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Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple culling. * Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file. * The usual frustum, resource, log classes etc. * Rendering with HLSL shader (no fixed function pipeline drawing). * Cube and stencil shadows. Environment mapping onto object. * Settings manager for parsing simple setup data from text file. * HUD elements and UI buttons. * Simple emitter system for smoke and fire effects. * Screen distort effects (haze effects etc). * Skybox and clouds, just to avoid a blue/black background. * ODE physic integration so we can throw around with simple objects. * TODO: Skinning animations, add level editor, and a lot more ...
Date : 2025-07-12 Size : 16.73mb User : bokyaw

DirectX声音编程及管理,Visual+C++音频视频处理技术及工程实践本光盘实例源文件第4张-DirectX Sound Demo and DirectX Sound Manager
Date : 2025-07-12 Size : 1.8mb User : wwww

3D游戏HOOK源码,可以辅佐游戏进行简单透视功能(D3DHook,Use the installer or extract the files to your CryEngine SDK Folder so that the Code and BinXX/Plugins directory match up. The plugin manager will automatically load up the plugin when the game/editor is restarted or if you directly load it. Its recommended that you install the DirectX SDK)
Date : 2025-07-12 Size : 9kb User : 斯巴达不克
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