Description: The use of J2ME mobile games development, to achieve the movement of tanks, bullets fired, functional layers such as collision detection, to achieve the functions of the television game tanks
To Search:
- [che] - Racing games, j2me platform build enviro
- [Capture] - Source code for j2me game Capture
- [mandown] - Men under the layer 100 mobile games, im
- [j2me] - NO
File list (Check if you may need any files):
image
.....\bullet.jpg
.....\map.jpg
.....\playerTank.jpg
.....\redTank.jpg
.....\tank.ico
.....\yellowTank.jpg
Resource
........\DrawMap.java
........\DrawTank.java
........\GameConfig.java
........\Map
........\...\BaseLayer.java
........\...\GrassLayer.java
........\...\IronLayer.java
........\...\MapLayer.java
........\...\RiverLayer.java
........\...\SnowLayer.java
........\...\WallLayer.java
........\MapRes.java
........\Player.java
........\ResourceManager.java
........\Screen
........\......\GameOverScreen.java
........\......\GameStartScreen.java
........\......\MissionFinishScreen.java
........\......\MissionStartScreen.java
........\......\Screen.java
........\Static.java
........\Tank
........\....\BlueTeamTank.java
........\....\Bullet.java
........\....\FastTank.java
........\....\HeavyTank.java
........\....\LightTank.java
........\....\PlayerTank.java
........\....\RedTank.java
........\....\RedTeamTank.java
........\....\Tank.java
Test
....\TestMyGameCanvas.java