Description: Skeletal animation using a self-made parser implemented mixed skeletal animation examples, and provides examples of directx implementation in different ways. Suitable for studying the principle of mixed skeletal animation
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File list (Check if you may need any files):
SkeletonAnimBlend2\GameEngine_App.cpp
..................\GameEngine_App.h
..................\GameEngine_Camera.cpp
..................\GameEngine_Camera.h
..................\GameEngine_Common.h
..................\GameEngine_Font.cpp
..................\GameEngine_Font.h
..................\GameEngine_Input.cpp
..................\GameEngine_Input.h
..................\GameEngine_Timer.cpp
..................\GameEngine_Timer.h
..................\SkeletalAnim.cpp
..................\SkeletalAnim.h
..................\SkeletalAnimBlend.cpp
..................\SkeletalAnimBlend.h
..................\SkeletonAnimBlend2.ncb
..................\SkeletonAnimBlend2.sln
..................\SkeletonAnimBlend2.suo
..................\SkeletonAnimBlend2.vcproj
..................\SkeletonAnimBlend2.vcproj.HLX-ZHANGDONG.Administrator.user
..................\SkinnedMesh.fx
..................\tiny.x
..................\Tiny_skin.bmp
..................\WinMain.cpp
..................\XParser.cpp
..................\XParser.h
SkeletonAnimBlend2