Description: Language for C language development environment for the UART0 interrupt IAR.ZigBee2004 source protocol procedures, add some comments.
- [ARM-based] - ARM-based streaming media server. The ma
File list (Check if you may need any files):
ZigBee2004协议UART0中断
.......................\wxlzigbee20
.......................\...........\obj
.......................\...........\...\compiletest
.......................\...........\...\...........\iar51_cc2430
.......................\...........\...\...........\............\compiletest.dep
.......................\...........\...\...........\............\compiletest.ewd
.......................\...........\...\...........\............\compiletest.ewp
.......................\...........\...\...........\............\compiletest.eww
.......................\...........\...\...........\............\coord
.......................\...........\...\...........\............\.....\Exe
.......................\...........\...\...........\............\.....\...\compiletest.hex
.......................\...........\...\...........\............\.....\List
.......................\...........\...\...........\............\.....\....\compiletest.map
.......................\...........\...\...........\............\.....\Obj
.......................\...........\...\...........\............\.....\...\aps.r51
.......................\...........\...\...........\............\.....\...\console.r51
.......................\...........\...\...........\............\.....\...\debug.r51
.......................\...........\...\...........\............\.....\...\evboard.r51
.......................\...........\...\...........\............\.....\...\halNeighbor.r51
.......................\...........\...\...........\............\.....\...\halStack.r51
.......................\...........\...\...........\............\.....\...\mac.r51
.......................\...........\...\...........\............\.....\...\memalloc.r51
.......................\...........\...\...........\............\.....\...\neighbor.r51
.......................\...........\...\...........\............\.....\...\nwk.r51
.......................\...........\...\...........\............\.....\...\phy.r51
.......................\...........\...\...........\............\.....\...\ping_pong.r51
.......................\...........\...\...........\............\.....\...\staticbind.r51
.......................\...........\...\...........\............\.....\...\zep.r51
.......................\...........\...\...........\............\Debug
.......................\...........\...\...........\............\.....\Exe
.......................\...........\...\...........\............\.....\List
.......................\...........\...\...........\............\.....\Obj
.......................\...........\...\...........\............\rfd
.......................\...........\...\...........\............\...\Exe
.......................\...........\...\...........\............\...\...\compiletest.hex
.......................\...........\...\...........\............\...\List
.......................\...........\...\...........\............\...\....\compiletest.map
.......................\...........\...\...........\............\...\Obj
.......................\...........\...\...........\............\...\...\aps.r51
.......................\...........\...\...........\............\...\...\console.r51
.......................\...........\...\...........\............\...\...\debug.r51
.......................\...........\...\...........\............\...\...\evboard.r51
.......................\...........\...\...........\............\...\...\halNeighbor.r51
.......................\...........\...\...........\............\...\...\halStack.r51
.......................\...........\...\...........\............\...\...\mac.r51
.......................\...........\...\...........\............\...\...\memalloc.r51
.......................\...........\...\...........\............\...\...\neighbor.r51
.......................\...........\...\...........\............\...\...\nwk.r51
.......................\...........\...\...........\............\...\...\phy.r51
.......................\...........\...\...........\............\...\...\ping_pong.r51
.......................\...........\...\...........\............\...\...\staticbind.r51
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