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Title: developsystem Download
 Description: OpenGL system development articles, which is equivalent to the content on, PPT, easy to understand
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 To Search: openGL ppt
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系统开发篇
..........\autorun.inf
..........\Chapter01
..........\.........\12
..........\.........\..\12.clw
..........\.........\..\12.cpp
..........\.........\..\12.dsp
..........\.........\..\12.dsw
..........\.........\..\12.h
..........\.........\..\12.ncb
..........\.........\..\12.opt
..........\.........\..\12.rc
..........\.........\..\12Doc.cpp
..........\.........\..\12Doc.h
..........\.........\..\12View.cpp
..........\.........\..\12View.h
..........\.........\..\ChildFrm.cpp
..........\.........\..\ChildFrm.h
..........\.........\..\Debug
..........\.........\..\MainFrm.cpp
..........\.........\..\MainFrm.h
..........\.........\..\ReadMe.txt
..........\.........\..\res

..........\.........\..\...\12.rc2


..........\.........\..\Resource.h
..........\.........\..\StdAfx.cpp
..........\.........\..\StdAfx.h
..........\.........\3DEditor
..........\.........\........\3DEditor.aps
..........\.........\........\3DEditor.clw
..........\.........\........\3DEditor.cpp
..........\.........\........\3DEditor.dsp
..........\.........\........\3DEditor.dsw
..........\.........\........\3DEditor.h
..........\.........\........\3DEditor.ncb
..........\.........\........\3DEditor.opt
..........\.........\........\3DEditor.plg
..........\.........\........\3DEditor.rc
..........\.........\........\3DEditorDoc.cpp
..........\.........\........\3DEditorDoc.h
..........\.........\........\3DEditorView.cpp
..........\.........\........\3DEditorView.h
..........\.........\........\AVICapture.cpp
..........\.........\........\AVICapture.h
..........\.........\........\ChildFrm.cpp
..........\.........\........\ChildFrm.h
..........\.........\........\ChunkFile.cpp
..........\.........\........\ChunkFile.h
..........\.........\........\Classlib.cpp
..........\.........\........\Classlib.h
..........\.........\........\Debug
..........\.........\........\.....\3DEditor.exe
..........\.........\........\.....\3DEditor.obj
..........\.........\........\.....\3DEditor.pdb
..........\.........\........\.....\3DEditor.res
..........\.........\........\.....\3DEditorDoc.obj
..........\.........\........\.....\3DEditorView.obj
..........\.........\........\.....\AVICapture.obj
..........\.........\........\.....\ChildFrm.obj
..........\.........\........\.....\ChunkFile.obj
..........\.........\........\.....\Classlib.obj
..........\.........\........\.....\DlgCaptureMovie.obj
..........\.........\........\.....\DlgImport.obj
..........\.........\........\.....\DlgMapping.obj
..........\.........\........\.....\DlgMaterial.obj
..........\.........\........\.....\DlgProperties.obj
..........\.........\........\.....\DlgRayTrace.obj
..........\.........\........\.....\Export3ds.obj
..........\.........\........\.....\GLMemoryDC.obj
..........\.........\........\.....\ImageCapture.obj
..........\.........\........\.....\Import3ds.obj
..........\.........\........\.....\import3ds_pm.obj
..........\.........\........\.....\ImportProgress.obj
..........\.........\........\.....\MainFrm.obj
..........\.........\........\.....\Object.obj
..........\.........\........\.....\Picture.obj
..........\.........\........\.....\Raytrace.obj
..........\.........\........\.....\RenderView.obj
..........\.........\........\.....\Splash.obj
..........\.........\........\.....\StdAfx.obj
..........\.........\........\.....\tree.obj
..........\.........\........\.....\vc60.idb
..........\.........\........\.....\vc60.pdb
..........\.........\........\Defs.h
..........\.........\........\DlgCaptureMovie.cpp
..........\.........\........\DlgCaptureMovie.h
..........\.........\........\DlgImport.cpp
..........\.........\........\DlgImport.h
..........\.........\........\DlgMapping.cpp
..........\.........\........\DlgMapping.h
..........\.........\........\DlgMaterial.cpp
..........\.........\........\DlgMaterial.h
..........\.........\........\DlgProperties.cpp
..........\.........\........\DlgProperties.h
..........\.........\........\DlgRayTrace.cpp
..........\.........\........\DlgRayTrace.h
..........\.........\........\Export3ds.cpp
    

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