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[Graph DrawingCC++ VESA VGA 头文件(来自清华)

Description: CC++ VESA VGA 头文件(来自清华),包括驱动程序,字体文件,鼠标驱动和例程-CC VESA VGA header files (from Tsinghua), including drivers, fonts, mouse-driven and routines
Platform: | Size: 313344 | Author: pzy | Hits:

[OpenGL program大规模地形渲染

Description: 大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。-massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
Platform: | Size: 3378176 | Author: 小高 | Hits:

[DirextX1885.demo

Description: 一个地形的dirext源码,使用roam算法实现大地形的渲染-A terrain dirext source, use the algorithm roam large terrain rendering
Platform: | Size: 22528 | Author: 闫传忠 | Hits:

[3D GraphicROAM-LOD

Description: ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV-ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE- Hold Left Mouse Button to Rotate View Angle Q- Change Rendering Mode (Wireframe, Lit, Fill, Texture) O- Change View Mode (Observe, Follow, Drive, Fly) W/S- Move forward/back A/D- Rotate left/right (in Observe Mode only) F- Stop Animation R- Toggle Frustum Drawing 0/9- More/Less Triangles per frame 1/2- Adjust FOV
Platform: | Size: 380928 | Author: lifeng | Hits:

[Game Enginelandscape_1

Description: Basic terrain rendering from heightmap files, export to VBO s and basic LOD
Platform: | Size: 583680 | Author: Chris | Hits:

[Other GamesSolar

Description: 用Directx3D开发的太阳系程序,实现了飞船在地球场景和太阳系场景的自由漫游,对于D3D的基础技术是个不错的总结-Directx3D development of the solar system with applications that implement the spacecraft in the Earth scenes and the freedom to roam the solar system scene, for D3D based technology is a good summary of
Platform: | Size: 23310336 | Author: fytx | Hits:

[OpenGL programLesson34

Description: NEhe34课内容与10课内容的结合,可以实现地形漫游-NEhe34 course content and the content of the combination of 10 lessons, can roam the terrain
Platform: | Size: 8192 | Author: 金四乾 | Hits:

[3D Graphicinterior-decoration-system-

Description: 一个室内装饰系统,采用VRML和HTML实现,能够漫游、更换家具类型、材质等-An interior decoration system, implemented using VRML and HTML, able to roam the replacement of furniture types, materials.
Platform: | Size: 5391360 | Author: mo | Hits:

[OpenGL programtest2.0

Description: 创建一个三维迷宫,支持替身通过一定交互手段在迷宫中漫游,基本功能包括: 读取给定的替身模型,加载到场景中。 键盘方向键控制替身转向与漫游。 有碰撞检测,替身不应当穿墙。 支持切换第一视角和第三视角进行观察。 迷宫场景中的墙、地面等应贴上纹理。 同时加入二维辅助地图,替身在三维迷宫探索的同时,在小地图中显示已经探索的区域; 在俯视状态下,可以通过鼠标点选替身需要到达的目的地,通过寻径算法,控制替身自动到达目的地; 迷宫地图交互编辑功能,例如,可以设计一个二维地图编辑器,根据用户的绘制,拉伸得到三维迷宫场景; -Create a three-dimensional maze, to support avatars by means of interaction roam the maze, the basic features include: read a given stand-in model is loaded into the scene. Keyboard arrow keys to control avatars turn and roaming. Collision detection, a substitute should not be through the wall. Support switching the perspective of the first and third perspective to observe. Maze scene in walls, floors, etc. should be affixed texture. Two-dimensional auxiliary map, avatars in three-dimensional maze to explore at the same time, have explored the area in the small map in the top state, you can click the mouse avatars need to reach the destination by routing algorithms that control the avatar automatically reach their destination The maze map interactive editing features, for example, you can design a two-dimensional map editor, according to the user drawing, drawing three-dimensional maze scene
Platform: | Size: 34816 | Author: 锋bruce | Hits:

[OpenGL programMyCS-VGE

Description: 运用OpenGL实现的一个虚拟场景,里面有山体的渲染、水的渲染、旗帜的渲染、房屋的渲染、下雪场景的渲染、3ds的载入、数据库链接以及路径算法等。 使用方法: P键:在房屋附近的路径上(一定要站在道路上才有效)按P键后,系统自动随机生成一个喜洋洋在地图上,并搜索你目前位置到它的最短路径,并在地面上显示。 空格键:系统只允许人在平地上行走,要实现全方位自由漫游需按空格键。 G键:天气的变化,可以切换下雪天和晴天。 鼠标左键:射击,把出现的喜洋洋射死后,它就自动消失了。 鼠标滑轮:控制移动速度。 其他键的功能自己根据代码探索吧。-Use OpenGL a virtual scene, there are mountains of rendering, rendering the water, the flag rendering, house rendering, snow scene rendering, 3ds loading, database links, and path algorithm. Usage: P key: the path near the house (must stand on the road to be effective) Press the P key, the system automatically generates a random radiant on the map, and search for your current location to its shortest path, and in the is displayed on the ground. Spacebar: The system only allows people to walk on flat ground, to achieve full freedom to roam basis having the spacebar. G key: the weather changes, you can switch snow days and sunny. Mouse button: shooting, shot after the emergence of the radiant, it automatically disappears. Mouse wheel: control movement speed. Other key features to explore their own right under the code.
Platform: | Size: 13721600 | Author: 高晨旭 | Hits:

[3D Graphicwander

Description: 基于osg的一个漫游器,通过键盘和鼠标在场景中按用户需求漫游,需要自己下载场景文件“ceep.ive”- A roaming manipulator Based on osg.It can roam through the keyboard and mouse in the scene according to user s needs .You need to download the scene file "ceep.ive"
Platform: | Size: 3072 | Author: panguihua | Hits:

[OpenGL programLesson34

Description: NEhe34课内容与10课内容的结合,可以实现地形漫游-NEhe34 course content and the content of the combination of 10 lessons, can roam the terrain
Platform: | Size: 8192 | Author: ndfulof | Hits:

[Othersim

Description: 该代码演示了Google Earth 三维漫游的效果,通过程序可以自由选择路线进行漫游,利用API开发出了真实的三维漫游效果-The code demonstrates roaming Google Earth three-dimensional effect, through the program can roam freely chosen route, use the API to develop a true three-dimensional effect roaming
Platform: | Size: 770048 | Author: 干良颖 | Hits:

[OpenGL program10-ThreeDWorld

Description: 在这里你可以在我的3D世界中漫游,可实现将3D世界进行围绕xyz轴的旋转。可以进入到3D世界中。- Here you can roam my 3D world, enabling the world to rotate around the 3D xyz axis. Can enter the 3D world.
Platform: | Size: 111616 | Author: 蓝色幽灵 | Hits:

[3D GraphicROAM

Description: ROAM implementation in javascript using the three.js framework. This is uses binary triangle trees to dynamically tessellate the mesh in order to obtain level of detail terrain in real time.
Platform: | Size: 549888 | Author: Costy | Hits:

[Picture ViewerImageWander

Description: 通过鼠标移动来漫游图片,在一个窗口中360度查看图像-By moving the mouse to roam the picture, in a 360-degree view the image window
Platform: | Size: 249856 | Author: yangqingshuai | Hits:

[DirextXScene-Roam

Description: 场景漫游,实现一种漫游功能,可供教学实验用,直观方便-scene roam
Platform: | Size: 4216832 | Author: Alex | Hits:

[OpenGL programRoamsteps20020817

Description: The Roamsteps code base offers an introduction to implementing the ROAM algorithm for accurate, high-performance display of large terrain datasets. The ideas the original 1997 ROAM paper have been updated significantly in many respects: the basic data structure is now the diamond rather than the bintree triangle the notion of bucket-based queues is demonstrated fast tricks with IEEE float -> int conversion are utilized procedural terrain with lazy uation is supported more stable optimization logic is given the display triangles remain in mostly static arrays for top performance on modern graphics hardware. The code has been compiled and tested on Linux and Win32 systems. Currently only source is provided.-The Roamsteps code base offers an introduction to implementing the ROAM algorithm for accurate, high-performance display of large terrain datasets. The ideas the original 1997 ROAM paper have been updated significantly in many respects: the basic data structure is now the diamond rather than the bintree triangle the notion of bucket-based queues is demonstrated fast tricks with IEEE float -> int conversion are utilized procedural terrain with lazy uation is supported more stable optimization logic is given the display triangles remain in mostly static arrays for top performance on modern graphics hardware. The code has been compiled and tested on Linux and Win32 systems. Currently only source is provided.
Platform: | Size: 60416 | Author: KiBorg0 | Hits:

[OpenGL programtest

Description: 基本要求:(共35分,每实现一个项目满分得5分) 1.  具有基本体素(立方体、球、圆柱、圆锥、多面棱柱、多面棱台)的建模表达能力; 2.  具有基本三维网格导入导出功能(建议OBJ格式); 3.  具有基本材质、纹理的显示和编辑能力; 4.  具有基本几何变换功能(旋转、平移、缩放等); 5.  基本光照明模型要求,并实现基本的光源编辑(如调整光源的位置,光强等参数); 6.  能对建模后场景进行漫游如Zoom In/Out,  Pan, Orbit, Zoom To Fit等观察功能。 7. 能够提供动画播放功能(多帧数据连续绘制),能够提供屏幕截取/保存功能。-Basic requirements :( 35 points total, the realization of a project out of every 5 points) 1. Have basic modeling skills voxel (cube, sphere, cylinder, cone, multi-faceted prism, multi-faceted truncated pyramids) and 2. With a basic three-dimensional grid import and export functions (recommendation OBJ format) 3. With the basic materials, textures display and editing capabilities 4. With a basic geometric transformation functions (rotation, translation, scaling, etc.) 5. Basic lighting model requirements, and implement basic source editing (such as adjusting the position of the light source, light intensity and other parameters) 6. After modeling scenarios able to roam as Zoom In/Out, Pan, Orbit, Zoom To Fit and other observations functions. 7. provide animation capabilities (multi-frame data is continuously drawn), can provide screen capture/save function.
Platform: | Size: 159744 | Author: wyt | Hits:

[WEB Code3droom-roam

Description: javascript 通过webgl演示的3d房间(JavaScript demonstrates the 3D room through webgl)
Platform: | Size: 314368 | Author: jscai250 | Hits:
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