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[Other resourcePhysics for game decelopers - hover

Description: < Physics for game developers>> PHYSICS FOR GAME DEVELOPERS CHAPTER 17 EXAMPLE PROGRAM NAME: Hover PURPOSE: To demonstrate 2D rigid body simulation BY: David Bourg DATE: 09/01/00 COPYRIGHT: Copyright 2000 by David Bourg Focus on collision detection and responce.
Platform: | Size: 485635 | Author: 毛毛 | Hits:

[Other resourceode-0.5

Description: Open Dynamics Engine,物理/力学模拟的SDK,解决碰撞检测,刚体运动等,非常适合于游戏开发。-Open Dynamics Engine, physical / mechanical simulation of the SDK, solution collision detection, rigid-body movement, is well suited to game development.
Platform: | Size: 1763421 | Author: 罗宾 | Hits:

[JSP/Javaphysics3d

Description: 运用java3D模拟刚体间的碰撞,爆炸及在万有引力作用下的运动轨迹,设置适当的参数可以模拟天体运动等多种物理现象.-use java3D simulation of rigid body collisions, explosions and the role of gravity in the trajectory, provision of appropriate parameters can simulate movement and other celestial phenomena.
Platform: | Size: 421048 | Author: 刘刚 | Hits:

[Other resourceRigidBody

Description: 最近用matlab编了一个Rigid Body Simulation,希望对大家有帮助
Platform: | Size: 3434 | Author: dongfangshan | Hits:

[3D GraphicPhysics for game decelopers - hover

Description: < Physics for game developers>> PHYSICS FOR GAME DEVELOPERS CHAPTER 17 EXAMPLE PROGRAM NAME: Hover PURPOSE: To demonstrate 2D rigid body simulation BY: David Bourg DATE: 09/01/00 COPYRIGHT: Copyright 2000 by David Bourg Focus on collision detection and responce.-<Physics for game developers>> PHYSICS FOR GAME DEVELOPERS CHAPTER 17 EXAMPLE PROGRAMNAME: Hover PURPOSE: To demonstrate 2D rigid body simulation BY: David Bourg DATE: 09/01/00 COPYRIGHT: Copyright 2000 by David BourgFocus on collision detection and responce.
Platform: | Size: 485376 | Author: 毛毛 | Hits:

[Game Engineode-0.5

Description: Open Dynamics Engine,物理/力学模拟的SDK,解决碰撞检测,刚体运动等,非常适合于游戏开发。-Open Dynamics Engine, physical/mechanical simulation of the SDK, solution collision detection, rigid-body movement, is well suited to game development.
Platform: | Size: 1836032 | Author: 罗宾 | Hits:

[JSP/Javaphysics3d

Description: 运用java3D模拟刚体间的碰撞,爆炸及在万有引力作用下的运动轨迹,设置适当的参数可以模拟天体运动等多种物理现象.-use java3D simulation of rigid body collisions, explosions and the role of gravity in the trajectory, provision of appropriate parameters can simulate movement and other celestial phenomena.
Platform: | Size: 420864 | Author: 刘刚 | Hits:

[Other Gamesmuzer

Description: 一个简单的刚体模拟程序,正在不断完善中,先发出来与大家分享,里面有比较详细的注释,大家凑合着看吧。-A simple rigid body simulation program is being continuously improved, the first issue to share with you, which have more detailed notes, improvise the U.S. Check it out.
Platform: | Size: 4350976 | Author: fairer | Hits:

[Other GamesgangtimoxiV1.0

Description: 一个简单的刚体模拟程序,正在不断完善中,先发出来与大家分享,不过里面有比较详细的注释。-A simple rigid body simulation program is being continuously improved, the first issue to share with you, but there are more detailed notes.
Platform: | Size: 3222528 | Author: 陆机 | Hits:

[source in ebookRigidBody

Description: 最近用matlab编了一个Rigid Body Simulation,希望对大家有帮助-Matlab recently made a Rigid Body Simulation, hope everyone has to help
Platform: | Size: 3072 | Author: dongfangshan | Hits:

[matlabMATLABSimuationofvariblemassrigid-body6DOF

Description: 变质量刚体模型的6自由度运动matlab仿真程序-Variable mass rigid-body model of 6-DOF movement matlab simulation program
Platform: | Size: 2048 | Author: 冯祥 | Hits:

[DirextXRigidbodySimulationDemo

Description: 这是一个用D3D开发的刚体演示Demo及源码,在Demo中图形渲染的比较简单,侧重点在虚拟场景仿真的实现。-This is a development of a rigid body with D3D Demo Demo and source code, in the Graphics Rendering Demo at the relatively simple, the focus in a virtual scene simulation implementation.
Platform: | Size: 3209216 | Author: 杨扬 | Hits:

[matlabRigid_body_dynamic_simulation

Description: 基于欧拉方程的刚体在无重力空间中动力学MATLAB仿真程序-Based on the Euler equations of rigid body dynamics in the weightlessness of space in the MATLAB simulation program
Platform: | Size: 1024 | Author: tang zh | Hits:

[Game EngineIBDS-1.09

Description: IBDS用于动态多体系统仿真,使用C++编写,可仿真刚体,粒子,不同铰接类型以及带摩擦碰撞。-IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction. (ZLib license, free for commercial use) More infos: http://www.impulse-based.de
Platform: | Size: 1298432 | Author: 张玉刚 | Hits:

[Otherrigidbody.pdf

Description: Rigid Body Simulation
Platform: | Size: 116736 | Author: n13 | Hits:

[OtherBox2D_User_Manual

Description: Box2D 是一个用于游戏的 2D 刚体仿真库。程序员可以在他们的游戏里使用它,它可以使物体的运动更加可信,让世界看起来更具交互性。从游戏的视角来看,物理引擎就是一个程序性动画(procedural animation)的系统,而不是由动画师去移动你的物体。你可以让牛顿来做导演。 Box2D 是用可移植的 C++ 来写成的。引擎中定义的大部分类型都有 b2 前缀,希望这能消除它和你游戏引擎之间的名字冲突-Box2D is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the game world more interactive. From the game s point of view a physics engine is just a system for procedural animation. Box2D is written in portable C++. Most of the types defined in the engine begin with the b2 prefix. Hopefully this is sufficient to avoid name clashing with your game engine.
Platform: | Size: 526336 | Author: blackychan | Hits:

[matlabZernike

Description: 计算光机耦合仿真中的光学镜面的变形情况,分离刚体位移,采用泽尼克多项式耦合。并有使用例子。(The deformation of the optical mirror in the opto mechanical coupling simulation is calculated. The displacement of rigid body is separated and the Zernike polynomials are coupled. And use examples.)
Platform: | Size: 14336 | Author: ADHL | Hits:

[matlabsc_attitude-master

Description: Goal of this project is to simulate the rotational motion of a spacecraft in orbit. Plots of Euler angles and polhode curves (angular velocity time histories) are generated. Equations of Motion included in this package are for a rigid body in a torque-free environment and in circular orbit. See the EOM section under the Source Code Guide for more information. The code is designed to be modular. Without getting very fancy, the user only needs to modify sc_attitude, sc_init, and sc_batch, depending on the experiment.
Platform: | Size: 221184 | Author: nab05 | Hits:

[OtherBox2D-master

Description: Box2D 是一个用于游戏的 2D 刚体仿真库。程序员可以在他们的游戏里使用它,它可以使物体的运动 更加可信,让世界看起来更具交互性。从游戏的视角来看,物理引擎就是一个程序性动画(procedural animation)的系统,而不是由动画师去移动你的物体。你可以让牛顿来做导演(Box2D is a 2D rigid body simulation library for games. The programmer can use it in their game, it can make the object move More credible, making the world look more interactive. From the point of view of the game, the physical engine is a program animation (procedural Animation) the system, not the animator to move your object. You can get Newton to be a director)
Platform: | Size: 3473408 | Author: 布雷达 | Hits:

[DocumentsVirtual simulation of five axis machine tool

Description: 一个虚拟机工具(VMT)仿真系统,它考虑了工具中心点(TCP)插值, 摘要提出了一种五轴机床的几何误差、伺服动力学和摩擦效应。 提出了一种新颖的五轴插值方法,以保证每种方法的最大速度约束 轴可以满足。 几何误差模型,包括铅螺钉,直度,角和方形 错误的建立是为了分析工作空间中的体积误差。 包括刚性的模型 利用身体运动、摩擦模型和伺服控制回路来评价伺服动力学和非线性 效果。 由位置、伺服动力学和摩擦效应所引起的误差被集成到 车辆行驶里程模拟程序。 TCP轨迹的模拟结果由小的线段表示 生成NC代码。 然后,NC代码被输入到VERICUT软件中进行虚拟切割。 来 摘要对五轴刻版机进行了插值设计,并对其进行了裁剪实验。 基于pc的控制器。(A virtual machine tool (VMT) simulation system which considers tool center point (TCP) interpolation, geometric errors, servo dynamics, and friction effects for a five-axis machine tool is developed in this paper. A novel five-axis interpolation method is proposed to ensure that maximum velocity constraints for each axis can be satisfied. The geometric error model, including lead screw, straightness, angular and squareness errors is built to analyze the volumetric errors within the working space. The model which includes rigid body motion, friction model and servo control loops is utilized to evaluate servo dynamics and non-linear effects. The errors caused by the locations, servo dynamics, and friction effects are integrated into the VMT simulation program. Simulation results of TCP trajectory are represented by small line segments to generate NC codes. Then the NC codes are fed into VERICUT software to perform virtual cutting.)
Platform: | Size: 5186560 | Author: LINING12345 | Hits:
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