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[Other resourcekoda

Description: ZBUFFER algorithm 是zbuffer算法的一个具体实现,即线消隐-ZBUFFER algorithm is a buffer algorithm to realize that is, hidden line removal
Platform: | Size: 507390 | Author: 海玲 | Hits:

[3D Graphickoda

Description: ZBUFFER algorithm 是zbuffer算法的一个具体实现,即线消隐-ZBUFFER algorithm is a buffer algorithm to realize that is, hidden line removal
Platform: | Size: 509952 | Author: 海玲 | Hits:

[GIS programLINEbuffer

Description: GIS核心算法之一,线缓冲区生成,生成速度较快,效果也不错-GIS, one of the core algorithm, line buffer generation, to generate faster results would be good
Platform: | Size: 137216 | Author: yeaidong | Hits:

[Graph DrawingZBuffer

Description: 能够读取标准格式的OBJ文件,然后根据文件提供的模型,用扫描线Zbuffer算法绘制。-Can read standard format OBJ files, and then according to documents provided by the model, using scan line algorithm for rendering Zbuffer.
Platform: | Size: 6585344 | Author: 好望角 | Hits:

[Windows DevelopLittleDrawer

Description: ZBuffer扫描线的消隐算法 VS2005-ZBuffer scan line blanking algorithm VS2005
Platform: | Size: 81920 | Author: 谢睿 | Hits:

[Special EffectsDistance_Transform

Description: 1)具体功能为:鼠标绘制折线,给出折线的缓冲区宽度,提取出折线的平行线. 2)本程序是利用地图代数中距离变换的方法(栅格方法),提取折线的平行线.和笔者前一阵子上传的折线的平行线算法(矢量方法)可做对比 3)注:矢量方法中没有考虑垂直的特殊情况,增加个判断条件便可消除. -1) the specific features as follows: the mouse line drawing, broken line give the width of the buffer, to extract the broken line parallel line .2) This procedure is the use of map algebra in the distance transform method (grid method), Extraction of broken parallel lines. and the author of the line long ago From the parallel line algorithm (vector method) can be compared 3) Note: The vector method does not consider the special circumstances of the vertical, increasing the conditions of a judge could be removed.
Platform: | Size: 47104 | Author: 许允波 | Hits:

[3D GraphicZBuffer

Description: 用c#开发的扫描线深度缓存算法实现,用d3d和gdi+分别绘制效果-C# development using the scan line depth buffer algorithm, the d3d and gdi+, respectively, the effect of rendering
Platform: | Size: 2327552 | Author: zsc | Hits:

[AI-NN-PRmain

Description: 扫面线z buffer算法,读入obj文件,绘制一帧-Scan line z buffer algorithm for face, read into the obj file, draw a
Platform: | Size: 4096 | Author: cgy | Hits:

[Multimedia programencoder

Description: Implementation of a speech codec based on coding of speech at 8 kbit/s using conjugate-structure algebraic-code-excited linear-prediction (CS-ACELP) - We took .wav files that is sampled at 8000 Hz using 16-bit linear PCM. The encoding process is done every 10ms frame or 80 samples. For the preprocessing stage, the samples are high passed with cut-off frequency of 140 Hz and scaled down by 2. A total of 240 samples are buffer for windowing and autocorrelation computation. The autocorrelation coefficients are used to calculate the LP filter coefficients using the Levinson-Durbin algorithm. The LP filter coefficients are converted to Line Spectral Pair (LSP) coefficients. LSP coefficients are converted back to the LP filter coefficients, which is just the reverse process of the conversion from LP to LSP. This module is exactly what the decoder will need in order to convert the LSP coefficients to LP coefficients. We decided not to implement the LSF quantization module because we did not have the codebook information when we designed our system. The open-loop pitch delay is calculated first for each frame. Then the closed-loop pitch
Platform: | Size: 40960 | Author: coco | Hits:

[Graph DrawingScanLine_Z-buffer-1

Description: 扫描线Z-buffer算法作业,实现了简单的扫描线算法-Scan line Z-buffer algorithm operation, to achieve a simple scan line algorithm
Platform: | Size: 8683520 | Author: sosowo | Hits:

[Successful incentive12hidden

Description: Motivation Algorithms for HSR Back-face detection Painter’s algorithm Ray casting Scan-line Z-buffer Area subdivision Tradeoffs-Motivation Algorithms for HSR Back-face detection Painter’s algorithm Ray casting Scan-line Z-buffer Area subdivision Tradeoffs
Platform: | Size: 14336 | Author: Faraz | Hits:

[Mathimatics-Numerical algorithmsz_buffer

Description: 消除隐藏面算法。z-buffer 扫描线算法.-Elimination of hidden surface algorithms. z-buffer scan line algorithm.
Platform: | Size: 4096 | Author: likunlun | Hits:

[3D GraphicCGReport

Description: 我的计算机图形学期末大作业。优等评分。 使用C++ 从底层实现了深度缓冲、直线、点、曲面的快速绘制算法,附有详细文档和程序说明,并有实例Demo. 实现了遮罩、消隐、投影、透视,完全不用OpenGL和DirectX,是实践底层算法的范例。-My final major work in computer graphics. Excellent score. Use C++ to achieve the depth buffer from the bottom, line, point, the fast surface rendering algorithm, with detailed documentation and description of the procedures, and examples Demo. Realized the mask, hidden, projection, perspective, do not need OpenGL and DirectX, is a practical example of the underlying algorithm.
Platform: | Size: 1461248 | Author: 流浪小狗 | Hits:

[GIS programGIS

Description: 这是一个GIS点、线缓冲区生成算法的C#实现源程序-This is a GIS point, line buffer generation algorithm implementation in C# source code
Platform: | Size: 40960 | Author: 船长 | Hits:

[GIS programGIS-pointlinealgorithm

Description: GIS 点、线缓冲区生成算法的C#实现,很好,值得学习-GIS point , line buffer generation algorithm in C# to achieve , well , it is worth learning
Platform: | Size: 40960 | Author: 船长 | Hits:

[OpenGL programGraphics-comprehensive-experiment

Description: 1.1实现绘制Bresenham直线 运用Bresenham算法,通过点绘制实现直线。 1.2实现种子填充算法 运用4连通种子填充算法,实现填充矩形的颜色填充和矩形框内的颜色填充。 1.3实现几何变换 运用glRotated、glTranslated、glScaled实现几何图像的旋转、平移、放大、缩小。 1.4实现窗口裁剪 通过Cohen_Sutherland、Sutherland_Hodgman实现线段裁剪和多边形裁剪。 1.5实现绘制曲线 通过Bezier算法和三次B样条算法实现绘制曲线。 1.6画图 实现画直线,闭合多边形,填充多边形。 1.7清屏 清除控制台和颜色缓冲。 -Draw a straight line using Bresenham 1.1 implementation Bresenham algorithm, draw a straight line through the points. 1.2 The seed filling algorithm uses four connectivity seed filling algorithm, color filled rectangle of color fill and filled rectangle. 1.3 Geometric transformation using glRotated, glTranslated, glScaled achieve geometric image rotation, translation, zoom. 1.4 realized by cutting a window Cohen_Sutherland, Sutherland_Hodgman achieve line cutting and polygon clipping. 1.5 achieve plotted achieve Bezier curve drawing algorithm and cubic B-spline algorithm. 1.6 Drawing realize painting line, closed polygons, filled polygons. 1.7 console and clear the screen to clear the color buffer.
Platform: | Size: 257024 | Author: 林伟鸿 | Hits:

[OpenGL programZbuffer

Description: 用OPENGL和C++实现了扫描线Z-buffer算法-OPENGL and C++ achieved by scanning line Z-buffer algorithm
Platform: | Size: 5200896 | Author: wzh | Hits:

[Windows Developpoint--line-buffer

Description: 用C#语言写的GIS点、线缓冲区成成算法-C# language written into a GIS buffer algorithm
Platform: | Size: 74752 | Author: 周彧 | Hits:

[Special Effectsscan-line-zbuffer-algorithm-master

Description: Zbuffer扫描线算法,Z Buffer(Z 缓存),Z-buffering是在为物件进行着色时,执行“隐藏面消除”工作的一项技术,所以隐藏物件背后的部分就不会被显示出来。-Zbuffer algorithm
Platform: | Size: 5564416 | Author: 徐夏辉 | Hits:

[Other点线-buffer

Description: 一个基于c#的点线缓冲区算法,点击即可实现,十分的方便,对于初学者很实用(A c# based dot line buffer algorithm, click can be realized, very convenient, very useful for beginners.)
Platform: | Size: 74752 | Author: 雨蝶 | Hits:
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