Description: The opengl for delphi development package, including the creation of three-dimensional scenes, control the camera parameters and functions such as vector operation
File list (Check if you may need any files):
GL资源文件
..........\GL资源文件
..........\..........\BMP.DCU
..........\..........\BMP.PAS
..........\..........\CameraClass.dcu
..........\..........\CameraClass.pas
..........\..........\CgGeometry.dcu
..........\..........\CgGeometry.pas
..........\..........\CGLIB.TXT
..........\..........\CgLight.pas
..........\..........\CgMaterials.pas
..........\..........\CgObject.pas
..........\..........\CgScene.pas
..........\..........\CgTexture.pas
..........\..........\CgTypes.dcu
..........\..........\CgTypes.pas
..........\..........\CgUtils.dcu
..........\..........\CgUtils.pas
..........\..........\CgWindow.dcu
..........\..........\CgWindow.pas
..........\..........\Compilers.inc
..........\..........\DArrays.pas
..........\..........\Fgl.dcu
..........\..........\fgl.pas
..........\..........\FileUtils.dcu
..........\..........\FileUtils.pas
..........\..........\GL.DCU
..........\..........\GL.PAS
..........\..........\Glaux.dcu
..........\..........\Glaux.pas
..........\..........\GLu.dcu
..........\..........\glu.pas
..........\..........\GLUNITS.TXT
..........\..........\Glut.dcu
..........\..........\Glut.pas
..........\..........\GLUT32.DLL
..........\..........\opengl12.dcu
..........\..........\opengl12.pas
..........\..........\opengl12.~pas
..........\..........\patchread.dcu
..........\..........\patchRead.pas
..........\..........\patchRead.~pas
..........\..........\PublicU.dcu
..........\..........\PublicU.pas
..........\..........\Q3BSP.dcu
..........\..........\Q3BSP.pas
..........\..........\read3dsU.dcu
..........\..........\read3dsu.pas
..........\..........\Textures.dcu
..........\..........\Textures.pas
..........\..........\typesU.dcu
..........\..........\typesU.pas