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[OpenGL programAnimate.ZIP

Description: 用opengl和mMFC创建三维动画-use opengl and create 3D animation mMFC
Platform: | Size: 28191 | Author: 请不要用公用帐号上载 | Hits:

[OpenGL programAnimate.ZIP

Description: 用opengl和mMFC创建三维动画-use opengl and create 3D animation mMFC
Platform: | Size: 27648 | Author: 请不要用公用帐号上载 | Hits:

[OpenGL programEasy_OpenGL

Description: 一组使得OpenGL软件开发变得简单的类!openGL环境的设置,-a group makes OpenGL software development becomes simple categories! Open GL environment settings, etc.
Platform: | Size: 265216 | Author: yorobo | Hits:

[OpenGL programanimate

Description: Simple example to simulate in OPenGl
Platform: | Size: 93184 | Author: bokinhvan | Hits:

[OpenGL programOpenGL_MFC

Description: 这一些OpenGL在MFC中实现的一些小的例程,可以实现抗锯齿,纹理映射,纹理照明,纹理透明度等。 这些例程创建一种方法实现以下功能: 在一个对话框中画一个简单的立方体并使用OpenGL进行渲染。 可以用鼠标右键菜单操纵物体,改变纹理等。 一个定时器控制的自动旋转。 纹理文件必须是2^n*2^m*24bits的BMP位图。-This is the smallest example to make : Antialiasing Gouraud Texture mapping Texture lighting Texture transparency This sample create an OpenGL rendering context in a dialog box and draw a simple cube. We can manipulate the object with the mouse, and change texture file with a popup menu item. A timer animate a rotation. Texture files are .BMP files (2^n* 2^m* 24 bits).
Platform: | Size: 1108992 | Author: 李平 | Hits:

[OtherLZ31

Description: VC++经典案例,包括OpenGL中雾的应用,图像的缩放,透明的图像,用OPENGL实现简单动画,动画启动界面,使用DIB制作动画按钮等23个案列-VC++ classic case, including fog in OpenGL applications, image scaling, transparent image with OPENGL simple animation, animation start interface, DIB animate button 23 cases listed
Platform: | Size: 42663936 | Author: 小鲵 | Hits:

[OpenGL programcs266_final_src

Description: 运用正反向动力学来坐上楼梯动画,包括骨骼,蒙皮。(The implementation of an OpenGL based C++ program to animate a humanoid walking up stairs and across an incline. Forward kinematics is used to walk up stairs, by setting the root to the torso when lifting the leg and to the foot when lifting the body up one step. Inverse kinematics is used to adjust the height of the foot when walking across the incline. If the ankle passes below the surface of the floor, the ankle is lifted to a position above the floor with inverse kinematics and the angle of the foot is adjusted to match the incline. The actual joint angles used for the walking animation are not the greatest, but could be easily adjusted to provide a more natural gait. A simple skinning algorithm was used to add a skin to the 'skeleton' of the figure. Key commands describing program usage are printed to an accompanying console. An executable and C++ source code are available for download. The following images show a solid figure, and a wireframe figure with skeleton exposed.)
Platform: | Size: 43008 | Author: 有故事 | Hits:

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