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 Description: arcengine secondary development shape the format of the layer cutting
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File list (Check if you may need any files):
Clip\WindowsApplication1\bin\Debug\New_Shapefile.dbf
....\...................\...\.....\New_Shapefile.prj
....\...................\...\.....\New_Shapefile.shp
....\...................\...\.....\New_Shapefile.shx
....\...................\...\.....\WindowsApplication1.exe
....\...................\...\.....\WindowsApplication1.pdb
....\...................\...\.....\WindowsApplication1.vshost.exe
....\...................\...\.....\.orld\cities.sdc
....\...................\...\.....\.....\cities.sdc.prj
....\...................\...\.....\.....\cities.sdc.xml
....\...................\...\.....\.....\cities.sdi
....\...................\...\.....\.....\continent.sdc
....\...................\...\.....\.....\continent.sdc.prj
....\...................\...\.....\.....\continent.sdc.xml
....\...................\...\.....\.....\continent.sdi
....\...................\...\.....\.....\Continents.lyr
....\...................\...\.....\.....\Continents.lyr.xml
....\...................\...\.....\.....\Data\26.bmp
....\...................\...\.....\.....\....\27.bmp
....\...................\...\.....\.....\....\29.bmp
....\...................\...\.....\.....\....\31.bmp
....\...................\...\.....\.....\....\33.bmp
....\...................\...\.....\.....\World Cities.lyr
....\...................\...\.....\.....\World.mxd
....\...................\...\.....\.....\World.pmf
....\...................\...\.....\.....\world30.avl
....\...................\...\.....\.....\world30.dbf
....\...................\...\.....\.....\world30.prj
....\...................\...\.....\.....\world30.sbn
....\...................\...\.....\.....\world30.sbx
....\...................\...\.....\.....\world30.sdc
....\...................\...\.....\.....\world30.sdc.prj
....\...................\...\.....\.....\world30.sdc.xml
....\...................\...\.....\.....\world30.sdi
....\...................\...\.....\.....\world30.shp
....\...................\...\.....\.....\world30.shx
....\...................\Form1.cs
....\...................\Form1.Designer.cs
....\...................\Form1.resx
....\...................\obj\Debug\ResolveAssemblyReference.cache
....\...................\...\.....\WindowsApplication1.csproj.GenerateResource.Cache
....\...................\...\.....\WindowsApplication1.exe
....\...................\...\.....\WindowsApplication1.Form1.resources
....\...................\...\.....\WindowsApplication1.pdb
....\...................\...\.....\WindowsApplication1.Properties.Resources.resources
....\...................\...\WindowsApplication1.csproj.FileList.txt
....\...................\...\WindowsApplication1.csproj.FileListAbsolute.txt
....\...................\Program.cs
....\...................\...perties\AssemblyInfo.cs
....\...................\..........\Resources.Designer.cs
....\...................\..........\Resources.resx
....\...................\..........\Settings.Designer.cs
....\...................\..........\Settings.settings
....\...................\WindowsApplication1.csproj
....\WindowsApplication1.sln
....\WindowsApplication1.suo
....\例\11.dbf
....\..\11.prj
....\..\11.sbn
....\..\11.sbx
....\..\11.shp
....\..\11.shx
....\..\22.dbf
....\..\22.prj
....\..\22.sbn
....\..\22.sbx
....\..\22.shp
....\..\22.shx
....\WindowsApplication1\bin\Debug\World\Data
....\...................\...\.....\World
....\...................\obj\Debug\Refactor
....\...................\...\.....\TempPE
....\...................\bin\Debug
....\...................\obj\Debug
....\...................\bin
....\...................\obj
....\...................\Properties
....\WindowsApplication1
....\例
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