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[Windows DevelopHelloWin98

Description: 提醒您注意:如果您使用Microsoft Visual C++ 为此程式建立新专案,那么您得加上连结程式所需的程式库档案。从 Project 功能表选择 Setting 选项,然後选取 Link 页面标签。从 Category 清单方块中选择 General ,然後在 Object/Library Modules 文字方块添加 WINMM.LIB ( Windows multimedia - Windows多媒体 )。-remind your attention : If you are using Microsoft Visual C programming for this new ad hoc, then you may want to link programs with the necessary programming library files. From a functional choice Project Setting option, and then select Link pages labels. Category sheet from the list of selected General, then Object / Library Modules add WINMM.LIB ideographic characters ( Windows multimedia-Windows multimedia).
Platform: | Size: 50240 | Author: 闻扬 | Hits:

[VOIP programemiplib-0.15.0

Description: 基本上这个库的目的就是要完成一个多媒体的网络传输库,方便多种媒体在网络上进行传输。从上面可以看到,它提供了从底层的数据采集、编码解码、传输等功能。当然,它不是独立的,比如,我是在window下做一个开发,对于音频它使用了winmm.lib库,对于视频使用了Dshow以及QT for windows。 另外,它也依赖于下面两个库:jrtplib以及jthread。比较详细的可以到官方网站找到参考。http://research.edm.uhasselt.be/emiplib/documentation/index.html
Platform: | Size: 790957 | Author: 吕进华 | Hits:

[Other resourcegame_timer

Description: 游戏时间引擎,要求vc6.0或vs.net,要有direct头文件包含一般做游戏的directx文件和windows文件,添加winmm.lib,很方便
Platform: | Size: 1273 | Author: 高倩文 | Hits:

[Windows DevelopHelloWin98

Description: 提醒您注意:如果您使用Microsoft Visual C++ 为此程式建立新专案,那么您得加上连结程式所需的程式库档案。从 Project 功能表选择 Setting 选项,然後选取 Link 页面标签。从 Category 清单方块中选择 General ,然後在 Object/Library Modules 文字方块添加 WINMM.LIB ( Windows multimedia - Windows多媒体 )。-remind your attention : If you are using Microsoft Visual C programming for this new ad hoc, then you may want to link programs with the necessary programming library files. From a functional choice Project Setting option, and then select Link pages labels. Category sheet from the list of selected General, then Object/Library Modules add WINMM.LIB ideographic characters ( Windows multimedia-Windows multimedia).
Platform: | Size: 50176 | Author: 闻扬 | Hits:

[Game Enginegame_timer

Description: 游戏时间引擎,要求vc6.0或vs.net,要有direct头文件包含一般做游戏的directx文件和windows文件,添加winmm.lib,很方便-Game time engine, request vc6.0 or vs.net, must direct the first file contains the general make the game directx files and windows files, add winmm.lib, very convenient
Platform: | Size: 1024 | Author: 高倩文 | Hits:

[DVDdvd

Description: Option Explicit Private Declare Function CDdoor Lib "winmm.dll" Alias "mciSendStringA" _ (ByVal lpstrCommand As String, ByVal lpstrReturnString As String, _ ByVal uReturnLength As Long, ByVal hwndCallback As Long) As Long Dim state1 As Boolean Private Sub Command1_Click() 打开光驱 state1 = True Call CDdoor("set CDAudio door open", 0, 0, 0) End Sub Private Sub Command2_Click() 关闭光驱 state1 = False Call CDdoor("set CDAudio door closed", 0, 0, 0) End Sub Private Sub Command3_Click() End End Sub-Option ExplicitPrivate Declare Function CDdoor Lib
Platform: | Size: 5120 | Author: 黄小树 | Hits:

[Game Programhunting

Description: [简介] 名称:《打猎》-附源代码 (代码行数:1773 注释行数:363) 开发环境:WinXp+VC.Net2005+Win32 API 作者:mj 联系方式:mj055@yahoo.cn [打猎] 鼠标左键射击,消灭出现的猎物;有音乐及音效; 屏幕下方的计分板记录击中的猎物个数,右下角的头像个数表示未击中的猎物个数; 游戏难度会随击中数量上升,当未击中数达到5个时游戏结束。 [说明] 1.游戏引擎代码参考[美]Michael Morrison的《游戏编程入门》 2.打猎游戏图片资源来自于《武林群侠传》中的打猎小游戏 3.用vc.net2005编译时注意在项目属性页中ATL使用选择"不使用ATL",字符集选"使用多字节字符集",还有链接器->输入->附加依赖项:msimg32.lib winmm.lib-err
Platform: | Size: 562176 | Author: mj | Hits:

[Game Programpuzzle

Description: [简介] 名称: 《拼图》-附源代码 (代码行数:747 注释行数:164) 开发环境:WinXp+VC.Net2005+Win32 API 作者:mj 联系方式:mj055@yahoo.cn [拼图] 鼠标操作,有音效 游戏玩法仿文曲星上拼图游戏,每次只能用空白方块与左右相邻的数字方块对换, 当排列成1 2 3 则游戏胜利 4 5 6 7 8 [说明] 1.游戏引擎代码参考[美]Michael Morrison的《游戏编程入门》 2.打猎游戏图片资源来自于《武林群侠传》中的打猎小游戏 3.用vc.net2005编译时注意在项目属性页中ATL使用选择"不使用ATL",字符集选"使用多字节字符集",还有链接器->输入->附加依赖项:msimg32.lib winmm.lib-[Profile] Name: puzzle - attached to the source code (the code number of rows: 747 Note the number of rows: 164) Development Environment: WinXp+ VC.Net2005+ Win32 API Author: mj Contact: mj055@yahoo.cn [puzzle ] Mouse operation, there are sound gameplay文曲星on imitation jigsaw puzzle, each only with a blank box with the box around the figure adjacent to the exchange, when arranged in the game 1 2 3 Victory 4 5 6 7 8 [Description] 1. game engine code reference [U.S.] Michael Morrison s Introduction to Game Programming 2. hunting game image resources from the Wulin群侠Biography in the hunting of small game 3. vc.net2005 compiled by When the project properties page ATL use select do not use ATL , Character Set selection the use of multi-byte character set , as well as linker-> input-> additional dependencies: msimg32.lib winmm.lib
Platform: | Size: 518144 | Author: mj | Hits:

[Other GamesMMORPG_GAME

Description: 这是个3D游戏较完整的例子,对于初学网络游戏开发的人肯定有帮助,它是以c++为基础,Windows SDK框架编写的,里面涉及一些DirectX知识,希望对大家有用!(在vs上包含d3d9.lib d3dx9.lib winmm.lib dinput8.lib dxguid.lib 这几个库就可以运行)-This is a 3D game is more complete example, for the beginner to develop online games will certainly help the people, which is based on c++-Based, Windows SDK framework prepared, which involve a number of DirectX knowledge, useful for all of us! (In vs contains d3d9.lib d3dx9.lib winmm.libdinput8.lib dxguid.lib these libraries will be able to run)
Platform: | Size: 8559616 | Author: xiaoqiang | Hits:

[ActiveX/DCOM/ATLPlayAudioFileWithoutActiveXControls

Description: 不用ActiveX控件播放声音文件 Public Declare Function sndPlaySound Lib "winmm.dll" Alias _ "sndPlaySoundA" (ByVal lpszSoundName As String, _ ByVal uFlags As Long) As Long-Play Audio File Without ActiveX Controls
Platform: | Size: 1024 | Author: ma | Hits:

[OtherPuzzle

Description: 一个拼图游戏的源代码。 .游戏引擎代码参考[美]Michael Morrison的《游戏编程入门》 2.打猎游戏图片资源来自于《武林群侠传》中的打猎小游戏 3.用vc.net2005编译时注意在项目属性页中ATL使用选择"不使用ATL",字符集选"使用多字节字符集",还有链接器->输入->附加依赖项:msimg32.lib winmm.lib。-A jigsaw puzzle of the source code. . Game engine code to refer to [America] Michael Morrison' s " Game Programming Getting Started" 2. Hunting game image resources from the " Wulin Heroes" in the hunting of small game 3. Vc.net2005 compile-time with attention to the project properties page Use of ATL choose " not to use ATL" , the character set select " Use multi-byte character set" , as well as linker-> type "-" additional dependencies: msimg32.lib winmm.lib.
Platform: | Size: 414720 | Author: ly | Hits:

[Multimedia Develop004401

Description: 1 声音的采集: 将声音信号送入计算机,我们利用了声卡录音的低层操作技术,即对winmm.lib进行API调用。具体编程时这一部分被写在一个类中(Soundin类)。 在构造函数中设定包括最大采样率(11025),数据缓存(作为程序一次性读入的数据,2048),声卡本身所带的一些影响采样数据等的各种参数; 调用API函数waveInGetNumDevs(返回UNIT,参数为空)检察并打开声音输入设备,即声卡;并进而使用waveInGetDevCaps得到声卡的容量(在waveInCaps中存有该数据,对其进行地址引用,从DWORD dwFormats得到最大采样率、声道数和采样位); -A sound collection: the sound signal into the computer, we took advantage of low-level operation of sound recording technology, that is winmm.lib to API calls. This part of the specific programming is written in a class (Soundin category). Set in the constructor, including maximum sampling rate (11025), data cache (as a program and a one-time read data, 2048), sound card itself is carried by some of the effects of various parameters such as sampling data call the API function waveInGetNumDevs (return UNIT , the parameter is empty) Attorney and open sound input device, or sound card and thus the use of waveInGetDevCaps get sound card capacity (in the waveInCaps exist in the data, address reference to them from the DWORD dwFormats get the maximum sample rate, channel number and Sampling bit)
Platform: | Size: 46080 | Author: zhou | Hits:

[DirextXDirectX9.0_3D

Description: DirectX9.0_3D游戏开发编程基础完整源码。在Visual Studio环境下建立工程时请在工程属性的连接器的输入项中添加d3d9.lib d3dx9.lib winmm.lib 这三个链接库,否则无法运行。-DirectX9.0_3D game development programming based on the full source code. In Visual Studio environment, the establishment of projects at the engineering properties of the input connector to add d3d9.lib d3dx9.lib winmm.lib key three-link library, or can not run.
Platform: | Size: 3571712 | Author: liu | Hits:

[SCMtimeSetEvent

Description: 采用wince6.0,天嵌开发板及BSP,制作的SDK,针对WM_TIMER定时精度不高的问题,本列采用多媒体定时器,可方便实现高精度定时器,最小定时为MS级。-#include "stdafx.h" #include "TimeCount.h" #include "TimeCountDlg.h" #include "stdafx.h" #include "TimeCount.h" #include "TimeCountDlg.h" #include "Mmsystem.h" #ifdef UNDER_CE //WIN32_CE #pragma comment(lib, "mmtimer.lib") #else #pragma comment(lib, "Winmm.lib") #endif
Platform: | Size: 8931328 | Author: loveclt | Hits:

[OS programCDRomCtrl

Description: 注册热键,运用winmm.lib,快速控制光驱打开关闭-Registered hotkey, quickly open the closed controlled drive
Platform: | Size: 67584 | Author: swent | Hits:

[Othercdaudio

Description: 用winmm.lib静态库中的接口实现让光驱弹出,实现控制光驱的开合-open the cd-rom
Platform: | Size: 1390592 | Author: 沈煜 | Hits:

[OpenGL programopengl-Camera

Description: 基于opengl的简单场景绘制,以及支持鼠标、键盘操作的漫游功能。-Files: Main.cpp (The Source File containing the main program code) Init.cpp (The Source File containing the Win32 and OpenGL initialization code) Camera.cpp (The Source File containing the camera implementation) 3DMath.cpp (The Source File containing 3D math routines) 3DMath.h (The Header File containing 3D math routine definitions) Camera.h (The Header File containing the camera class definition) Main.h (The Header File containing definitions for the main program) CameraWorldCollision.vcproj (The VC++ Project File holding the project info) CameraWorldCollision.sln (The Solution File holding the solution info) World.raw (The map file) Libraries: opengl32.lib (The OpenGL Interface Library needed to compile the program) glu32.lib (The OpenGL Utility Library needed to compile the program) winmm.lib (The Windows Multimedia Library needed to compile the program) Instructions: If you have Microsoft Visual Studio .NET (version 7.0) just click on the &l
Platform: | Size: 65536 | Author: fenglei | Hits:

[assembly languageVCPP-create-a-application-window

Description: VC++语言创建一个普通的应用程序窗口.为了使PlaySound函数能正常使用,编译前应做以下设置:单击Project->Setting->Link选项卡,在Category中选中General,然后在Object/Library Modules文本框中,我们看到有很多.lib的库文件,在其最后添加代码" winmm.lib"(windows多媒体库)后,单击OK。-VC++ language to create a common application window in order to make proper use PlaySound function, should be done before compiling the following settings: Click Project-> Setting-> Link tab, select General in the Category, and then in the Object/Library Modules text box, we see a lot. lib library file, add the code in its final " winmm.lib" (windows multimedia library), click OK.
Platform: | Size: 2048 | Author: 朱媛媛 | Hits:

[Video CaptureDirectShow

Description: 從DirectX SDK 9.0b 單獨取出DirectXShow:安裝SDK後,可參考C:\DirectShow\Capture目錄下AMCap例子的設置,主要如下: 1、 project->setting,在c++選項卡,分類->Preprocess附加包含路徑 C:\DirectShow\BaseClasses。 2、 link選項卡,分類->general對像/庫模塊: C:\DirectShow\BaseClasses\Debug_Unicode\strmbasd.lib quartz.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib ole32.lib winmm.lib msacm32.lib olepro32.lib oleaut32.lib advapi32.lib uuid.lib strmiids.lib; 3、 Link選項卡,分類->input附加庫路徑 C:\DirectShow\Lib 4、stdafx.h 中包含頭文件#include <DShow.h>,若要捕捉圖片,還要#include "Qedit.h" -Remove from the DirectX SDK 9.0b alone DirectXShow: After installing SDK, refer to the C: \ DirectShow \ Capture directory AMCap setting examples, mainly as follows: 1, project-> setting, in c++ tab, Category-> Preprocess additional include path           C: \ DirectShow \ BaseClasses. 2, link tab, classification-> general object/library modules:           C: \ DirectShow \ BaseClasses \ Debug_Unicode \ strmbasd.lib quartz.lib           kernel32.lib user32.lib gdi32.lib comdlg32.lib ole32.lib winmm.lib msacm32.lib           olepro32.lib oleaut32.lib advapi32.lib uuid.lib strmiids.lib 3, Link tab, Category-> input additional library path C: \ DirectShow \ Lib 4, stdafx.h contains header files# include <DShow.h>, to capture images, but also# include "Qedit.h"
Platform: | Size: 16156672 | Author: 黃聖雄 | Hits:

[Game Programgame_timer

Description: 游戏时间引擎,要求vc6.0或vs.net,要有direct头文件包含一般做游戏的directx文件和windows文件,添加winmm.lib,很方便-Game time engine, request vc6.0 or vs.net, must direct the first file contains the general make the game directx files and windows files, add winmm.lib, very convenient
Platform: | Size: 1024 | Author: lycanbene | Hits:
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