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Title: release05_25 Download
 Description: PathEngine s sophisticated points-of-visibility core means: * A powerful and well-defined motion space description (essentially: augmented navigation meshes for ground management+ static and dynamic obstacle detail+ automatic expansion by pathfinding agent shape). * Paired pathfinding and collision, for efficient and effective reactive behaviours and fundamentally robust movement planning. * Fast pathfinding over long distances, with no aliasing.
 Downloaders recently: [More information of uploader gaojieliu2001]
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File list (Check if you may need any files):
bin\pathengine.dll
...\contentProcessing3D.dll
...\testbed.exe
...\memory.exe
...\DecodeQueryLog.exe
...\font.bmp
...\texture.bmp
...\backgroundloading.dll
...\basicapplication.dll
...\benchmark.dll
...\contentchunks.dll
...\meshfederation.dll
...\pathstress.dll
...\swarm.dll
...\testapplication.dll
...\tutorial1.dll
...\tutorial2.dll
...\tutorial3.dll
...\SemiDynamicObstacles.dll
...\CollapsibleGroup.dll
...\QueryLoggingWrapper.dll
...\CP3DDemo.dll
...\CP3DDemo_StaticLinkage.dll
resource\placement3D\demoPlacement.txt
........\...........\backup_demoPlacement.txt
........\content3D\simpleBridge.tok
........\.........\spiralStaircase.tok
........\.........\straightStaircase.tok
........\.........\terrain.tok
........\.........\tree.tok
........\solidObjects\archway.txt
........\............\barrel.txt
........\............\bigFlatFloor.txt
........\............\chair.txt
........\............\crate.txt
........\............\crenellatedWall.txt
........\............\crenellatedWallCorner.txt
........\............\crenellatedWallWithGap.txt
........\............\fence.txt
........\............\floatingRock.txt
........\............\floatingRock2.txt
........\............\table.txt
........\............\walkableWall.txt
........\............\walkableWallCorner.txt
........\............\walkableWallRamp.txt
........\............\walkableWallWithArch.txt
........\............\walkableWallWithGap.txt
........\meshes\mesh1.xml
........\......\stairs.xml
........\......\mesh1.tok
........\......\flatshead_dungeon.tok
........\......\thainesford.tok
........\......\thainesford_town.tok
........\......\semiDynamicObstacles.tok
........\contentChunkPlacement\contentchunks_example.txt
........\.....................\meshfederation_example.txt
........\.......\chunk1.tok
........\.......\chunk2.tok
........\.......\chunk3.tok
........\.......\chunk4.tok
........\.......\chunk5.tok
........\.......\anchors_and_shapes_example.sourceContent.xml
........\.......\content_automation_example.sourceContent.tok
interface\i_pathengine.h
.........\i_contentprocessing3d.h
.........\i_testbed.h
.........\PathEngine_DirectLinkage.h
license.txt
bin\run backgroundloading.bat
...\run basicapplication.bat
...\run benchmark.bat
...\run CollapsibleGroup.bat
...\run contentchunks.bat
...\run CP3DDemo.bat
...\run CP3DDemo_StaticLinkage.bat
...\run meshfederation.bat
...\run pathstress.bat
...\run SemiDynamicObstacles.bat
...\run swarm.bat
...\run testapplication.bat
...\run tutorial1.bat
...\run tutorial2.bat
...\run tutorial3.bat
samples\backgroundloading\backgroundloading.vcproj
.......\.................\Main.cpp
.......\..sicapplication\basicapplication.vcproj
.......\................\Main.cpp
.......\.enchmark\benchmark.vcproj
.......\.........\Benchmark_DynamicObstaclesPathfinding.cpp
.......\.........\Benchmark_DynamicObstaclesPathfinding.h
.......\.........\Benchmark_LongPaths.cpp
.......\.........\Benchmark_LongPaths.h
.......\.........\Main.cpp
.......\Code Snippets\Building from Physics Scene Data\AddHavokConvexShape.cpp
.......\.............\................................\AddHavokConvexShape.h
.......\.............\................................\AddPhysXConvexShape.cpp
.......\.............\................................\AddPhysXConvexShape.h
.......\.............\................................\CoordinateMapping.h
.......\.............\................................\CP3DSnapshotFromHavok.cpp
.......\.............\................................\CP3DSnapshotFromHavok.h
    

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