Welcome![Sign In][Sign Up]
Location:
Downloads SourceCode Windows Develop DirextX
Title: shader_Bloom Download
 Description: The main function is to achieve the vision to blur. To improve the picture fidelity.
 Downloaders recently: [More information of uploader wjsakl001]
 To Search:
File list (Check if you may need any files):
shader多实例\UpgradeLog.XML
............\ShaderSimpler\00Readme.txt
............\.............\CameraCtrl.cpp
............\.............\CameraCtrl.h
............\.............\DrawingUtil.cpp
............\.............\DrawingUtil.h
............\.............\inc.h
............\.............\resource.h
............\.............\SGITrackball.cpp
............\.............\SGITrackball.h
............\.............\ShaderSimpler.aps
............\.............\ShaderSimpler.cpp
............\.............\ShaderSimpler.h
............\.............\ShaderSimpler.rc
............\.............\ShaderSimpler.vcproj
............\.............\SimpleD3DApp.h
............\.............\ShaderSimpler.vcproj.7.10.old
............\.............\ShaderSimpler.vcproj.ZZPROGRAM.Administrator.user
............\.............\SimpleD3DApp.cpp
............\.............\.hader\BasicLighting.fx
............\.............\......\Bloom.fx
............\.............\......\BumpMapping.fx
............\.............\......\CelShading.fx
............\.............\......\CubeEnvMapping.fx
............\.............\......\ParallaxMapping.fx
............\.............\......\PhongShading.fx
............\.............\......\SimpleDraw.fx
............\.............\Shader
............\.............\Media\blister.jpg
............\.............\.....\blister_height.jpg
............\.............\.....\blister_normal.jpg
............\.............\.....\cartoon.JPG
............\.............\.....\earth.JPG
............\.............\.....\edge.JPG
............\.............\.....\gf.jpg
............\.............\.....\height_earth.JPG
............\.............\.....\Knot.x
............\.............\.....\LobbyCube.dds
............\.............\.....\normal_earth.JPG
............\.............\.....\rockwall.jpg
............\.............\.....\rockwall_height.JPG
............\.............\.....\rockwall_normal.jpg
............\.............\.....\sphere.x
............\.............\.....\spheremap.JPG
............\.............\.....\tank.x
............\.............\Media
............\.............\doc\basicLighting.txt
............\.............\...\bloom.txt
............\.............\...\BumpMap.txt
............\.............\...\CelShading.txt
............\.............\...\CubeEnvMapping.txt
............\.............\...\ParallaxMap.txt
............\.............\...\PhongShading.txt
............\.............\doc
............\.............\02PostProcess\PostProcessBloom.cpp
............\.............\.............\PostProcessBloom.h
............\.............\02PostProcess
............\.............\.1Lighting\BasicLightingSimpler.cpp
............\.............\..........\BasicLightingSimpler.h
............\.............\..........\BumpMapping.cpp
............\.............\..........\BumpMapping.h
............\.............\..........\CelShading.cpp
............\.............\..........\CelShading.h
............\.............\..........\CubeEnvMapping.cpp
............\.............\..........\CubeEnvMapping.h
............\.............\..........\ParallaxMapping.cpp
............\.............\..........\ParallaxMapping.h
............\.............\..........\PhongShading.cpp
............\.............\..........\PhongShading.h
............\.............\01Lighting
............\ShaderSimpler
............\ShaderSimpler.sln
............\ShaderSimpler.sln.old
............\ShaderSimpler.suo
............\ShaderSimpler.suo.old
shader多实例
    

CodeBus www.codebus.net