Description: In uc/osII transplantation ucGUI operating system to achieve a light game, the hardware platform is a processor EPSON C33
File list (Check if you may need any files):
ucgui324_c33
............\.cdtproject
............\.gnu33project
............\.project
............\Application
............\...........\application(meg).c
............\...........\application_task(VM).c
............\...........\application_task.c
............\...........\application_tasksoft.c
............\...........\appmain.c
............\...........\appmain.dsp
............\...........\appmain.dsw
............\...........\appmain.ncb
............\...........\appmain.opt
............\...........\appmain.plg
............\...........\bj.c
............\...........\Debug
............\...........\.....\vc60.idb
............\...........\.....\vc60.pdb
............\...........\final.c
............\...........\GUI_X_uCOS.c
............\...........\HUA.c
............\...........\instruction.c
............\...........\mycodes.c
............\...........\testimg.c
............\application_task.o
............\appmain.o
............\boot.o
............\button.o
............\Checkbox.o
............\Config
............\......\GUIConf.h
............\......\GUITouchConf.h
............\......\LCDConf.h
............\Dialog.o
............\drv_timer.o
............\edit.o
............\EditBin.o
............\EditDec.o
............\EditFloat.o
............\EditHex.o
............\F08_1.o
............\F08_ASCII.o
............\F10S_1.o
............\F10S_ASCII.o
............\F10_1.o
............\F10_ASCII.o
............\F13B_1.o
............\F13B_ASCII.o
............\F13HB_1.o
............\F13HB_ASCII.o
............\F13H_1.o
............\F13H_ASCII.o
............\F13_1.o
............\F13_ASCII.o
............\F16B_1.o
............\F16B_ASCII.o
............\F16_1.o
............\F16_1HK.o
............\F16_ASCII.o
............\F16_HK.o
............\F24B_1.o
............\F24B_ASCII.o
............\F24_1.o
............\F24_ASCII.o
............\F32B_1.o
............\F32B_ASCII.o
............\F32_1.o
............\F32_ASCII.o
............\F4x6.o
............\F6x8.o
............\F8x10_ASCII.o
............\F8x12_ASCII.o
............\F8x13.o
............\F8x13_1.o
............\F8x13_ASCII.o
............\F8x15B.o
............\F8x15B_1.o
............\F8x15B_ASCII.o
............\F8x16.o
............\F8x8.o
............\FComic18B_1.o
............\FComic18B_ASCII.o
............\FComic24B_1.o
............\FComic24B_ASCII.o
............\FD24x32.o
............\FD32.o
............\framewin.o
............\gui
............\...\AntiAlias
............\...\.........\GUIAAArc.c
............\...\.........\GUIAAChar.c
............\...\.........\GUIAAChar2.c
............\...\.........\GUIAAChar4.c
............\...\.........\GUIAACircle.c
............\...\.........\GUIAALib.c
............\...\.........\GUIAALine.c
............\...\.........\GUIAAPoly.c
............\...\.........\GUIAAPolyOut.c
............\...\ConvertColor