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[Speech/Voice recognition/combine语音处理与合成工具箱随书光盘源码3

Description: 由John Wiley出版集团授权清华大学出版社出版《语音处理与合成工具箱》一书的及随书光盘源码-by John Wiley Publishing Group authorized Qinghua University Press published "voice processing and synthesis tool kit" of a book and CD with the book FOSS
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[Speech/Voice recognition/combine语音处理与合成工具箱随书光盘源码4

Description: 由John Wiley出版集团授权清华大学出版社出版《语音处理与合成工具箱》一书的随书光盘源码-by John Wiley Publishing Group authorized Qinghua University Press published "voice processing and synthesis tool kit" of a book with CD-source
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[Shot GameQuake3_updatex_05_11_30

Description: 《雷神之锤3:竞技场》源代码正式公布 -------------------------------------------------------------------------------- 2005年8月23日 网络游戏_游戏之王 | 游戏攻略秘籍   在今年8月刚刚过去的QuakeCon 2005上,id Software宣布了Xbox版本的《毁灭战士3:邪恶复苏》,同时宣布了《雷神之锤4》的更多细节。但是,一名真正的高级玩家,恐怕要看到这则消息才会觉得快乐——   在QuakeCon 2005上,约翰·卡马克许诺说,将会在一周之后放出《雷神之锤3:竞技场》的源代码。在上周末,卡马克的许诺终于实现了,您现在就可以到此处下载到这个5.6MB的压缩包。即使您不打算研究源代码,至少您可以看看这款著名的第一人称射击游戏的源代码是什么样子的。   源代码是几乎可以完全自由使用的,除了read me文档中注明不可以自由使用的部分。   这次放出的源代码可以让业余程序设计者根据《雷神之锤3:竞技场》的引擎创造新游戏,就像玩家根据《半条命》创造出《反恐精英》一样。 -"Quake 3 : Arena, "an official source announced-------------------------------------------------------------------------------- August 23, 2005 game online games _ King | Raiders game in SECRET just this past August at QuakeCon 2005, id Software announced that the Xbox version of "Doom 3 : Resurrection of Evil" also announced that the "Big 4" for more details. However, a true senior players, I am afraid to see this news will feel happier-- the QuakeCon 2005, John Carmack promised that will be released in a week after the "Quake 3 : Arena," the source code. Over the weekend, John Carmack's promise finally realized, you can now here to download the 5.6Mbit compressed. Even if you do not intend to study the source code, at least you can see this
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[AI-NN-PRscm-icml

Description: 关于SCM的一篇文章,是SCM的应用,作者是该领域的牛人John Shawe-Taylor。-on SCM's an article is SCM applications, is the author of cattle John Shawe-Taylor.
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[uCOSxltExlt2

Description: 这个例子如果运行,将在仿真的PC窗口中的第1,2,3行显示一些信息后,在随机位置显示 1 ~ 5 .由于keil c51默认不支持重入函数,它的重入函数使用仿真的重入栈而不使用系统栈,而Small RTOS 51没有进行重入栈管理,所以在TaskA~TaskE虽然及其相似,但不能合并. 注意:(1)在KEIL C51 工程中,我已经把输出文件目录设在e:\temp中,您可以在Project->Options for Target "Target 1"的output页点击Select Folder for Objects...和Listing页点击Select Folder for Listing...改变. (2)编译时会有5个警告,其中一个是因为没有使用一个系统函数OSSendSignal引起,它可以忽略.另4个是禁止任务间变量覆盖分析引起,必须忽略.感谢网友John X. Liu,在这个例子中我使用了他编写的仿真(dllPc51Emu.dll),这个dll原来是为他移植的Ucos-ii for keil c51的例子编写. (3)Pc51Emu.dll在KEIL C51 V6.23 V7.00工作不正常.-If running this example, the simulation of the PC window of 1,2,3-line display some information, in a random location ~ 5. c51 as the default decoder does not support heavy-function, its emphasis on the use of simulation function to the re-use system without Push stack, Small RTOS 51 and no heavy Push management, in TaskA ~ TaskE and although similar, but not the merger. Note : (1) in KEIL C51 project, I have already output directory in e : \ temp. You can Project-
Platform: | Size: 6144 | Author: 邢兰停 | Hits:

[uCOSDisplayerEx3

Description: 这个例子是例子2的另一种写法(但任务数量不同),它使用了最高优先级任务作为显示任务,全局变量ShowChar作为参数.函数TaskB是优先级1~10的任务函数,因为没有使用局部变量,这些任务可以用一个函数. 注意:(1)在KEIL C51 工程中,我已经把输出文件目录设在e:\temp中,您可以在Project->Options for Target "Target 1"的output页点击Select Folder for Objects...和Listing页点击Select Folder for Listing...改变. 感谢网友John X. Liu,在这个例子中我使用了他编写的仿真dll(Pc51Emu.dll),这个dll原来是为他移植的Ucos-ii for keil c51的例子编写. (2)Pc51Emu.dll在KEIL C51 V6.23 V7.00工作不正常. -this example is another example of a two way (but the number of different tasks), it uses the highest-priority task, as shown mandate, ShowChar global variable as a parameter. TaskB function is a priority task to ten function, because no use local variables, these tasks can use a function. attention : (1) in KEIL C51 project, I have incorporated the output directory in e : \ temp, you could Project-
Platform: | Size: 5120 | Author: 邢兰停 | Hits:

[Windows DevelopFxCopInstall1.32

Description: NET 框架非常强大,这意味着存在创建优秀应用程序的极大可能,但是也同样存在创建劣质程序的可能。FxCop 是有助于创建更好的应用程序的工具之一,它所采用的方法是:使您能够分析程序集,并使用一些不同的规则来检查它是否符合这些规则。FxCop 随附了由 Microsoft 创建的固定数量的规则,但您也可以创建并包括您自己的规则。例如,如果您决定所有的类都应该具有一个不带任何参数的默认构造函数,则可以编写一条规则,以确保程序集的每个类上都具有一个构造函数。这样,无论是谁编写该代码,您都将获得一定程度的一致性。如果您需要有关创建自定义规则的详细信息,请参阅 John Robbins 的有关该主题的 Bugslayer 专栏文章(MSDN ® Magazine 2004 年 6 月刊)。-very powerful, which means there is the creation of outstanding applications are likely. But there also create the possibility of low-grade procedures. FxCop help create better applications one of the tools it is a method : Analysis enables you to set procedures and the use of some different rules to check whether it meets those rules. FxCop attached by Microsoft to create a fixed number of rules, but you can also create and include your own rules. For example, if you decided that all the categories should not have an argument with the default constructor function, they can prepare a rule to ensure that the procedures set on each category have a constructor. So, no matter who the preparation of the code, you will have a degree of consistency. If you need to establish the rules from the def
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[Game ProgramquakeIII

Description: 3D 游戏界的大牛人 John Carmack 终于放出了 Q3 的源代码,。希望对有志于 3D game 的朋友带来更多帮助运行环境: Windows/Linux -a great cattle John Carmack Q3 finally released the source code. Hope for 3D interested in the game bring more friends to help the environment : Windows/Linux
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[OpenGL programShaderSpecV1.051

Description: openGL_shader pdf THE OPENGL® SHADING LANGUAGE 1 John Kessenich Dave Baldwin Randi Rost Version 1.051 28-February-2003-openGL_shader pdf THE OPENGL
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[OtherSimulationTechniquesModels.ofCommunicationSignalsa

Description: John.Wiley.&.Sons_1997_Simulation.Techniques..Models.of.Communication.Signals.and.Processes通信仿真的好书-John.Wiley.
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[VC/MFCVisualCNETDevelopersGuide

Description: Visual C++ .NET Developer’s Guide,英文版的,是John Paul Mueller的作品。-Visual C.NET Developer's Guide, in English, John Paul Mueller is the works.
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[OtherJohnWileySons

Description: John Wiley & Sons - JPEG2000 Standard for Image Compression Concepts Algorithms and VLSI Architectures 2005-John Wiley
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[OtherDOOM

Description: Doom启示录,有关与两个john的传记。-Doom Revelation, and two biographies of the john.
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[VC/MFCAlgorithmsandNetworkingforComputerGames

Description: 电子书John.Wiley.and.Sons.Algorithms.and.Networking.for.Computer.Games.Jul.2006-e-books John.Wiley.and.Sons.Algorithms.an d.Networking.for.Computer.Games.Jul.2006
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[BooksAllSources

Description: practice c++, it is from the book http://www.amazon.com/Schaums-Outline-Programming-John-Hubbard-practice c, it is from the book http :// www.amazon.com/Schaums- Outline-Program ming- John-Hubbard
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[GDI-BitmapVC++5.0MFCEXAMPLE

Description: Visual C++ MFC扩展编程实例/(美)[J.E.斯文克]John E.Swanke著 一书的配套实例, 基于VC++5.0开发,有将近70个实例,对于想学习MFC的初学者非常有参考价值-expansion MFC Visual C programming examples/(U.S.) [J.E. Schwentke] John E.S wanke with a book supporting examples, based on the development of the VC 5.0, nearly 70 examples, want to learn for beginners MFC very valuable reference
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[Game Programquake3-1-32b-source

Description: 在QuakeCon 2005大会上,John Carmack曾表示,《Quake 3》源代码将在近期发布,任何有兴趣的人都可以下载。 现在,id Software兑现了自己的诺言:《Quake 3 Arena》完整源代码1.32b版(Quake 3 Arena Full Source Code v1.32b)已经公布,包括完整的游戏源代码、各种编译工具和Q3Radiant地图编辑器build 200f,大小为22.4MB(压缩包大小5.46MB)。用VC++2003,打开工程后直接就能编译成功。-Quakecon.org 2005 in the General Assembly, said John Romero, "Quake 3" source code will be released in the near future, any interested person can download. Now, id Software fulfill their promise : "Quake 3 Arena" complete source code version 1.32 b (Quake 3 Arena Full Source Code v1.32b) has been published, including the complete source code of the game, various compiler tools and Q3Radiant map editor build 200f. The size of 22.4 MB (compressed size 5.46MB). VC 2003 and opened the project can be compiled directly success.
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[J2MEPhysicalTutorial

Description: 一个j2me手机游戏程序,有卡马克地图算法和动画,以及碰撞算法的实现-a cell phone game procedures, John Carmack map algorithm and animation, collision algorithm and the realization
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[source in ebookccsystems2e_Chapter02

Description: 现代通信系统(matlab版)(第二版)配套源代码 John G. Proakis等著 刘树棠 译 电子工业出版社出版-modern communication system (Matlab version) (2nd Edition) source code supporting John G. Proak Liushutang is waiting for the translation of the electronics industry published
Platform: | Size: 5120 | Author: 王联埕 | Hits:

[source in ebookccsystems2e_Chapter03

Description: 现代通信系统(matlab版)(第二版)配套源代码 John G. Proakis等著 刘树棠 译 电子工业出版社出版-modern communication system (Matlab version) (2nd Edition) source code supporting John G. Proak Liushutang is waiting for the translation of the electronics industry published
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