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Title: ode-0.11.1 Download
 Description: Open dynamic engine, which is used to animation simulation, such as rigid body. It is called as physical engine. I have make the ODE to be a .Sln file. You guys can directly use it. Have fun!
 Downloaders recently: [More information of uploader leo524891010]
 To Search: ode
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  • [ode-0.11.1] - This es open source engine ODE
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File list (Check if you may need any files):
ode-0.11.1\aclocal.m4
..........\autogen.sh
..........\build\.svn\all-wcprops
..........\.....\....\dir-prop-base
..........\.....\....\entries
..........\.....\....\prop-base\premake4.exe.svn-base
..........\.....\....\.........\premake4.lua.svn-base
..........\.....\....\text-base\config-default.h.svn-base
..........\.....\....\.........\premake4.exe.svn-base
..........\.....\....\.........\premake4.lua.svn-base
..........\.....\config-default.h
..........\.....\premake4.exe
..........\.....\premake4.lua
..........\.....\RigidBody\Debug\BuildLog.htm
..........\.....\.........\.....\RigidBody.exe.embed.manifest
..........\.....\.........\.....\RigidBody.exe.embed.manifest.res
..........\.....\.........\.....\RigidBody.exe.intermediate.manifest
..........\.....\.........\.....\RigidBody.obj
..........\.....\.........\.....\RigidBody.pch
..........\.....\.........\.....\RigidBody.res
..........\.....\.........\.....\stdafx.obj
..........\.....\.........\.....\vc90.idb
..........\.....\.........\.....\vc90.pdb
..........\.....\.........\ReadMe.txt
..........\.....\.........\..lease\BuildLog.htm
..........\.....\.........\.......\mt.dep
..........\.....\.........\.......\RigidBody.exe.intermediate.manifest
..........\.....\.........\.......\RigidBody.obj
..........\.....\.........\.......\RigidBody.pch
..........\.....\.........\.......\RigidBody.res
..........\.....\.........\.......\stdafx.obj
..........\.....\.........\.......\vc90.idb
..........\.....\.........\.......\vc90.pdb
..........\.....\.........\resource.h
..........\.....\.........\RigidBody.aps
..........\.....\.........\RigidBody.cpp
..........\.....\.........\RigidBody.rc
..........\.....\.........\RigidBody.vcproj
..........\.....\.........\RigidBody.vcproj.LENOVO-CCEF8B9A.Yves Liu.user
..........\.....\.........\stdafx.cpp
..........\.....\.........\stdafx.h
..........\.....\.........\targetver.h
..........\.....\vs2008\Debug\RigidBody.pdb
..........\.....\......\main.cpp
..........\.....\......\obj\DebugDoubleDLL\amotor.obj
..........\.....\......\...\..............\array.obj
..........\.....\......\...\..............\ball.obj
..........\.....\......\...\..............\box.obj
..........\.....\......\...\..............\BuildLog.htm
..........\.....\......\...\..............\capsule.obj
..........\.....\......\...\..............\collision_cylinder_box.obj
..........\.....\......\...\..............\collision_cylinder_plane.obj
..........\.....\......\...\..............\collision_cylinder_sphere.obj
..........\.....\......\...\..............\collision_cylinder_trimesh.obj
..........\.....\......\...\..............\collision_kernel.obj
..........\.....\......\...\..............\collision_quadtreespace.obj
..........\.....\......\...\..............\collision_sapspace.obj
..........\.....\......\...\..............\collision_space.obj
..........\.....\......\...\..............\collision_transform.obj
..........\.....\......\...\..............\collision_trimesh_box.obj
..........\.....\......\...\..............\collision_trimesh_ccylinder.obj
..........\.....\......\...\..............\collision_trimesh_disabled.obj
..........\.....\......\...\..............\collision_trimesh_distance.obj
..........\.....\......\...\..............\collision_trimesh_gimpact.obj
..........\.....\......\...\..............\collision_trimesh_opcode.obj
..........\.....\......\...\..............\collision_trimesh_plane.obj
..........\.....\......\...\..............\collision_trimesh_ray.obj
..........\.....\......\...\..............\collision_trimesh_sphere.obj
..........\.....\......\...\..............\collision_trimesh_trimesh.obj
..........\.....\......\...\..............\collision_trimesh_trimesh_new.obj
..........\.....\......\...\..............\collision_util.obj
..........\.....\......\...\..............\contact.obj
..........\.....\......\...\..............\convex.obj
..........\.....\......\...\..............\cylinder.obj
..........\.....\......\...\..............\error.obj
..........\.....\......\...\..............\export-dif.obj
..........\.....\......\...\..............\fas

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