Title:
3D-Math-Primer-for-Graphics-and-Game-Development- Download
Description: This book is about 3D math, the study of the mathematics behind the geometry of a 3D world. 3D
math is related to computational geometry, which deals with solving geometric problems algorithmically.
3D math and computational geometry have applications in a wide variety of fields that
use computers to model or reason about the world in 3D, such as graphics, games, simulation,
robotics, virtual reality, and cinematography.
File list (Check if you may need any files):
3D Math Primer for Graphics and Game Development Souce Code
...........................................................\Answers to Excercises for Chp 1 - 11.pdf
...........................................................\common
...........................................................\......\AABB3.cpp
...........................................................\......\AABB3.h
...........................................................\......\Bitmap.cpp
...........................................................\......\Bitmap.h
...........................................................\......\CommonStuff.cpp
...........................................................\......\CommonStuff.h
...........................................................\......\EditTriMesh.cpp
...........................................................\......\EditTriMesh.h
...........................................................\......\EulerAngles.cpp
...........................................................\......\EulerAngles.h
...........................................................\......\Font.h
...........................................................\......\Input.cpp
...........................................................\......\Input.h
...........................................................\......\MathUtil.cpp
...........................................................\......\MathUtil.h
...........................................................\......\Matrix4x3.cpp
...........................................................\......\Matrix4x3.h
...........................................................\......\Model.cpp
...........................................................\......\Model.h
...........................................................\......\Quaternion.cpp
...........................................................\......\Quaternion.h
...........................................................\......\Renderer.cpp
...........................................................\......\Renderer.h
...........................................................\......\RotationMatrix.cpp
...........................................................\......\RotationMatrix.h
...........................................................\......\TriMesh.cpp
...........................................................\......\TriMesh.h
...........................................................\......\vector3.h
...........................................................\......\WinMain.cpp
...........................................................\......\winmain.h
...........................................................\viewer
...........................................................\......\AR_COUCH.s3d
...........................................................\......\AR_COUCH.tga
...........................................................\......\Debug
...........................................................\......\.....\AABB3.obj
...........................................................\......\.....\Bitmap.obj
...........................................................\......\.....\BuildLog.htm
...........................................................\......\.....\CommonStuff.obj
...........................................................\......\.....\EditTriMesh.obj
...........................................................\......\.....\EulerAngles.obj
...........................................................\......\.....\Input.obj
...........................................................\......\.....\MathUtil.obj
...........................................................\......\.....\Matrix4x3.obj
...........................................................\......\.....\Model.obj
...........................................................\......\.....\mt.dep
...........................................................\......\.....\Quaternion.obj
...........................................................\......\.....\Renderer.obj
...........................................................\......\.....\RotationM