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[OpenGL programChapter08

Description: open gl 高级编程实例,用粒子系统来实现喷泉效果。-open gl senior programming examples, using particle system to achieve fountain effect.
Platform: | Size: 245907 | Author: 谭茹 | Hits:

[OpenGL programChapter08

Description: open gl 高级编程实例,用粒子系统来实现喷泉效果。-open gl senior programming examples, using particle system to achieve fountain effect.
Platform: | Size: 456704 | Author: 谭茹 | Hits:

[OpenGL programOpenGLTutorial

Description: OPENGL入门的好举例.建立MFC的消息体系和OPENGL状态机的联系方式,OPENGL的渲染,立体几何中的数学模型等内容.可以花点时间入门和学习.其实3DMAX就是这些东西.注意,这是表面渲染,不是实心的物体的仿真!其需要有限元法等工具进行模拟.气体模拟等用的粒子系统以后提供-entry OpenGL good example. News of the establishment of MFC and OpenGL system link state machine , OpenGL rendering. the three-dimensional geometry and other mathematical model content. entry can take time and study. 3DMAX fact is these things. note that this is a surface rendering, instead of solid objects in the simulation. their needs FEM simulation tools. gas simulation of particle system after mentioning for
Platform: | Size: 89088 | Author: weng | Hits:

[File FormatTheApplicationResearchofImprovedParticleFilterAlgo

Description: 本文的题目是改进的粒子滤波在组合导航中的应用研究。文档可用caj打开。 本课题首先研究了GPS/DR车载定位系统的组合模型,然后在分析了非线性滤波的基础上,引入了粒子滤波。粒子滤波是一种基于递推计算的序列蒙特卡罗算法,它采用一组从概率密度函数上随机抽取的并附带相关权值的粒子集来逼近后验概率密度,从而不受非线性、非高斯问题的限制。虽然粒子滤波存在诸多优点,然而它仍然存在诸如粒子数匿乏、滤波性能不高、实时性差等问题。-The title of this article is to improve the particle filter in the navigation of the applied research. CAJ can be used to open the document. This issue initially on the GPS/DR Vehicle Location System portfolio model, and then the analysis of nonlinear filtering based on the introduction of a particle filter. Particle filter is a recursive calculation based on Sequential Monte Carlo algorithm, it uses a set of probability density function from random samples and weights attached to the relevant set of particles to approximate a posteriori probability density, and thus not subject to non-linear, the issue of non-Gaussian constraints. Although there are many advantages of particle filter, yet it still exists, such as particle number Punic poor, filter performance is not high, real-time poor.
Platform: | Size: 5165056 | Author: 阳关 | Hits:

[OpenGL programfire

Description: 用OpenGl粒子系统实现的模仿火焰的效果,是通过NEHE教程经过自行改进实现的,对OpenGl的初学者有很大的帮助。-Particle System with OpenGL realize the effect of imitation flame is passed through on their own to improve NEHE Tutorial realize, to the beginners OpenGL has a great help.
Platform: | Size: 19456 | Author: 陈松南 | Hits:

[OpenGL programOpenGL_BillBoard_Particle

Description: 在OpenGL中使用BillBoard的简单的粒子系统-Billboard in OpenGL using the simple particle system
Platform: | Size: 308224 | Author: weiguian | Hits:

[OpenGL programOpenGLGettingStarted

Description: 此代码为< OpenGL游戏编程> 一书的源代码。内容包含: 游戏开发快速入门、OpenGL程序框架、OpenGL变换、OpenGL光照、材质和纹理、OpenGL字体、摄像漫游、构造开空和地形、模型载入、实时阴影、DirectInput的使用、DirectSound的使用、游戏中的物理模拟、粒子系统、构造游戏引擎、3DRPG游戏、Quake室内场景实例等-This code is < <OpenGL游戏编程> " Was Written in the source code. Content includes: Quick Start Game Development, OpenGL application framework, OpenGL transformations, OpenGL lighting, material and texture, OpenGL font, camera roaming, open space and terrain structure, model loading, real-time shadows, DirectInput use, DirectSound use, game The physical simulation, particle system, constructed the game engine, 3DRPG game, Quake and other instances of indoor scenes
Platform: | Size: 11613184 | Author: yangang | Hits:

[FlashMXFlint_3_0_1_src

Description: Flint is an open-source project to create a versatile particle system in Actionscript 3. The aim is to create a system that handles the common functionality for all particle systems, has methods for common particle behaviour, and lets developers extend it easily with their own custom behaviours without needing to touch the core code.
Platform: | Size: 501760 | Author: rfjaimes | Hits:

[OpenGL program12121

Description: 博文的配套源码 《 【Visual C++】游戏开发笔记二十三 游戏基础物理建模(五) 粒子系统模拟(二)》 ,文章地址为http://blog.csdn.net/zhmxy555/article/details/7607916, 点击debug下的exe文件可以直接看到运行效果。 此为VC6.0版。(VC6.0直接可以打开工程,VS2005,VS2008,VS2010,VS2011等版本的朋友可以双击其中的工程文件进行版本转化,然后即可打开工程)-Bowen complementary source [Visual C++] 23 games game development notes the basis of physical modeling (e) particle system simulation (b), the article addresses http://blog.csdn.net/zhmxy555/article/details/ 7607916, click debug exe file can directly see the operating results. This is VC6.0 version. (VC6.0 directly can open the project, VS2005, VS2008, the VS2010, VS2011 version of the friends can double-click the project file for the version of the conversion and then you can open the project)
Platform: | Size: 2029568 | Author: wangb | Hits:

[FlashMXFlashshilidonghua

Description: 在做这个效果之前先介绍一下Flint: Flint是一个基于AS3.0的开源的粒子系统类库,让我们在不需要完全接触全部代码的情况下用自己的编码风格来轻松的扩展它,目前只有基于AS3.0的版本。 首先介绍一下基于Flint 创建焰火效果的原理,我们的效果将从屏幕的下方升到屏幕的上方,然后飘落在屏幕的下方。组成焰火的每一个小点,都是粒子系统中的一个粒子。-Before you do this effect about the Flint: Flint is a particle system based on the open source AS3.0 class library, in the case of all the code does not require full contact with their own coding style to easily extend it currently only AS3.0-based version. First, about the rise to the top of the screen based on the principle of Flint create fireworks effects, the effect from the bottom of the screen, and then falling in the bottom of the screen. Every little point up the fireworks are particle systems in a particle.
Platform: | Size: 1934336 | Author: | Hits:

[OpenGL programfire

Description: 基于粒子系统的火焰模拟,用c++工具进行开发,open gl-Flame simulation based on particle system, with the c++ tool for development, open GL
Platform: | Size: 190464 | Author: 菜菜 | Hits:

[Technology Management06675643

Description:  提高电源的动态响应  非线性和复杂的系统是一个转换器  电力电子的有趣的挑战。摘要介绍了  设计和实现数字PID控制器使用  混沌粒子群优化(复)提振  转换器,提出了自动调优转换器的方法  最优启动响应。当系统启动时,处理器  单元分析了开环启动响应转炉和  在一些迭代使用复准备最佳反应  算法。使用逻辑映射混沌映射序列  增加它的收敛速度和精度。模拟  和实现结果显示提出的效率  方法-Improving dynamic response of DC-DC converters which are nonlinear and complicate systems is an interesting challenge in power electronics. This paper presents the design and implementation of digital PID controller using the chaotic particle swarm optimization (CPSO) for a Boost converter and proposes an approach for auto tuning converter optimum startup response. When the system starts, processor unit analyses the open loop startup response of converter and prepares optimum response during some iteration using CPSO algorithm. Chaotic mapping using logistic map sequences increases its convergence rate and resulting precision. Simulation and Implementation results show efficiency of proposed approach
Platform: | Size: 437248 | Author: 闵国旗 | Hits:

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