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[Windows DevelopATL写的基于DirectX的游戏引擎

Description: 软件简介: 学着ATL,又在学DirectX,突发灵感,为何不用ATL写一个游戏引擎?!!! 呜呼,心血澎湃,于是开始写。 ///////////////////////////////////////////////// 设计原则: 提供功能性代码,相当于简化DirectX功能接口,使之更方便使用。 不提供游戏上层的逻辑关系组织。 如果将来用它来写游戏,游戏的数据、逻辑关系,都需要游戏程序里建立、保存。 ///////////////////////////////////////////////// 为何用ATL来写? 本想用DLL来封装,但是DLL的接口是函数,面太宽,一者不方便使用,再说了,写代码也麻烦。 ATL可以用接口号,比如DirectDraw用一个接口,DirectSound用一个接口.... ///////////////////////////////////////////////// 为何不用MFC的COM来写? 麻烦。 那些底层的AddRef,Release都得自己来写,太麻烦了。 ///////////////////////////////////////////////// 现在刚开始写。先写DirectDraw部分。 写了一点点,但是这部分的框架已经出来了。 ///////////////////////////////////////////////// 大家自己注册一下吧,或者重编一下程序。 我用的是DirectX7.0版本。 -software brief : ATL learn, in school DirectX and sudden inspiration, why not write an ATL game engine? ! ! ! Alas, the efforts of emotion and began to write. ///////////////////////////////////////////////// Design the principle : to provide functional code, which is equivalent to simplify DirectX functional interface to make it more user friendly. No game on the upper logical organization. If it is used to write games, games of the data, logic, games need to establish procedures to preserve. Why use ///////////////////////////////////////////////// ATL to write? To use the DLL to package, but the interface is the DLL function, too much width, a person inconvenient to use, say, write code in trouble. ATL interfaces can be used, such as an interface with DirectDraw, with a DirectSound inte
Platform: | Size: 254561 | Author: dasny | Hits:

[Other resourceStackUp_game

Description: 非常酷的一个游戏, 用DirectX 3D引擎和microsoft MFC开发.-a very cool game, with DirectX 3D engine and microsoft MFC Development.
Platform: | Size: 45010 | Author: 李海 | Hits:

[Audio programDirectxOfMfc

Description: 一个用MFC和DIRECTX作的3D软件源码,你可以用他作自己的3D模型-a DIRECTX using MFC and 3D software for the source code, you can use him for their own 3D model
Platform: | Size: 786091 | Author: zhangwei | Hits:

[DirextXzzyDirectX

Description: 关于DirectX中DirectDraw的运用,用MFC框架写的,特别适合熟悉VC的朋友学习DirectX编程.-DirectDraw DirectX on the use of MFC framework used to write, especially for a friend familiar with the VC learning DirectX programming.
Platform: | Size: 143951 | Author: 钟志勇 | Hits:

[Other resourceAbeginningDireclicationusingMFC

Description: A beginning DirectX application using MFC 初学DirectX 指南
Platform: | Size: 905431 | Author: 华后生 | Hits:

[DirextXzzyDirectX

Description: 关于DirectX中DirectDraw的运用,用MFC框架写的,特别适合熟悉VC的朋友学习DirectX编程.-DirectDraw DirectX on the use of MFC framework used to write, especially for a friend familiar with the VC learning DirectX programming.
Platform: | Size: 143360 | Author: 钟志勇 | Hits:

[DirextX040

Description: 里面是一个avi播放器,用mfc控件开发得,用来向新手展示mfc控件如何操作,有参考价值!-avi players, with mfc control of development, used to display mfc novice how to operate the controls, the reference value!
Platform: | Size: 51200 | Author: lzd | Hits:

[Windows DevelopATL写的基于DirectX的游戏引擎

Description: 软件简介: 学着ATL,又在学DirectX,突发灵感,为何不用ATL写一个游戏引擎?!!! 呜呼,心血澎湃,于是开始写。 ///////////////////////////////////////////////// 设计原则: 提供功能性代码,相当于简化DirectX功能接口,使之更方便使用。 不提供游戏上层的逻辑关系组织。 如果将来用它来写游戏,游戏的数据、逻辑关系,都需要游戏程序里建立、保存。 ///////////////////////////////////////////////// 为何用ATL来写? 本想用DLL来封装,但是DLL的接口是函数,面太宽,一者不方便使用,再说了,写代码也麻烦。 ATL可以用接口号,比如DirectDraw用一个接口,DirectSound用一个接口.... ///////////////////////////////////////////////// 为何不用MFC的COM来写? 麻烦。 那些底层的AddRef,Release都得自己来写,太麻烦了。 ///////////////////////////////////////////////// 现在刚开始写。先写DirectDraw部分。 写了一点点,但是这部分的框架已经出来了。 ///////////////////////////////////////////////// 大家自己注册一下吧,或者重编一下程序。 我用的是DirectX7.0版本。 -software brief : ATL learn, in school DirectX and sudden inspiration, why not write an ATL game engine? ! ! ! Alas, the efforts of emotion and began to write. ///////////////////////////////////////////////// Design the principle : to provide functional code, which is equivalent to simplify DirectX functional interface to make it more user friendly. No game on the upper logical organization. If it is used to write games, games of the data, logic, games need to establish procedures to preserve. Why use ///////////////////////////////////////////////// ATL to write? To use the DLL to package, but the interface is the DLL function, too much width, a person inconvenient to use, say, write code in trouble. ATL interfaces can be used, such as an interface with DirectDraw, with a DirectSound inte
Platform: | Size: 254976 | Author: dasny | Hits:

[Other GamesStackUp_game

Description: 非常酷的一个游戏, 用DirectX 3D引擎和microsoft MFC开发.-a very cool game, with DirectX 3D engine and microsoft MFC Development.
Platform: | Size: 45056 | Author: 李海 | Hits:

[Audio programDirectxOfMfc

Description: 一个用MFC和DIRECTX作的3D软件源码,你可以用他作自己的3D模型-a DIRECTX using MFC and 3D software for the source code, you can use him for their own 3D model
Platform: | Size: 785408 | Author: zhangwei | Hits:

[Otherdirectx_2

Description: 这是一个简单的MFC下的DX源码,有演示-This is a simple MFC source of DX, demo
Platform: | Size: 28672 | Author: t3679 | Hits:

[3D GraphicAbeginningDireclicationusingMFC

Description: A beginning DirectX application using MFC 初学DirectX 指南-A beginning DirectX application using MFC beginner DirectX Guide
Platform: | Size: 1468416 | Author: 华后生 | Hits:

[Multimedia DevelopMPlay

Description: 一个简单的电子琴MFC编程,抱歉,由于时间关系,没有做界面.用到了DirectX.-A simple electric piano MFC programming, sorry, but due to time constraints, there is no interface to do. Uses DirectX.
Platform: | Size: 63488 | Author: shaochan | Hits:

[AI-NN-PRSortAndLife

Description: Conway s Game of life 算法程序-This article is about a fast Conway s Game of Life version using MFC, thread and DirectX together with a visual demo for sorting algorithms. It is also a good demo for "Bubble" and "Quick Sort" algorithms.
Platform: | Size: 370688 | Author: JerryJiang | Hits:

[DirextXSortAndLife

Description: 用MFC,线程以及DirectX编写的代码 是有关冒泡法级快速排序法的不错的例子-A fast conways s Game of Life Version using MFC,thread and DirectX together with a visual demo for sorting algorithms. It is also a good demo for "Bubble" and "Quick Sort" algorithms.
Platform: | Size: 370688 | Author: test2008 | Hits:

[Other GamesUIEditor

Description: 一个简单的使用C++语言,基于DirectX的UI编辑器,使用MFC架构-A simple to use C++ language, based on DirectX, UI editor using MFC framework
Platform: | Size: 141312 | Author: yellow lee | Hits:

[DirextXmfc

Description: 在MFC架构中,渲染一个立方体,directX,可以旋转,鼠标可响应-In the MFC framework, the rendering of a cube
Platform: | Size: 2759680 | Author: 雪夜 | Hits:

[DirextXMediaPlayer

Description: 平台:tq2440+wince5.0+VS2005(MFC编写)+Directx 9.0B 在wince上一个简单的视频播放器,有播放界面、菜单、播放列表、按钮、滑块,基于对话框,能够大小化、控制播放列表-Platform: tq2440+ wince5.0+ VS2005 (MFC write)+ Directx 9.0B in wince on a simple video player, a player interface, menus, play lists, buttons, sliders, based on the dialog box that size, control Playlists
Platform: | Size: 6952960 | Author: | Hits:

[3D GraphicDX-MFC-football

Description: 用DX和MFC写的一个三维足球场,需要有d3d9.h,d3dx9.h等DirectX环境。-DX and MFC write a three-dimensional football field, you need to d3d9.h, d3dx9.h DirectX environment.
Platform: | Size: 9242624 | Author: dpsying | Hits:

[DirextX38834463MPEGRecorder

Description: MPEG Recorder 是 Windows 平台下用来实时录制和压缩视频输入数据的软件,使用 MFC、DirectX、FFMPEG、MPEG4IP 等技术。程序生成 avi 和 mp4 格式的 MPEG-4 音频和视频格式数据。-MPEG Recorder software is a Windows platform for real-time recording and compressed video input data the, the use MFC, DirectX, the FFMPEG MPEG4IP technology. The program generates the MPEG-4 audio and video formats avi and mp4 format data.
Platform: | Size: 5940224 | Author: Tom | Hits:
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