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[GUI DevelopdotNET

Description: 应用程序 : VCDotnet 项目概况 ======================================================================== 应用程序向导已为您创建了这个 VCDotnet 应用程序。 此文件包含组成 VCDotnet 应用程序 的每个文件的内容摘要。 VCDotnet.vcproj 这是用应用程序向导生成的 VC++ 项目的主项目文件。 它包含有关生成此文件的 Visual C++ 版本的信息,以及 有关使用应用程序向导选择的 平台、配置和项目功能的信息。 Form1.cpp 这是主应用程序源文件。 包含显示窗体所需的代码。 Form1.h 包含窗体类和 InitializeComponent() 函数的实现。 AssemblyInfo.cpp 包含用于修改程序集元数据的自定义属性。 ///////////////////////////////////////////////////////////////////////////// 其他标准文件: StdAfx.h, StdAfx.cpp 这些文件用于生成名为 Win32.pch 的预编译头(PCH)文件 以及名为 StdAfx.obj 的预编译类型文件。 /////////////////////////////////////////////////////////////////////////////
Platform: | Size: 1219807 | Author: coco | Hits:

[Internet-Network飞龙DDOS软件2.0测试版

Description:

飞龙DDOS软件2.0测试版

生成器0.h

SkinMagicLib.h

========================================================================
       MICROSOFT FOUNDATION CLASS LIBRARY : 生成器0
========================================================================


AppWizard has created this 生成器0 application for you.  This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.

This file contains a summary of what you will find in each of the files that
make up your 生成器0 application.

生成器0.dsp
    This file (the project file) contains information at the project level and
    is used to build a single project or subproject. Other users can share the
    project (.dsp) file, but they should export the makefiles locally.

生成器0.h
    This is the main header file for the application.  It includes other
    project specific headers (including Resource.h) and declares the
    CMy0App application class.

生成器0.cpp
    This is the main application source file that contains the application
    class CMy0App.

生成器0.rc
    This is a listing of all of the Microsoft Windows resources that the
    program uses.  It includes the icons, bitmaps, and cursors that are stored
    in the RES subdirectory.  This file can be directly edited in Microsoft
 Visual C++.

生成器0.clw
    This file contains information used by ClassWizard to edit existing
    classes or add new classes.  ClassWizard also uses this file to store
    information needed to create and edit message maps and dialog data
    maps and to create prototype member functions.

res\生成器0.ico
    This is an icon file, which is used as the application's icon.  This
    icon is included by the main resource file 生成器0.rc.

res\生成器0.rc2
    This file contains resources that are not edited by Microsoft
 Visual C++.  You should place all resources not editable by
 the resource editor in this file.

 


/////////////////////////////////////////////////////////////////////////////

AppWizard creates one dialog class:

生成器0Dlg.h, 生成器0Dlg.cpp - the dialog
    These files contain your CMy0Dlg class.  This class defines
    the behavior of your application's main dialog.  The dialog's
    template is in 生成器0.rc, which can be edited in Microsoft
 Visual C++.


/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named 生成器0.pch and a precompiled types file named StdAfx.obj.

Resource.h
    This is the standard header file, which defines new resource IDs.
    Microsoft Visual C++ reads and updates this file.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.

If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL.  ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.)  If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.

/////////////////////////////////////////////////////////////////////////////
 


Platform: | Size: 1712698 | Author: fy5388 | Hits:

[Com Port电表645

Description: // dianbiao645.h : main header file for the DIANBIAO645 application // #if !defined(AFX_DIANBIAO645_H__EF43A0BD_87CA_4963_B57A_57851872D28C__INCLUDED_) #define AFX_DIANBIAO645_H__EF43A0BD_87CA_4963_B57A_57851872D28C__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols struct comm { char status,orde[3],address[7],len; unsigned char crc_r,crc_t,flag; }; extern struct comm comm2; extern char zong[15],gu[15],ping[15]; ///////////////////////////////////////////////////////////////////////////// // CDianbiao645App: // See dianbiao645.cpp for the implementation of this class // class CDianbiao645App : public CWinApp { public: CDianbiao645App(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDianbiao645App) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CDianbiao645App) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DIANBIAO645_H__EF43A0BD_87CA_4963_B57A_57851872D28C__INCLUDED_)
Platform: | Size: 352028 | Author: 459777329@qq.com | Hits:

[Windows Develop简单聊天系统

Description:

========================================================================
       MICROSOFT FOUNDATION CLASS LIBRARY : Talk
========================================================================


AppWizard has created this Talk application for you.  This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.

This file contains a summary of what you will find in each of the files that
make up your Talk application.

Talk.dsp
    This file (the project file) contains information at the project level and
    is used to build a single project or subproject. Other users can share the
    project (.dsp) file, but they should export the makefiles locally.

Talk.h
    This is the main header file for the application.  It includes other
    project specific headers (including Resource.h) and declares the
    CTalkApp application class.

Talk.cpp
    This is the main application source file that contains the application
    class CTalkApp.

Talk.rc
    This is a listing of all of the Microsoft Windows resources that the
    program uses.  It includes the icons, bitmaps, and cursors that are stored
    in the RES subdirectory.  This file can be directly edited in Microsoft
 Visual C++.

Talk.clw
    This file contains information used by ClassWizard to edit existing
    classes or add new classes.  ClassWizard also uses this file to store
    information needed to create and edit message maps and dialog data
    maps and to create prototype member functions.

res\Talk.ico
    This is an icon file, which is used as the application's icon.  This
    icon is included by the main resource file Talk.rc.

res\Talk.rc2
    This file contains resources that are not edited by Microsoft
 Visual C++.  You should place all resources not editable by
 the resource editor in this file.

 


/////////////////////////////////////////////////////////////////////////////

AppWizard creates one dialog class:

TalkDlg.h, TalkDlg.cpp - the dialog
    These files contain your CTalkDlg class.  This class defines
    the behavior of your application's main dialog.  The dialog's
    template is in Talk.rc, which can be edited in Microsoft
 Visual C++.


/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named Talk.pch and a precompiled types file named StdAfx.obj.

Resource.h
    This is the standard header file, which defines new resource IDs.
    Microsoft Visual C++ reads and updates this file.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.

If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL.  ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.)  If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.

/////////////////////////////////////////////////////////////////////////////
 


Platform: | Size: 38661 | Author: roothai | Hits:

[Windows Developgina源代码

Description: ======================================================================== MICROSOFT FOUNDATION CLASS LIBRARY : MyGina ======================================================================== AppWizard has created this MyGina DLL for you. This DLL not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your DLL. This file contains a summary of what you will find in each of the files that make up your MyGina DLL. MyGina.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. MyGina.h This is the main header file for the DLL. It declares the CMyGinaApp class. MyGina.cpp This is the main DLL source file. It contains the class CMyGinaApp. MyGina.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. MyGina.clw This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to create and edit message maps and dialog data maps and to create prototype member functions. res\MyGina.rc2 This file contains resources that are not edited by Microsoft Visual C++. You should place all resources not editable by the resource editor in this file. MyGina.def This file contains information about the DLL that must be provided to run with Microsoft Windows. It defines parameters such as the name and description of the DLL. It also exports functions from the DLL. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named MyGina.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. /////////////////////////////////////////////////////////////////////////////
Platform: | Size: 79845 | Author: mw@nwnu.edu.cn | Hits:

[OtherHGE俄罗斯方块(含源码)

Description: ======================================================================== WIN32 应用程序 : MyGame01 项目概况 ======================================================================== 应用程序向导已为您创建了这个 MyGame01 应用程序。 此文件包含组成 MyGame01 应用程序 的每个文件的内容摘要。 MyGame01.vcproj 这是用应用程序向导生成的 VC++ 项目的主项目文件。 它包含有关生成此文件的 Visual C++ 版本的信息,以及 有关用应用程序向导选择的 平台、配置和项目功能的信息。 MyGame01.cpp 这是主应用程序源文件。 ///////////////////////////////////////////////////////////////////////////// 应用程序向导已创建了下列资源: MyGame01.rc 这是程序使用的所有 Microsoft Windows 资源的列表。 它包含存储在 RES 子目录下的图标、位图和光标。 此文件可在 Microsoft Visual C++ 中直接编辑。 Resource.h 这是标准的头文件,它定义新的资源 ID。 Microsoft Visual C++ 读取和更新此文件。 MyGame01.ico 这是一个图标文件,用作应用程序的图标(32x32)。 此图标位于主资源文件 MyGame01.rc 中。 small.ico 这是一个图标文件,包含较小版本(16x16) 的应用程序图标。此图标位于主资源 文件 MyGame01.rc 中。 ///////////////////////////////////////////////////////////////////////////// 其他标准文件: StdAfx.h、StdAfx.cpp 这些文件用于生成名为 MyGame01.pch 的预编译头(PCH)文件以及名为 StdAfx.obj 的预编译类型文件。 ///////////////////////////////////////////////////////////////////////////// 其他注释: 应用程序向导使用 "TODO:" 注释指示应添加或自定义的源代码部分。 /////////////////////////////////////////////////////////////////////////////
Platform: | Size: 338704 | Author: zxusn@msn.com | Hits:

[Windows Develop304074PlayMP3-eVC3.rar

Description: ======================================================================== Microsoft Foundation Class Library for Windows CE: PlayMP3 ======================================================================== AppWizard has created this PlayMP3 application for you. This application not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your application. This file contains a summary of what you will find in each of the files that make up your PlayMP3 application. PlayMP3.h This is the main header file for the application. It includes other project specific headers (including Resource.h) and declares the CPlayMP3App application class. PlayMP3.cpp This is the main application source file that contains the application class CPlayMP3App. PlayMP3.rc This is a listing of all of the Microsoft Windows CE resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft eMbedded Visual C++. res\PlayMP3.ico This is an icon file, which is used as the application's icon. This icon is included by the main resource file PlayMP3.rc. res\PlayMP3.rc2 This file contains resources that are not edited by Microsoft eMbedded Visual C++. You should place all resources not editable by the resource editor in this file. PlayMP3.vcc This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to create and edit message maps and dialog data maps and to create prototype member functions. ///////////////////////////////////////////////////////////////////////////// AppWizard creates one dialog class: PlayMP3Dlg.h, PlayMP3Dlg.cpp - the dialog These files contain your CPlayMP3Dlg class. This class defines the behavior of your application's main dialog. The dialog's template is in PlayMP3.rc, which can be edited in Microsoft Developer Studio. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named PlayMP3.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft eMbedded Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. If your application uses MFC in a shared DLL, and your application is in a language other than the operating system's current language, you will need to copy the corresponding localized resources MFCWCXXX.DLL from the Microsoft eMbedded Visual C++ CD-ROM onto the system or system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. For example, MFCWCDEU.DLL contains resources translated to German.) If you don't do this, some of the UI elements of your application will remain in the language of the operating system. /////////////////////////////////////////////////////////////////////////////
Platform: | Size: 285495 | Author: loveyou365 | Hits:

[Game Program熱血江湖C++源代碼

Description: ======================================================================== 控制台应用程序 : GameServer 项目概况 ======================================================================== 应用程序向导已为您创建了这个 GameServer 应用程序。 此文件包含组成 GameServer 应用程序 的每个文件的内容摘要。 GameServer.vcproj 这是用应用程序向导生成的 VC++ 项目的主项目文件。 它包含有关生成此文件的 Visual C++ 版本的信息,以及 有关用应用程序向导选择的 平台、配置和项目功能的信息。 GameServer.cpp 这是主应用程序源文件。 ///////////////////////////////////////////////////////////////////////////// 其他标准文件: StdAfx.h、StdAfx.cpp 这些文件用于生成名为 GameServer.pch 的预编译头(PCH)文件以及名为 StdAfx.obj 的预编译类型文件。 ///////////////////////////////////////////////////////////////////////////// 其他注释: 应用程序向导使用 "TODO:" 注释指示应添加或自定义的源代码部分。 /////////////////////////////////////////////////////////////////////////////
Platform: | Size: 8169869 | Author: 116297927@qq.com | Hits:

[Windows DevelopVC视图绘制动态曲线图

Description: ======================================================================== MICROSOFT FOUNDATION CLASS LIBRARY : TestDrawCurve_26 ======================================================================== AppWizard has created this TestDrawCurve_26 application for you. This application not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your application. This file contains a summary of what you will find in each of the files that make up your TestDrawCurve_26 application. TestDrawCurve_26.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. TestDrawCurve_26.h This is the main header file for the application. It includes other project specific headers (including Resource.h) and declares the CTestDrawCurve_26App application class. TestDrawCurve_26.cpp This is the main application source file that contains the application class CTestDrawCurve_26App. TestDrawCurve_26.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. TestDrawCurve_26.clw This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to create and edit message maps and dialog data maps and to create prototype member functions. res\TestDrawCurve_26.ico This is an icon file, which is used as the application's icon. This icon is included by the main resource file TestDrawCurve_26.rc. res\TestDrawCurve_26.rc2 This file contains resources that are not edited by Microsoft Visual C++. You should place all resources not editable by the resource editor in this file. ///////////////////////////////////////////////////////////////////////////// For the main frame window: MainFrm.h, MainFrm.cpp These files contain the frame class CMainFrame, which is derived from CFrameWnd and controls all SDI frame features. res\Toolbar.bmp This bitmap file is used to create tiled images for the toolbar. The initial toolbar and status bar are constructed in the CMainFrame class. Edit this toolbar bitmap using the resource editor, and update the IDR_MAINFRAME TOOLBAR array in TestDrawCurve_26.rc to add toolbar buttons. ///////////////////////////////////////////////////////////////////////////// AppWizard creates one document type and one view: TestDrawCurve_26Doc.h, TestDrawCurve_26Doc.cpp - the document These files contain your CTestDrawCurve_26Doc class. Edit these files to add your special document data and to implement file saving and loading (via CTestDrawCurve_26Doc::Serialize). TestDrawCurve_26View.h, TestDrawCurve_26View.cpp - the view of the document These files contain your CTestDrawCurve_26View class. CTestDrawCurve_26View objects are used to view CTestDrawCurve_26Doc objects. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named TestDrawCurve_26.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. If your application uses MFC in a shared DLL, and your application is in a language other than the operating system's current language, you will need to copy the corresponding localized resources MFC42XXX.DLL from the Microsoft Visual C++ CD-ROM onto the system or system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. For example, MFC42DEU.DLL contains resources translated to German.) If you don't do this, some of the UI elements of your application will remain in the language of the operating system. /////////////////////////////////////////////////////////////////////////////
Platform: | Size: 1967656 | Author: xiayang168 | Hits:

[GUI DevelopdotNET

Description: 应用程序 : VCDotnet 项目概况 ======================================================================== 应用程序向导已为您创建了这个 VCDotnet 应用程序。 此文件包含组成 VCDotnet 应用程序 的每个文件的内容摘要。 VCDotnet.vcproj 这是用应用程序向导生成的 VC++ 项目的主项目文件。 它包含有关生成此文件的 Visual C++ 版本的信息,以及 有关使用应用程序向导选择的 平台、配置和项目功能的信息。 Form1.cpp 这是主应用程序源文件。 包含显示窗体所需的代码。 Form1.h 包含窗体类和 InitializeComponent() 函数的实现。 AssemblyInfo.cpp 包含用于修改程序集元数据的自定义属性。 ///////////////////////////////////////////////////////////////////////////// 其他标准文件: StdAfx.h, StdAfx.cpp 这些文件用于生成名为 Win32.pch 的预编译头(PCH)文件 以及名为 StdAfx.obj 的预编译类型文件。 ///////////////////////////////////////////////////////////////////////////// -err
Platform: | Size: 1219584 | Author: coco | Hits:

[SCMCCS-PIC

Description: CCS PIC编译器,用于PIC 8位系列单片机的C语言编译。-CCS PIC compiler for PIC 8 Series Single-chip C-language compiler.
Platform: | Size: 7318528 | Author: | Hits:

[Data structsMaze

Description: 数据结构中迷宫问题的求解,迷宫问题.vcproj 这是使用应用程序向导生成的 VC++ 项目的主项目文件。 它包含生成该文件的 Visual C++ 的版本信息,以及有关使用应用程序向导选择的平台、配置和项目功能的信息。 迷宫问题.cpp 这是主应用程序源文件。 StdAfx.h, StdAfx.cpp 这些文件用于生成名为 迷宫问题.pch 的预编译头 (PCH) 文件和名为 StdAfx.obj 的预编译类型文件。 -Data structure to solve the problem in the maze, the maze problem. Vcproj This is using an application wizard to generate the VC++ project the main project document. It contains the document to generate Visual C++ version information, as well as applications relating to the use of the wizard select the platform, configuration and project features. Maze problem. Cpp This is the main application source file. StdAfx.h, StdAfx.cpp these files used to generate a maze called the question. Pch precompiled header (PCH) files and named StdAfx.obj type of pre-compiled files.
Platform: | Size: 155648 | Author: 张艳彬 | Hits:

[source in ebookCreatewindow

Description: 应用程序:Example 项目概述 === === === === === === === === === === === === 应用程序向导已为您创建了此 Example 应用程序。 本文件概要介绍组成 Example 应用程序的每个文件的内容。 Example.vcproj 这是使用应用程序向导生成的 VC++ 项目的主项目文件。 它包含生成该文件的 Visual C++ 的版本信息,以及有关使用应用程序向导选择的 平台、配置和项目功能的信息。 Example.cpp 这是主应用程序源文件。 包含用于显示窗体的代码。 Form1.h 包含窗体类的实现和 InitializeComponent() 函数。 AssemblyInfo.cpp 包含用于修改程序集元数据的自定义属性。 ///////////////////////////////////////////////////////////////////////////// 其他标准文件: StdAfx.h, StdAfx.cpp 这些文件用于生成名为 Example.pch 的预编译头文件 和名为 StdAfx.obj 的预编译类型文件。 -this is a vc++ interface example!
Platform: | Size: 2028544 | Author: fuyb | Hits:

[Internet-NetworkCursePoint

Description: 网页模拟点击代码(窗口透明) 晚上某位朋友非要想能挂机点广告,问我能不能写个自动点广告的东东。一时兴起,就写了这个作品,很粗糙。改改能做远控的插件使用。考虑到网站的PV以及停留时间,通过计时器控制。由于注入IE基本所有的插软都会报警。就按1024*768做了个透明界面,在打开IE的情况下,对前端窗口进行模拟点击,保证了检测程序对IE的监控。如需后台隐藏点击,则只需单独写个浏览器隐藏运行,将此程序写成DLL注入即可。 -AppWizard creates one dialog class: CursePointDlg.h, CursePointDlg.cpp- the dialog These files contain your CCursePointDlg class. This class defines the behavior of your application s main dialog. The dialog s template is in CursePoint.rc, which can be edited in Microsoft Visual C++. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named CursePoint.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. If your application uses MFC in a shared DLL, and your application is in a language ot
Platform: | Size: 29696 | Author: 200 | Hits:

[VC/MFC3970990ATcommandstest

Description: 此文件包含不由 Microsoft Visual C++ 编辑的资源。您应将所有无法由资源编辑器编辑的资源 放置到此文件中。 Resourceppc.h 这是标准头文件,它定义新的资源 ID。 Microsoft Visual C++ 读取并更新此文件。 ATtest.ico 这是用作应用程序图标 (32x32) 的图标文件。 此图标包括在主资源文件 ATtest.rc 中。 其他标准文件: StdAfx.h,StdAfx.cpp 这些文件用于生成名为 ATtest.pch 的预编译头 (PCH) 文件 和名为 StdAfx.obj 的预编译类型文件。 其他注释: 应用程序向导使用“TODO:”注释指示 应添加或自定义的源代码部分。-This file contains not Microsoft Visual C++ edited resources. You should not by all the resources of the resource editor to place this file. Resourceppc.h This is the standard header file, which defines new resource ID. Microsoft Visual C++ to read and update this document. This is used as a ATtest.ico application icon (32x32) icon file. This icon is included in the main resource file in ATtest.rc. Other standard documents: StdAfx.h, StdAfx.cpp used to generate these documents ATtest.pch known as the pre-compiled header (PCH) files and named StdAfx.obj type of pre-compiled files. Other notes: AppWizard use " TODO:" Notes of the instructions should be added or part of the definition of the source code.
Platform: | Size: 14336 | Author: webb dang | Hits:

[Windows Developusbusbusb

Description: Command Lines Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP26B.tmp" with contents [ /nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"Debug/mm.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c "D:\mm.c" ] Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP26B.tmp" Output Window Compiling... mm.c c:\program files\microsoft visual studio\vc98\include\eh.h(33) : fatal error C1189: #error : "eh.h is only for C++!" Error executing cl.exe.-Command Lines Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP26B.tmp" with contents [ /nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"Debug/mm.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c "D:\mm.c" ] Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP26B.tmp" Output Window Compiling... mm.c c:\program files\microsoft visual studio\vc98\include\eh.h(33) : fatal error C1189:#error : "eh.h is only for C++!" Error executing cl.exe.
Platform: | Size: 10240 | Author: zhaoxinpeng | Hits:

[Algorithmc_for_FEM_postpro

Description: 利用c++进行有限元分析的可视化实现 xyz.txt是ansys有限元分析后输出的所有节点坐标 danyuan.txt为有限元分析的所有单元包含的节点编号 jiedianjie.txt为有限元分析后,每个节点的应力值-a.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. a.cpp This is the main application source file. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named a.pch and a precompiled types file named StdAfx.obj. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. /////////////////////////////////////////////////////////////////////////////
Platform: | Size: 3211264 | Author: paradisedragon | Hits:

[matlabMatlab-CPP

Description: 采用Matlab C++数学库对稀疏矩阵的操作-======================================================================== CONSOLE APPLICATION : sparseArrayCreate ======================================================================== AppWizard has created this sparseArrayCreate application for you. This file contains a summary of what you will find in each of the files that make up your sparseArrayCreate application. sparseArrayCreate.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. sparseArrayCreate.cpp This is the main application source file. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named sparseArrayCreate.pch and a precompiled types file named StdAfx.obj.
Platform: | Size: 43008 | Author: winshow | Hits:

[matlabMatlab-CPP

Description: Matlab C++数学库对字符型阵列的操作-======================================================================== CONSOLE APPLICATION : charArrayCreate ======================================================================== AppWizard has created this charArrayCreate application for you. This file contains a summary of what you will find in each of the files that make up your charArrayCreate application. charArrayCreate.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. charArrayCreate.cpp This is the main application source file. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named charArrayCreate.pch and a precompiled types file named StdAfx.obj. ////////
Platform: | Size: 40960 | Author: winshow | Hits:

[SSQ_Process

Description: 旋转矩阵// stdafx.cpp : source file that includes just the standard includes // SSQ_Process.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information(// stdafx.cpp : source file that includes just the standard includes // SSQ_Process.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information)
Platform: | Size: 424960 | Author: 你真傻 | Hits:
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