Description: This is a mimic classic Nintendo game " Super Mario" games Cloning. Currently supports two types of windows and linux operating system. You should have been the game all the source code and map the source code editor. Map Editor (MapEdit directory) allows you to give full play to the imagination, easy to create in-game points
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File list (Check if you may need any files):
supermario
..........\bitmap.h
..........\bright.pal
..........\darken.pal
..........\game.cpp
..........\game.h
..........\gpl.txt
..........\graphics
..........\........\Debug
..........\........\ghost.bmp
..........\........\mushroom.bmp
..........\........\player.bmp
..........\........\Release
..........\........\tile.bmp
..........\........\turtle.bmp
..........\input.h
..........\level
..........\.....\level1.dat
..........\.....\level2.dat
..........\linux
..........\.....\bitmap.cpp
..........\.....\input.cpp
..........\.....\main.cpp
..........\.....\Makefile
..........\.....\mytime.cpp
..........\MapEdit
..........\.......\Debug
..........\.......\GhostList.cpp
..........\.......\GhostList.h
..........\.......\MainFrm.cpp
..........\.......\MainFrm.h
..........\.......\MapEdit.clw
..........\.......\MapEdit.cpp
..........\.......\MapEdit.dsp
..........\.......\MapEdit.h
..........\.......\MapEdit.rc
..........\.......\MapEditDoc.cpp
..........\.......\MapEditDoc.h
..........\.......\MapEditView.cpp
..........\.......\MapEditView.h
..........\.......\MapWidthDlg.cpp
..........\.......\MapWidthDlg.h
..........\.......\ObjectTypeDlg.cpp
..........\.......\ObjectTypeDlg.h
..........\.......\Release
..........\.......\res
..........\.......\...\MapEdit.rc2
..........\.......\...\tile.bmp
..........\.......\...\Toolbar.bmp
..........\.......\resource.h
..........\.......\StdAfx.cpp
..........\.......\StdAfx.h
..........\MapEdit.exe
..........\Mario.exe
..........\mytime.h
..........\plane.cpp
..........\plane.h
..........\Readme.txt
..........\sound
..........\.....\back1.mid
..........\.....\back2.mid
..........\sound.h
..........\sprite.cpp
..........\sprite.h
..........\type.h
..........\win32
..........\.....\Bitmap.cpp
..........\.....\Debug
..........\.....\Input.cpp
..........\.....\Mario.dsp
..........\.....\Mario.dsw
..........\.....\Mario.rc
..........\.....\mytime.cpp
..........\.....\Release
..........\.....\resource.h
..........\.....\Sound.cpp
..........\.....\wavread.cpp
..........\.....\wavread.h
..........\.....\winmain.cpp