Description: Read Microsoft s DirectX use. X files, can be. X document, each node of data (such as Mesh in the coordinates of each point). DirectX environment need to be able to run the compiler.
- [3dSimplifier] - Functions/Classes:
- [glut] - glut.h put this file include to your sou
- [collisions] - On the octree for collision c++ Examples
- [MyGameDemo] - DirextX scenes with the development of t
- [sf_200681692158] - DirectX UI game graphical user interface
File list (Check if you may need any files):
StateManager
............\AlphaTest.fx
............\EffectStateManager.cpp
............\EffectStateManager.h
............\LoadSceneFromX.cpp
............\LoadSceneFromX.h
............\makefile.x64
............\Media
............\.....\gazebo01.x
............\.....\pine04.dds
............\.....\pine04.x
............\.....\ripples.dds
............\.....\rock.x
............\.....\scene.x
............\.....\skybox01.x
............\.....\skybox02.dds
............\.....\terrain01.x
............\reflective01.fx
............\renderables.cpp
............\renderables.h
............\resource.h
............\skybox01.fx
............\snow.fx
............\StateManager.manifest
............\StateManager.rc
............\StateManagerApp.cpp
............\StateManager_2002.sln
............\StateManager_2002.vcproj
............\StateManager_2003.ncb
............\StateManager_2003.sln
............\StateManager_2003.vcproj
............\textbump.fx