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Title: real-time-fire2.0 Download
 Description: A very good real-time volume rendering flame source code, the use of visual studio 2008 (C++) development
 Downloaders recently: [More information of uploader ws]
 To Search: flame
  • [VISC_LFS] - This is a simple drawing on the body of
  • [2008_fire] - Flame simulation, the procedure is relat
  • [VOLVIS.ZIP] - To achieve three-dimensional data, volum
  • [raycasting_tutorial] - Ray-casting algorithm using the input da
  • [Rending] - Simple procedures for the use of volume
  • [MutiDataSample] - Multi-channel, high-precision real-time
  • [osgvr] - OSG-based simulation of the flame need t
  • [fire] - Particle system based on the effect of t
  • [MYFIRE1] - Opengl achieved with the flame simulatio
  • [3D-rendering] - ray casting algorithm for three-dimensio
File list (Check if you may need any files):
real-time-fire2.0
.................\FireDemo2
.................\.........\DISCLAIMER
.................\.........\FireDemo.suo
.................\.........\FireDemo2
.................\.........\.........\AftereffectBuffers.cpp
.................\.........\.........\AftereffectBuffers.h
.................\.........\.........\Auxiliary.cpp
.................\.........\.........\Auxiliary.h
.................\.........\.........\Camera.cpp
.................\.........\.........\Camera.h
.................\.........\.........\ConfigurationFileLoad.cpp
.................\.........\.........\ConfigurationFileLoad.h
.................\.........\.........\EffectSequence.cpp
.................\.........\.........\EffectSequence.h
.................\.........\.........\Fire.cpp
.................\.........\.........\FireDemo2.vcproj
.................\.........\.........\FirePit.cpp
.................\.........\.........\FirePit.h
.................\.........\.........\FramerateDisplayer.cpp
.................\.........\.........\FramerateDisplayer.h
.................\.........\.........\HeatHaze.cpp
.................\.........\.........\HeatHaze.h
.................\.........\.........\HeatHazeOGL.cpp
.................\.........\.........\HeatHazeOGL.h
.................\.........\.........\LoadTexture.cpp
.................\.........\.........\LoadTexture.h
.................\.........\.........\ltga.cpp
.................\.........\.........\ltga.h
.................\.........\.........\ltimer.cpp
.................\.........\.........\ltimer.h
.................\.........\.........\ObjectRotation.cpp
.................\.........\.........\ObjectRotation.h
.................\.........\.........\SkyBox.cpp
.................\.........\.........\SkyBox.h
.................\.........\.........\VolumeRenderer.cpp
.................\.........\.........\VolumeRenderer.h
.................\.........\FireDemo2.sln
.................\.........\FireDemo2.suo
.................\.........\README
.................\.........\release
.................\.........\.......\Back.tga
.................\.........\.......\cg.dll
.................\.........\.......\cgGL.dll
.................\.........\.......\Configuration
.................\.........\.......\Data
.................\.........\.......\DISCLAIMER
.................\.........\.......\FireDemo-README
.................\.........\.......\FireDemo2-static.exe
.................\.........\.......\Front.tga
.................\.........\.......\f_blur.cg
.................\.........\.......\f_heatHazeDistortion.cg
.................\.........\.......\f_useHeatHaze.cg
.................\.........\.......\glew32.dll
.................\.........\.......\glut32.dll
.................\.........\.......\Left.tga
.................\.........\.......\Right.tga
.................\.........\.......\Terrain.tga
.................\.........\.......\Top.tga
.................\.........\.......\v_flat3Dgen.cg
.................\.........\.......\zlib1.dll
    

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