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Title: real-time-bookcode30(2)-36 Download
 Description: real-time (real-time rendering technology DirectX) 30 (2)-36
 Downloaders recently: [More information of uploader zhu_jane]
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Chapter30 Part 2 (Per pixel point lighting)
...........................................\Application.cpp
...........................................\Application.h
...........................................\DirectXFont.cpp
...........................................\DirectXFont.h
...........................................\Executable.cpp
...........................................\Executable.h
...........................................\Technique.dsp
...........................................\Technique.dsw
...........................................\Technique.exe
...........................................\Technique.ncb
...........................................\Technique.opt
...........................................\Technique.plg
...........................................\TechniqueApplication.cpp
...........................................\TechniqueApplication.h
Chapter31 Part 1 (Bump Mapping)
...............................\Application.cpp
...............................\Application.h
...............................\DirectXFont.cpp
...............................\DirectXFont.h
...............................\Executable.cpp
...............................\Executable.h
...............................\Technique.dsp
...............................\Technique.dsw
...............................\Technique.exe
...............................\Technique.ncb
...............................\Technique.opt
...............................\Technique.plg
...............................\TechniqueApplication.cpp
...............................\TechniqueApplication.h
Chapter31 Part 2 (Bump Mapping)
...............................\Application.cpp
...............................\Application.h
...............................\DirectXFont.cpp
...............................\DirectXFont.h
...............................\Executable.cpp
...............................\Executable.h
...............................\Technique.dsp
...............................\Technique.dsw
...............................\Technique.exe
...............................\Technique.ncb
...............................\Technique.opt
...............................\Technique.plg
...............................\TechniqueApplication.cpp
...............................\TechniqueApplication.h
Chapter32 Part 1 (Reflective Bump Mapping)
..........................................\Application.cpp
..........................................\Application.h
..........................................\DirectXFont.cpp
..........................................\DirectXFont.h
..........................................\Executable.cpp
..........................................\Executable.h
..........................................\Technique.dsp
..........................................\Technique.dsw
..........................................\Technique.exe
..........................................\Technique.ncb
..........................................\Technique.opt
..........................................\Technique.plg
..........................................\TechniqueApplication.cpp
..........................................\TechniqueApplication.h
Chapter32 Part 2 (Per Pixel Toon)
.................................\Application.cpp
.................................\Application.h
.................................\DirectXFont.cpp
.................................\DirectXFont.h
.................................\Executable.cpp
.................................\Executable.h
.................................\Technique.dsp
.................................\Technique.dsw
.................................\Technique.exe
.................................\Technique.ncb
.................................\Technique.opt
.................................\Technique.plg
.................................\TechniqueApplication.cpp
.................................\TechniqueApplication.h
Chapter33 (Motion Blur)
.......................\Application.cpp
.......................\Application.h
.......................\DirectXFont.cpp
.......................\DirectXFont.h
.......................\Executable.cpp
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