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Description: 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)-a giant cool 3D game engine source code. Version 0.3 of its fees, selling 10,000 dollars, and its function is BSP / portal, particle system, physics, skelet-animation, energe unit, incomplete. Quadtree / octree, shaders (GLSL / Shader Model 2.0)
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Size: 3463260 |
Author: 崔琼文 |
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Description: The octree used in opengl visualization.
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Size: 1076716 |
Author: tj zhang |
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Description: OpenGL的高级编程,八叉树场景组织。适合熟悉OPENGL编程的人-OpenGL programming, octree scene organizations. Familiar with the OpenGL programming for the people
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Size: 353030 |
Author: 李国风 |
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Description: 这是一个利用八叉树原理进行游戏场景制作的源码。-use Octree principle games produced by the source scene.
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Size: 3059441 |
Author: 芳草青青 |
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Description: 一个octree algorithm 的实现CQuantizer.
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Size: 4799 |
Author: binarytree |
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Description: 一个用于处理位图颜色量化的八叉树算法用VC++进行编写,作为图象处理的预处理程序
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Size: 266656 |
Author: 鲁西西 |
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Description: Performing Color Quantization using Octree algorithm
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Size: 3875 |
Author: zhangpin |
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Description: 使用MFC OPENGL 做的OCTREE 使用例程,讲明了如何用OCTEE显示裁剪的过程
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Size: 27558 |
Author: 樊一霖 |
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Description: octree代码实例。该实例演示了随着可视范围的移动,进行分区域渲染模型的三角形面的过程。
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Size: 183239 |
Author: sking |
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Description: 3Do游戏代码,基于四差数的地形程序,lod地形实现。-3Do game code, based on the difference of four terrain procedures, incomplete realization of the terrain.
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Size: 1917359 |
Author: 易益平 |
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Description: 3D游戏场景的演示原码-3D gaming scene demo source
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Size: 355328 |
Author: 东晋 |
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Description: 一个不错的3D游戏引擎。-a true 3D game engine.
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Size: 2931712 |
Author: |
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Description: 系统开发篇所附源代码。
啥也别说了,快下吧。-System source code attached. Receivers also Enough of fast are you.
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Size: 13883392 |
Author: amyolanda |
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Description: 基于Surfel 表示的快速物体Boolean 运算
是图形学中很重要的问题.-based Surfel said the rapid object graphics Boolean operation is a very important issue.
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Size: 3848192 |
Author: 刘晓明 |
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Description: D3D camera类 可以实现 fps游戏的场景间移动-Motion camera category can be achieved fps games to move between the scenes
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Size: 2008064 |
Author: sr |
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Description: 用八叉树法对逆向工程得到扫描的三维实体模型图像处理,实现了对大量点云数据进行三维网格构建。-Octree method of reverse engineering can be scanned 3D solid model of image processing, realize the construct 3D mesh of a lot of point cloud data.
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Size: 5120 |
Author: xd |
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Description: 八叉树的实现,用C++实现的简单八叉树算法-Achieve octree
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Size: 2065408 |
Author: 姚升 |
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Description: 实现点云数据的八叉树均等剖分(八叉树,一个立方体等分为八份,并可以持续的细分下去,虽然每个节点都能分出八个叉,但形象,且等分空间,简单容易理解。),并利用MPU实现数据的三角化,可视化等。(MPU, pointcloud, octree)
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Size: 22721536 |
Author: daysun110
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Description: 使用matlab的struct结构,建立一个八叉树(build an octree by matlab software)
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Size: 4096 |
Author: Francis_Huo
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Description: 使用VS2010编写的空间八叉树,可以根据用户需要的深度创建八叉树,同时使用OpenGL将八叉树每个节点进行显示,需要自行配置OpenGL环境(Space prepared using VS2010 octree, you can create octree depth according to user needs, while using OpenGL octree will be displayed for each node, you need to self-configured OpenGL environment)
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Size: 395264 |
Author: Lonnysnail |
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