏\DlgCustom.cpp
...............\DlgCustom.h
...............\DlgHero.cpp
...............\DlgHero.h
...............\DlgNewRecord.cpp
...............\DlgNewRecord.h
...............\Mine.aps
...............\Mine.clw
...............\Mine.cpp
...............\Mine.dsp
...............\Mine.dsw
...............\Mine.h
...............\Mine.ncb
...............\Mine.opt
...............\Mine.plg
...............\Mine.rc
...............\MineDefs.h
...............\MineWnd.cpp
...............\MineWnd.h
...............\readme.txt
...............\resource.h
...............\StdAfx.cpp
...............\StdAfx.h
...............\Debug\config.ini
...............\.....\DlgCustom.obj
...............\.....\DlgCustom.sbr
...............\.....\DlgHero.obj
...............\.....\DlgHero.sbr
...............\.....\DlgNewRecord.obj
...............\.....\DlgNewRecord.sbr
...............\.....\Mine.exe
...............\.....\Mine.obj
...............\.....\Mine.pdb
...............\.....\Mine.res
...............\.....\Mine.sbr
...............\.....\MineWnd.obj
...............\.....\MineWnd.sbr
...............\.....\StdAfx.obj
...............\.....\StdAfx.sbr
...............\.....\vc60.pdb
...............\res\BITMAP10.BMP
...............\...\BITMAP11.BMP
...............\...\bitmap2.bmp
...............\...\BITMAP20.BMP
...............\...\BITMAP21.BMP
...............\...\BITMAP30.BMP
...............\...\BITMAP31.BMP
...............\...\Mine.ico
...............\...\Mine.rc2
...............\...\WAV1.WAV
...............\...\WAV2.WAV
...............\...\WAV3.WAV
...............\Debug
...............\res
源码09 扫雷游戏