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Title: Windows_Game_Programming Download
 Description: Windows Game Programming Gurus (Second Edition) source code
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《Windows游戏编程大师技巧第二版》配套光盘\errata.txt
.........................................\readme.txt
.........................................\T3DCHAP01\blackbox.cpp
.........................................\.........\blackbox.h
.........................................\.........\freakout.cpp
.........................................\........2\demo2_1.cpp
.........................................\.........\demo2_2.cpp
.........................................\.........\demo2_3.cpp
.........................................\.........\demo2_4.cpp
.........................................\.........\demo2_5.cpp
.........................................\........3\beam.wav
.........................................\.........\bluearrow.cur
.........................................\.........\create.wav
.........................................\.........\crosshair.cur
.........................................\.........\demo3_1.cpp
.........................................\.........\demo3_1.rc
.........................................\.........\demo3_10.cpp
.........................................\.........\demo3_11.cpp
.........................................\.........\demo3_12.cpp
.........................................\.........\demo3_13.cpp
.........................................\.........\demo3_14.cpp
.........................................\.........\demo3_1res.h
.........................................\.........\demo3_2.cpp
.........................................\.........\demo3_2.rc
.........................................\.........\demo3_2res.h
.........................................\.........\demo3_3.cpp
.........................................\.........\DEMO3_3.RC
.........................................\.........\demo3_3res.h
.........................................\.........\demo3_4.cpp
.........................................\.........\demo3_4.rc
.........................................\.........\demo3_4res.h
.........................................\.........\demo3_5.cpp
.........................................\.........\demo3_6.cpp
.........................................\.........\demo3_7.cpp
.........................................\.........\demo3_8.cpp
.........................................\.........\demo3_9.cpp
.........................................\.........\energize.wav
.........................................\.........\greenarrow.cur
.........................................\.........\techno.wav
.........................................\.........\TELEPORT.WAV
.........................................\.........\warp.wav
.........................................\........4\crosshair.cur
.........................................\.........\demo4_1.cpp
.........................................\.........\demo4_2.cpp
.........................................\.........\demo4_3.cpp
.........................................\.........\demo4_4.cpp
.........................................\.........\demo4_5.cpp
.........................................\.........\demo4_6.cpp
.........................................\.........\demo4_7.cpp
.........................................\.........\demo4_8.cpp
.........................................\.........\demo4_9.cpp
.........................................\.........\t3dconsole.cpp
.........................................\.........\t3dx.ico
.........................................\........5\demo5_1.cpp
.........................................\........6\demo6_1.cpp
.........................................\.........\demo6_2.cpp
.........................................\.........\demo6_3.cpp
.........................................\........7\alley24.bmp
.........................................\.........\alley8.bmp
.........................................\.........\bitmap24.bmp
.........................................\.........\bitmap8.bmp
.........................................\.........\bitmap8b.bmp
.........................................\.........\bluearrow.cur
.........................................\.........\crosshair.cur
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