Description: DirectX topographic mapping, has been in the terrain of the " walk" , which involves light, Arts and mapping technology
- [Water] - Famous www.gametutorials.com downloaded
- [DirectX] - directx game vc source skeleton animatio
- [Terrain] - Packaging type of terrain to achieve fro
- [02_PixelFog] - D3D pixel atomization, atomization of a
- [TerrainRender] - heightmap and texture to simulate 3D ter
- [exam] - Directx 8.0 Terrain Display example. thi
- [3DTerarin] - Change source is simulated 3D scene usin
- [Blur] - DirectX code of fuzzy effect, is part of
- [Tut04_Camera] - DirectX 8.1 SDK D3D Camera
- [DxTerrain] - C++ DirectX 3D Terrain
File list (Check if you may need any files):
Terrain
.......\camera.cpp
.......\camera.h
.......\chap13_0.jpg
.......\coastMountain64.raw
.......\d3dfont.cpp
.......\d3dfont.h
.......\d3dutil.cpp
.......\d3dutil.h
.......\d3dUtility.cpp
.......\d3dUtility.h
.......\Debug
.......\.....\Terrain.exe
.......\.....\Terrain.ilk
.......\.....\Terrain.pdb
.......\desert.bmp
.......\dxutil.cpp
.......\dxutil.h
.......\fps.cpp
.......\fps.h
.......\grass.bmp
.......\Terrain
.......\terrain.cpp
.......\terrain.h
.......\Terrain.ncb
.......\Terrain.sln
.......\Terrain.suo
.......\terrainDriver.cpp
.......\Terrain\chap13_0.jpg
.......\.......\coastMountain64.raw
.......\.......\Debug
.......\.......\.....\BuildLog.htm
.......\.......\.....\camera.obj
.......\.......\.....\d3dfont.obj
.......\.......\.....\d3dutil.obj
.......\.......\.....\d3dUtility.obj
.......\.......\.....\dxutil.obj
.......\.......\.....\fps.obj
.......\.......\.....\mt.dep
.......\.......\.....\Terrain.exe.intermediate.manifest
.......\.......\.....\terrain.obj
.......\.......\.....\terrainDriver.obj
.......\.......\.....\vc90.idb
.......\.......\.....\vc90.pdb
.......\.......\desert.bmp
.......\.......\grass.bmp
.......\.......\Terrain.vcproj
.......\.......\Terrain.vcproj.zmg-PC.zmg.user