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Title: GL Download
 Description: #import "GLAppDelegate.h" #import "EAGLView.h" @implementation GLAppDelegate @synthesize window @synthesize glView - (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions { glView.animationInterval = 1.0/6.0 [glView startAnimation] } - (void)applicationWillResignActive:(UIApplication*)application { glView.animationInterval = 1.0/5.0 } - (void)applicationDidBecomeActive:(UIApplication*)application { glView.animationInterval = 1.0/6.0 } - (void)dealloc { [window release] [glView release] [super dealloc] } @end
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GL
..\.DS_Store
__MACOSX
........\GL
........\..\._.DS_Store
GL\build
..\.....\Debug-iphonesimulator
..\.....\.....................\GL.app
..\.....\.....................\......\GL
..\.....\.....................\......\Info.plist
..\.....\.....................\......\MainWindow.nib
..\.....\.....................\......\micronapalmv2.obj
..\.....\.....................\......\PkgInfo
..\.....\.....................\......\Shader.fsh
..\.....\.....................\......\Shader.vsh
..\.....\.....................\GL.app.dSYM
..\.....\.....................\...........\Contents
..\.....\.....................\...........\........\Info.plist
..\.....\.....................\...........\........\Resources
..\.....\.....................\...........\........\.........\DWARF
..\.....\.....................\...........\........\.........\.....\GL
..\.....\GL.build
..\.....\........\Debug
..\.....\........\.....\GL.build
..\.....\........\.....\........\build-state.dat
..\.....\........\.....\........\build-state~.dat
..\.....\........\.....\........\GL.dep
..\.....\........\.....\........\GL~.dep
..\.....\........\Debug-iphoneos
..\.....\........\..............\GL.build
..\.....\........\..............\........\build-state.dat
..\.....\........\..............\........\GL.dep
..\.....\........\Debug-iphonesimulator
..\.....\........\.....................\GL.build
..\.....\........\.....................\........\build-state.dat
..\.....\........\.....................\........\build-state~.dat
..\.....\........\.....................\........\GL-all-target-headers.hmap
..\.....\........\.....................\........\GL-generated-files.hmap
..\.....\........\.....................\........\GL-own-target-headers.hmap
..\.....\........\.....................\........\GL-project-headers.hmap
..\.....\........\.....................\........\GL.dep
..\.....\........\.....................\........\GL.hmap
..\.....\........\.....................\........\GL~.dep
..\.....\........\.....................\........\Objects-normal
..\.....\........\.....................\........\..............\i386
..\.....\........\.....................\........\..............\....\EAGLView.o
..\.....\........\.....................\........\..............\....\ES1Renderer.o
..\.....\........\.....................\........\..............\....\ES2Renderer.o
..\.....\........\.....................\........\..............\....\GL.LinkFileList
..\.....\........\.....................\........\..............\....\GLAppDelegate.o
..\.....\........\.....................\........\..............\....\main.o
..\.....\........\GL.pbxindex
..\.....\........\...........\categories.pbxbtree
..\.....\........\...........\cdecls.pbxbtree
..\.....\........\...........\decls.pbxbtree
..\.....\........\...........\files.pbxbtree
..\.....\........\...........\imports.pbxbtree
..\.....\........\...........\pbxindex.header
..\.....\........\...........\protocols.pbxbtree
..\.....\........\...........\refs.pbxbtree
..\.....\........\...........\strings.pbxstrings
..\.....\........\...........\..................\control
..\.....\........\...........\..................\strings
..\.....\........\...........\subclasses.pbxbtree
..\.....\........\...........\symbols0.pbxsymbols
__MACOSX\GL\build
........\..\.....\GL.build
........\..\.....\........\._GL.pbxindex
GL\build\GL.build\Release
..\.....\........\.......\GL.build
..\.....\........\.......\........\build-state.dat
..\.....\........\.......\........\build-state~.dat
..\.....\........\.......\........\GL.dep
..\.....\........\.......\........\GL~.dep
__MACOSX\GL\build\._GL.build
........\..\._build
GL\Classes
..\.......\EAGLView.h
__MACOSX\GL\Classes
........\..\.......\._EAGLView.h
GL\Classes\EAGLView.m
__MACOSX\GL\Classes\._EAGLView.m
GL\Classes\ES1Renderer.h
__MACOSX\GL\Classes\._ES1Renderer.h
GL\Classes\ES1Renderer.m
__MACOSX\GL\Classes\._ES1Renderer.m
GL\Classes\ES2Renderer.h
__MACOSX\GL\Classes\._ES2Renderer.h
GL\Classes\ES2Renderer.m
__MACOSX\GL\Classes\._ES2Renderer.m
GL\Classes\ESRenderer.h
__MACOSX\GL\Classes\._ESRenderer.h
GL\Classes\G

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