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[OpenGL programPlay3D010-Binary

Description: Play3D is a program to play 3D video files using full-screen quad-buffer OpenGL stereo, or red/blue glasses (anaglyph mode). It should play any format that is supported through DirectShow with an appropriate codec. This includes AVI as well as properly formatted MPEG files. The quad-buffer support will only work on graphics cards that support true OpenGL quad-buffer stereo, for example: * nVidia Quadro 2,3 or 4 * 3Dlabs Wildcat 3/4 * others.. If you don t have quad-buffer stereo, you can still use anaglyph mode, see the command line options for details. There is support for the following movie stereo formats: * Interlaced * Above/Below * Above/Below with 5% separator * Side-by-side The input movie format can be controlled either by command-line switches, or from the keyboard at run time.
Platform: | Size: 149629 | Author: 焦学健 | Hits:

[OpenGL programGl_ShadowsVolumes.ZIP

Description: The purpose of this demo is to create shadows using a technique called stencil shadow volumes in a 3d scene. To do this we will not need the shadow matrix from previous demo. In fact in order to perform this all we need is to render the silhouette edges of an object (which are the outer edges of a object) extended in a direction (which depends on the light position) into the stencil buffer twice. After that we draw the scene twice, once for the dark parts of the scene (areas that are shadowed) and once for the lit parts of the scene (areas that are not in a shadow). With that you can create extremely realistic shadows in your scenes. At first glance this sounds a lot more complicated than it really is. When it comes to the silhouette edges we don t need to worry about that because the object casting a shadow in this demo is a simple quad. So its outer edges are the same as every point that makes it up.
Platform: | Size: 153139 | Author: 金哥 | Hits:

[OpenGL programPlay3D010-Binary

Description: Play3D is a program to play 3D video files using full-screen quad-buffer OpenGL stereo, or red/blue glasses (anaglyph mode). It should play any format that is supported through DirectShow with an appropriate codec. This includes AVI as well as properly formatted MPEG files. The quad-buffer support will only work on graphics cards that support true OpenGL quad-buffer stereo, for example: * nVidia Quadro 2,3 or 4 * 3Dlabs Wildcat 3/4 * others.. If you don t have quad-buffer stereo, you can still use anaglyph mode, see the command line options for details. There is support for the following movie stereo formats: * Interlaced * Above/Below * Above/Below with 5% separator * Side-by-side The input movie format can be controlled either by command-line switches, or from the keyboard at run time. -Play3D is a program to play 3D video files using full-screen quad-bufferOpenGL stereo, or red/blue glasses (anaglyph mode). It should play anyformat that is supported through DirectShow with an appropriate codec.This includes AVI as well as properly formatted MPEG files.The quad-buffer support will only work on graphics cards that supporttrue OpenGL quad-buffer stereo, for example:* nVidia Quadro 2,3 or 4* 3Dlabs Wildcat 3/4* others .. If you don t have quad- buffer stereo, you can still use anaglyph mode, see the command line options for details.There is support for the following movie stereo formats:* Interlaced* Above/Below* Above/Below with 5 separator* Side-by-sideThe input movie format can be controlled either by command-line switches, or from the keyboard at run time.
Platform: | Size: 149504 | Author: 焦学健 | Hits:

[OpenGL programGl_ShadowsVolumes.ZIP

Description: The purpose of this demo is to create shadows using a technique called stencil shadow volumes in a 3d scene. To do this we will not need the shadow matrix from previous demo. In fact in order to perform this all we need is to render the silhouette edges of an object (which are the outer edges of a object) extended in a direction (which depends on the light position) into the stencil buffer twice. After that we draw the scene twice, once for the dark parts of the scene (areas that are shadowed) and once for the lit parts of the scene (areas that are not in a shadow). With that you can create extremely realistic shadows in your scenes. At first glance this sounds a lot more complicated than it really is. When it comes to the silhouette edges we don t need to worry about that because the object casting a shadow in this demo is a simple quad. So its outer edges are the same as every point that makes it up.
Platform: | Size: 152576 | Author: 金哥 | Hits:

[Multimedia DevelopPlay3D010-Binary

Description: Play3D is a program to play 3D video files using full-screen quad-buffer OpenGL stereo, or red/blue glasses (anaglyph mode). It should play any format that is supported through DirectShow with an appropriate codec. This includes AVI as well as properly formatted MPEG files.
Platform: | Size: 131072 | Author: 焦学健 | Hits:

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