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Title: 3D-Math-Primer-for-Graphics-and-Game-Development- Download
 Description: This book is about 3D math, the study of the mathematics behind the geometry of a 3D world. 3D math is related to computational geometry, which deals with solving geometric problems algorithmically. 3D math and computational geometry have applications in a wide variety of fields that use computers to model or reason about the world in 3D, such as graphics, games, simulation, robotics, virtual reality, and cinematography.
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3D Math Primer for Graphics and Game Development Souce Code
...........................................................\Answers to Excercises for Chp 1 - 11.pdf
...........................................................\common
...........................................................\......\AABB3.cpp
...........................................................\......\AABB3.h
...........................................................\......\Bitmap.cpp
...........................................................\......\Bitmap.h
...........................................................\......\CommonStuff.cpp
...........................................................\......\CommonStuff.h
...........................................................\......\EditTriMesh.cpp
...........................................................\......\EditTriMesh.h
...........................................................\......\EulerAngles.cpp
...........................................................\......\EulerAngles.h
...........................................................\......\Font.h
...........................................................\......\Input.cpp
...........................................................\......\Input.h
...........................................................\......\MathUtil.cpp
...........................................................\......\MathUtil.h
...........................................................\......\Matrix4x3.cpp
...........................................................\......\Matrix4x3.h
...........................................................\......\Model.cpp
...........................................................\......\Model.h
...........................................................\......\Quaternion.cpp
...........................................................\......\Quaternion.h
...........................................................\......\Renderer.cpp
...........................................................\......\Renderer.h
...........................................................\......\RotationMatrix.cpp
...........................................................\......\RotationMatrix.h
...........................................................\......\TriMesh.cpp
...........................................................\......\TriMesh.h
...........................................................\......\vector3.h
...........................................................\......\WinMain.cpp
...........................................................\......\winmain.h
...........................................................\viewer
...........................................................\......\AR_COUCH.s3d
...........................................................\......\AR_COUCH.tga
...........................................................\......\Debug
...........................................................\......\.....\AABB3.obj
...........................................................\......\.....\Bitmap.obj
...........................................................\......\.....\BuildLog.htm
...........................................................\......\.....\CommonStuff.obj
...........................................................\......\.....\EditTriMesh.obj
...........................................................\......\.....\EulerAngles.obj
...........................................................\......\.....\Input.obj
...........................................................\......\.....\MathUtil.obj
...........................................................\......\.....\Matrix4x3.obj
...........................................................\......\.....\Model.obj
...........................................................\......\.....\mt.dep
...........................................................\......\.....\Quaternion.obj
...........................................................\......\.....\Renderer.obj
...........................................................\......\.....\RotationM

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