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[GDI-BitmapTerrainEdtPainterV1bSource

Description: Terrain Edit Tool To load a terrain you need to use the .ox3 look the sample in [TerrainLoad] folder. But you have two chose with the texture you can add a glmateriallib to your form and load the saved texture manualy with your setting. Or you can add a glmateriallib to your form and load the [YourTerrainfile]_.mat with the lib and set the Material.libname to Terrain . [YourTerrainfile].ox3 [Terrain Mesh]//User file [YourTerrainfile].ox3_.mat [Terrain Material Save]//User file [YourTerrainfile].ox3_.dat [Terrain Save/Load info]//Editor file [YourTerrainfile].ox3_.jpg [Terrain Texture]//Editor file and User file [YourTerrainfile].ox3_Detail_.jpg [Terrain Detail map]//Editor file and User file Plz don t delete or move file in this folder it have some path name saved. Or if you like to delete your terrain delete all file with the same name in but you lose your terrain.
Platform: | Size: 1792639 | Author: 王維 | Hits:

[Other resourceTerrainEditor

Description: 地形编辑程序,适用编辑生成起伏地形,并实现几种地形纹理的拼解生成。-terrain editor, production editor applicable undulating terrain, and the achievement of several terrain texture fight Solution Generation.
Platform: | Size: 1026529 | Author: | Hits:

[GDI-BitmapTerrainEdtPainterV1bSource

Description: Terrain Edit Tool To load a terrain you need to use the .ox3 look the sample in [TerrainLoad] folder. But you have two chose with the texture you can add a glmateriallib to your form and load the saved texture manualy with your setting. Or you can add a glmateriallib to your form and load the [YourTerrainfile]_.mat with the lib and set the Material.libname to Terrain . [YourTerrainfile].ox3 [Terrain Mesh]//User file [YourTerrainfile].ox3_.mat [Terrain Material Save]//User file [YourTerrainfile].ox3_.dat [Terrain Save/Load info]//Editor file [YourTerrainfile].ox3_.jpg [Terrain Texture]//Editor file and User file [YourTerrainfile].ox3_Detail_.jpg [Terrain Detail map]//Editor file and User file Plz don t delete or move file in this folder it have some path name saved. Or if you like to delete your terrain delete all file with the same name in but you lose your terrain.
Platform: | Size: 1792000 | Author: 王維 | Hits:

[GIS programTerrainEditor

Description: 地形编辑程序,适用编辑生成起伏地形,并实现几种地形纹理的拼解生成。-terrain editor, production editor applicable undulating terrain, and the achievement of several terrain texture fight Solution Generation.
Platform: | Size: 1026048 | Author: | Hits:

[Game EngineOgreStudio

Description: 一个基于OGRE3D引擎的场景编辑器,集成了编辑场景的所有功能,插件式材质编辑器、脚本编辑器等。-OGRE3D engine based on the Scenario Editor, Scene Editor integrates all the features, plug-in texture editor, script editor and so on.
Platform: | Size: 41085952 | Author: hyj | Hits:

[Industry researchTextureEditor

Description: Texture Editor in VB
Platform: | Size: 280576 | Author: Rajan Sharma | Hits:

[3D Graphicdxf_load

Description: 些程序采用OPENGL读取AUTOCAD的文件格式,包括括三维坐标及纹理显示.读入后可编辑-These programs use OPENGL read AUTOCAD file formats, including including three-dimensional coordinates and texture display. Read into the editor after
Platform: | Size: 236544 | Author: fuyongfeng | Hits:

[OpenGL programtest2.0

Description: 创建一个三维迷宫,支持替身通过一定交互手段在迷宫中漫游,基本功能包括: 读取给定的替身模型,加载到场景中。 键盘方向键控制替身转向与漫游。 有碰撞检测,替身不应当穿墙。 支持切换第一视角和第三视角进行观察。 迷宫场景中的墙、地面等应贴上纹理。 同时加入二维辅助地图,替身在三维迷宫探索的同时,在小地图中显示已经探索的区域; 在俯视状态下,可以通过鼠标点选替身需要到达的目的地,通过寻径算法,控制替身自动到达目的地; 迷宫地图交互编辑功能,例如,可以设计一个二维地图编辑器,根据用户的绘制,拉伸得到三维迷宫场景; -Create a three-dimensional maze, to support avatars by means of interaction roam the maze, the basic features include: read a given stand-in model is loaded into the scene. Keyboard arrow keys to control avatars turn and roaming. Collision detection, a substitute should not be through the wall. Support switching the perspective of the first and third perspective to observe. Maze scene in walls, floors, etc. should be affixed texture. Two-dimensional auxiliary map, avatars in three-dimensional maze to explore at the same time, have explored the area in the small map in the top state, you can click the mouse avatars need to reach the destination by routing algorithms that control the avatar automatically reach their destination The maze map interactive editing features, for example, you can design a two-dimensional map editor, according to the user drawing, drawing three-dimensional maze scene
Platform: | Size: 34816 | Author: 锋bruce | Hits:

[Windows DevelopGraphics_Spectrum

Description: 图形套件是一个收集以下软件/工具:1。3 d绘图编辑器先进涂料编辑器包括3 d功能也喜欢剪裁、切边、3 d绘图、镜像、纹理等。文本识别工具——用来识别文本(基本上数字0 - 9)-Graphics Suite is a collection of the following software/tools: 1 3 d graphics editor advanced coating Editor 3 d functions like cut, trimming, 3 d graphics, image, texture. Text recognition tools- used to identify the text (basically the numbers 0- 9)
Platform: | Size: 310272 | Author: 唐人街 | Hits:

[3D Graphicmigong

Description: 设计一个OpenGL程序,创建一个三维迷宫,支持替身通过一定交互手段在迷宫中漫游,基本功能包括:  迷宫应当至少包含10 * 10 个Cell,不能过于简单,下图给出一种示例。  读取给定的替身模型,加载到场景中。  键盘方向键控制替身转向与漫游。  有碰撞检测,替身不应当穿墙。  支持切换第一视角和第三视角进行观察。  迷宫场景中的墙、地面等应贴上纹理。 扩展功能: 迷宫地图编辑器,可以编辑已有迷宫以及新建迷宫 -Design an OpenGL program that creates a three-dimensional maze, through certain interactive tools to support avatars roam the maze, the basic features include:  maze should contain at least 10* 10 Cell, not too simple, the following figure presents a sample.  substitute for reading the given model is loaded into the scene.  keyboard arrow keys to control avatars steering and roaming.  collision detection, should not be a substitute wall.  Support switching the first angle and third angle observation.  maze scene walls, floors, etc. should be affixed texture. Extensions: maze map editor, you can edit existing as well as new labyrinth maze
Platform: | Size: 2538496 | Author: 张天扬 | Hits:

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