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[OpenGL programterrainEngine

Description: 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This meant writing a terrain texture-generator, and working hard to find good textures and blending modes. The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and a tiling detail texture. There s a skybox and the terrain reflects on the water. I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business. You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl - win32 business. You
Platform: | Size: 1557023 | Author: 郭剑 | Hits:

[OpenGL programgl_mdl1_bones_animation

Description: 三维骨骼的动画代码,用OPENGL写的,如果有类似项目或任务的话不妨-3D animation skeleton code using OpenGL write, if a similar project or mandate to take a look at the
Platform: | Size: 503640 | Author: 扬子昌 | Hits:

[OpenGL programgl_mdl1_bones_animation

Description: 三维骨骼的动画代码,用OPENGL写的,如果有类似项目或任务的话不妨-3D animation skeleton code using OpenGL write, if a similar project or mandate to take a look at the
Platform: | Size: 503808 | Author: 扬子昌 | Hits:

[OpenGL programskeleton_view_src

Description: 很酷的openGL例程,教你如何载mesh,并控制,这可是难得的3d动画例程。-cool routines, set to teach you how to mesh and control, But this rare 3d animation routines.
Platform: | Size: 70656 | Author: 刘厚义 | Hits:

[OpenGL programterrainEngine

Description: 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This meant writing a terrain texture-generator, and working hard to find good textures and blending modes. The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and a tiling detail texture. There s a skybox and the terrain reflects on the water. I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business. You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl- win32 business. You
Platform: | Size: 1556480 | Author: 郭剑 | Hits:

[OpenGL programskeletonanimition

Description: 骨骼动画的例子, 骨骼动画的例子,-skeletal animation example, skeletal animation example,
Platform: | Size: 1272832 | Author: 微微 | Hits:

[OpenGL program1.6

Description: OPENGL实践 纹理贴图的示例 教你如何创建纹理,载入纹理,实现一个纹理金字塔-OPENGL practice examples of texture mapping teach you how to create texture, loading texture, the realization of a texture pyramid
Platform: | Size: 126976 | Author: 连连 | Hits:

[OpenGL programSkeletonizationMethodfor3DModelBasedonOpenGL

Description: 对于在vc++环境下,对于三维模型骨架提取的各种算法的论文,对于3d骨架提取变成很有帮助,其中还有关于内窥镜技术的研究。-For vc++ Environment, for the three-dimensional model skeleton extraction algorithm of the various papers, for the 3d skeleton extraction become useful, including studies on the endoscopic technique.
Platform: | Size: 10931200 | Author: 王武 | Hits:

[3D GraphicosgCal_VCProject

Description: OpenSceneGraph是一款高性能的3D图形开发库。广泛应用在可视化仿真、游戏、虚拟现实、高端技术研发以及建模等领域。使用标准的C++和OpenGL编写而成,可以运行在Windows系列、OSX、GNU/Linux、IRIX、Solaris、HP-Ux、AIX以及FreeBSD操作系统 Cal3d:基于骨骼的角色动画实现 osgCal:针对OSG封装Cal3d,以方便地在OSG里使用Cal3d的库。 osgCal官方没有VC工程,上传的是我自己做的! -OpenSceneGraph is a high-performance 3D graphics library development. Widely used in visual simulation, games, virtual reality, high-end technology research and development, as well as modeling and other fields. Using the standard C++ And OpenGL prepared, you can run in the Windows series, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems Cal3d: the role of the skeleton-based animation to achieve osgCal: for OSG Packaging Cal3d, to facilitate use in the OSG library Cal3d. osgCal there has been no official VC projects, upload my own doing!
Platform: | Size: 460800 | Author: 李英伦 | Hits:

[Game Engine3D_Engine_opengl

Description: 基于opengl的3D游戏引擎代码 包含 GUI界面管理模块窗口引擎模块粒子特效模块输入系统模块 消息管理模块 音频管理模块 游戏场景模块 资源管理模块-Based on the 3D game engine opengl code contains GUI interface management module window particle effects engine module module module input system management module audio message management module game scenes module resource management module
Platform: | Size: 5310464 | Author: minny | Hits:

[Linux-UnixCMPT361a2

Description: 3D Fruit Tetris using openGL and C++, with Robot Arm function. Really interesting game and the skeleton code is provided by Prof.
Platform: | Size: 152576 | Author: slnotsubasa | Hits:

[OpenGL program3D-human-skeletonsimulation

Description: 此程序为OPENGL构造的人体三维运动骨骼仿真-Research on 3D human skeleton motion simulation
Platform: | Size: 12847104 | Author: MonkGo | Hits:

[OtherQuadricHandModel-master

Description: 这是一个基于openGl制作的一个手势识别程序(This is a 3D hand model developed mainly for vision-based hand motion analysis. The hand model is modeled as a set of rigid quadratic surfaces, and has 27 degrees-of-freedom (DoFs) including 6 DoFs of global motion and 21 DoFs of local motion. The hand skeleton is modeled as a kinematic chain of 20 joints connected by bones in a tree structure with the root at the wrist. In this program you can view the model from different positions and perspectives, and manipulate each DoF separately. More importantly, to assist research in this area, we also provide functions to generate the depth image, silhouette image and edge images, which can be easily used for model-based matching between the input and the 3D hand model.)
Platform: | Size: 71599104 | Author: HUST——lxl | Hits:

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