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Description: VC++开发环境下的openGl和directx三维动画编程.-VC development environment under the openGl directx 3D animation and programming.
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Size: 1614823 |
Author: 张郑锟 |
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Description: 一个用OpenGL实现得3D魔方益智游戏,注意只能DEBUG编译.
较简单,初始时,没有在各立方面上贴上位图,只是用不同得颜色来区分.
支持很多热键处理.如ESC,q,w,e,r,t,y,a,s,d,f,g,h,<-,->,向上,向下等
其热键处理值得我们写游戏时借鉴.-with an OpenGL 3D Cube in educational games, DEBUG only to compile. relatively simple, primitive, there was no legislation in the upper area posted map, just use a different color to distinguish. support to deal with a lot of hotkeys. If the ESC, q, w, e, r, t, y, a, s, d, f, g, h,
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Size: 59410 |
Author: 苏语 |
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Description: OpenGL 的经典教程,对学习3D编程的人很有帮助。NeHe_OpenGL_Chinese_Course.pdf-OpenGL classic handbook for the study of 3D programming helpful. NeHe_OpenGL_Chinese_Course.pdf
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Size: 1842176 |
Author: maj |
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Description: VC++开发环境下的openGl和directx三维动画编程.-VC development environment under the openGl directx 3D animation and programming.
Platform: |
Size: 1614848 |
Author: 张郑锟 |
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Description: 一个用OpenGL实现得3D魔方益智游戏,注意只能DEBUG编译.
较简单,初始时,没有在各立方面上贴上位图,只是用不同得颜色来区分.
支持很多热键处理.如ESC,q,w,e,r,t,y,a,s,d,f,g,h,<-,->,向上,向下等
其热键处理值得我们写游戏时借鉴.-with an OpenGL 3D Cube in educational games, DEBUG only to compile. relatively simple, primitive, there was no legislation in the upper area posted map, just use a different color to distinguish. support to deal with a lot of hotkeys. If the ESC, q, w, e, r, t, y, a, s, d, f, g, h,
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Size: 59392 |
Author: 苏语 |
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Description: openGl 红宝书 OpenGL编程权威指南(附 源码)
是一本很经典的3d 编程书籍
与之配套的还有兰宝书
-Little Red Book opengl OpenGL Programming Guide authority (with source code) is a very classic books 3d programming compatible with the Koran there are treasured book
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Size: 6220800 |
Author: 赵舒 |
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Description:
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Size: 4841472 |
Author: wangjing |
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Description: A 3D RPG Engine
This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for normal triangles. As seen in the screenshot, it contains texturing, and implements the particle engine I submitted in January. In the top left corner is the Frames per secons, and there are 3 modes of movement/graphics. When you press M , it changes the mode between constant FPS, variable FPS and constant movement, and variable FPS and movement. In this version, there is a sample map with fogging and a test of most of the implemented features. Thanks to NeHe s OpenGL tutorials for helping me learn OpenGL. http://nehe.gamedev.net If you like this code, please leave feedback and vote. Sorry for the bad textures, the good ones took too up much space. If it gives you a really low FPS, like 8, press M a couple of times.
-A 3D RPG Engine
This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for normal triangles. As seen in the screenshot, it contains texturing, and implements the particle engine I submitted in January. In the top left corner is the Frames per secons, and there are 3 modes of movement/graphics. When you press M , it changes the mode between constant FPS, variable FPS and constant movement, and variable FPS and movement. In this version, there is a sample map with fogging and a test of most of the implemented features. Thanks to NeHe s OpenGL tutorials for helping me learn OpenGL. http://nehe.gamedev.net If you like this code, please leave feedback and vote. Sorry for the bad textures, the good ones took too up much space. If it gives you a really low FPS, like 8, press M a couple of times.
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Size: 101376 |
Author: Behrad Niazmand |
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Description: vc平台下OpenGL程序显示3d模型vc platform OpenGL program displays the 3d model-vc platform OpenGL program show 3d model vc platform OpenGL program displays the 3d model
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Size: 16384 |
Author: 123wa |
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Description: impleAnim is sample C code illustrating the use of OpenGL. It is intended to accompany the book 3D Computer Graphics: A mathematical approach with OpenGL, by Samuel R. Buss, Cambridge University Press, 2003. However, it can be used independently as well.-impleAnim is sample C code illustrating the use of OpenGL. It is intended to accompany the book 3D Computer Graphics: A mathematical approach with OpenGL, by Samuel R. Buss, Cambridge University Press, 2003. However, it can be used independently as well.
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Size: 27648 |
Author: miranda |
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Description: A best 3D graphics book with Open GL extensions and CAD, CAM principals.
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Size: 6497280 |
Author: toto |
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Description: it is useful for developer to develop game with 3d
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Size: 7168 |
Author: Nguyen Van |
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