Welcome![Sign In][Sign Up]
Location:
Search - pixel shader

Search list

[Other resourceLearn.Vertex.And.Pixel.Shader.Programming.With.Dir

Description: 这是一本有关图形渲染得书。是学习Vertex shader和Pixel shader编程的很好的参考书。-this is a graphics play up the book. Vertex shader learning and Pixel shader programming very good reference books.
Platform: | Size: 6776315 | Author: 睢小龙 | Hits:

[GDI-BitmapDirect3D ShaderX Vertex and Pixel Shader Tips and Tricks_Wolfgang.F

Description: Wolfgang.F的着色器语言HLSL经典外文教程《Direct3D ShaderX Vertex and Pixel Shader Tips and Tricks》,附PDF教程和第一章部分源码(由于上传大小限制)
Platform: | Size: 105205372 | Author: scarlettlee33@foxmail.com | Hits:

[3D GraphicShadowMap

Description: ati的例子 shadowmap 用vertex shader和pixel shader和 direct3d api-ati example shadowmap using vertex shader and pixel sh Ader and Direct3D api
Platform: | Size: 500736 | Author: cxp | Hits:

[3D GraphicDepthBias

Description: ati的例子 DepthBias用vertex shader和pixel shader和 direct3d api-ati example DepthBias using vertex shader and pixel shader and Direct3D api
Platform: | Size: 390144 | Author: cxp | Hits:

[Windows DevelopProceduralFire

Description: 模仿火的运动,用vertex shader 和 pixel shader编写-imitation fire campaigns, the vertex shader and pixel shader prepared
Platform: | Size: 644096 | Author: | Hits:

[DirextXOceanWater

Description: 用vertex shader和pixel shader编写的超经典的海水运动-using vertex shader and pixel shader prepared by the ultra-classical movement of the water
Platform: | Size: 672768 | Author: | Hits:

[VC/MFCLearn.Vertex.And.Pixel.Shader.Programming.With.Dir

Description: 这是一本有关图形渲染得书。是学习Vertex shader和Pixel shader编程的很好的参考书。-this is a graphics play up the book. Vertex shader learning and Pixel shader programming very good reference books.
Platform: | Size: 6775808 | Author: 睢小龙 | Hits:

[3D GraphicBumpMap

Description: Direct3D 9 Pixel shader Bump map模擬地球-Direct3D 9 Pixel shader Bump map simulation Earth
Platform: | Size: 5530624 | Author: yu.liu | Hits:

[OpenGL programogl_arb_shader_simple_vs2ps

Description: Demonstrates how to write both a simple vertex and pixel shader using ARB_vertex_program and ARB_fragment_program. -Demonstrates how to write both a simple vertex and pixel shader using ARB_vertex_program and ARB_fragment_program.
Platform: | Size: 91136 | Author: fallsp | Hits:

[VC/MFCDirect3D.ShaderX.-.Vertex.and.Pixel.Shader.Tips.an

Description: Direct3D ShaderX,本书介绍的是3D渲染中的相关知识.-Direct3D ShaderX, this book is presented in 3D rendering of the relevant knowledge.
Platform: | Size: 7453696 | Author: 邢远波 | Hits:

[OpenGL programWaterShader

Description: 一个渲染动态水面的程序,利用顶点着色器和像素着色器实现了真实波浪起伏效果,逐像素freshel效果。 应用opengl和cg语言实现! 渲染源码: main.cpp ,CRenderer.hpp ,CRenderer.cpp 顶点着色器:vpWaterDM.cg 像素着色器:fpWaterDM.cg-A dynamic surface rendering of the procedures, the use of vertex shaders and pixel shader to achieve a real choppy effect, the effect of voxel freshel. Application opengl and cg language! Rendering source: main.cpp, CRenderer.hpp, CRenderer.cpp vertex shaders: vpWaterDM.cg pixel shader: fpWaterDM.cg
Platform: | Size: 3514368 | Author: 小子 | Hits:

[Special EffectsGPU_Water_Simulation

Description: 在128*128的网格上求解2维波动方程来模拟大范围的水波。用一个像素渲染程序完成对波动方程的时间积分,结果存放于一个浮点数纹理中,.然后将此纹理传给渲染模块。此外使用凹凸贴图来描述水面的细节波纹,这会给稍后的逐像素渲染带来逼真的水面闪烁高光效果.-128* 128 grid on the solution of 2-dimensional wave equation to simulate a wide range of water. With a pixel shader program to complete the wave equation of time points, the result is stored in a floating point texture,. And then this texture to the rendering module. In addition the use of bump mapping to describe the details of the surface corrugation, which will later bring about-by-pixel rendering realistic water effects of high light flashes.
Platform: | Size: 1740800 | Author: ding | Hits:

[3D GraphicLearn_Vertex_And_Pixel_Shader_Programming_With_Dir

Description: direct 9 shader关于顶点和像素的着色器编程书籍。-direct 9 shader on the vertex and pixel shader programming books.
Platform: | Size: 6775808 | Author: 刘刚 | Hits:

[3D GraphicShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks.

Description: 着色器语言编程的最经典书籍shader.x-Shader programming language classic books shader.x
Platform: | Size: 7455744 | Author: 刘刚 | Hits:

[3D GraphicProgrammingVertexGeometryandPixelShaders

Description: 顶点和像素着色器书籍 顶点和像素着色器书籍-vertex and pixel shader
Platform: | Size: 5568512 | Author: 周宇 | Hits:

[DirextXD3DShaderX-Vertex-Pixe-Shader

Description: With this book you can learn how to design vertex and pixel shaders with Shader Studio. Use shaders to develop special efects such as rippling water, bubbles, animated grass and particle flows.
Platform: | Size: 7449600 | Author: directshowprogramm | Hits:

[OpenGL programpixel-shading

Description: GLSL实现vertex shading 和 per-pixel shading,通过两个茶壶实现对比-GLSL implementation vertex shading and per-pixel shading, contrast achieved through two teapot
Platform: | Size: 2741248 | Author: 钱银玲 | Hits:

[DirextXDirectX9.0c-A-Shader-Approach

Description: 本书是一本描述Directx 9.0可编程渲染管线,Shader技术的入门书籍。作者是Frank D. Luna,有丰富的DirectX程序经验,已出版过多本DirectX相关书籍。书中讲解由浅入深,且配合大量实例,是游戏入门书籍的精品!-This book is a description of Directx 9.0 programmable pixel pipelines, Shader technology introduction to books. The author is Frank D. Luna, has a wealth of DirectX programming experience, has published books over the DirectX. The book explain the progressive approach, and with the large number of instances, the game started fine books!
Platform: | Size: 6616064 | Author: leilei | Hits:

[3D Graphicframework_dx

Description: The ProceduralFire sample demonstrates the use of pixel shaders to procedurally generate natural phenomena such as fire. Rendering fire as an animation has the disadvantages of looking unrealistic due to the cycling animation and of requiring a lot of texture memory to store the frames of animation. In addition to this, if there are many flames in the scene, and all use the same animation, the scene will look even more artificial. The procedurally generated fire overcomes all these disadvantages by generating long non-repeating animations that can be fully controlled by the application and requires only two textures. The sample uses 1.4 pixel shader to implement the effect. - The ProceduralFire sample demonstrates the use of pixel shaders to procedurally generate natural phenomena such as fire. Rendering fire as an animation has the disadvantages of looking unrealistic due to the cycling animation and of requiring a lot of texture memory to store the frames of animation. In addition to this, if there are many flames in the scene, and all use the same animation, the scene will look even more artificial. The procedurally generated fire overcomes all these disadvantages by generating long non-repeating animations that can be fully controlled by the application and requires only two textures. The sample uses 1.4 pixel shader to implement the effect.
Platform: | Size: 644096 | Author: Roger | Hits:

[DirextXLeiterman-J.---Learn-Vertex-and-Pixel-Shader-prog

Description: Leiterman J. - Learn Vertex and Pixel Shader programming with DirectX 9.rar
Platform: | Size: 7577600 | Author: swallow | Hits:
« 12 3 4 »

CodeBus www.codebus.net