Location:
Search - isometric
Search list
Description: 根据所给的平面三视图,用graphics画出图像的正轴测图。-According to three-view plane, draw the image is isometric.
Platform: |
Size: 432128 |
Author: ys |
Hits:
Description: C++与FORTRAN混编程序。考虑各向异性的克里金法及序贯高斯法。在地质,油藏建模中很有用处
Author--Jeff Boisvert and Clayton V. Deutsch-for incorporating locally varying anisotropy in kriging or sequential Gaussian simulation is based on modifying how locations in space are related. Normally, the straight line path is used however, when nonlinear features exist the appropriate path between locations follows along the features. The Dijkstra algorithm is used to determine the shortest path/distance between locations and a conventional covariance or variogram function is used. This nonlinear path is a non-Euclidean distance metric and positive definiteness of the resulting kriging system of equations is not guaranteed. Multidimensional scaling (landmark isometric mapping) is used to ensure positive definiteness.
Platform: |
Size: 467968 |
Author: 张开 |
Hits:
Description: This implementation of Isometric Method was designed with respect to be
used by a broad scientific community in different regions of science and
engieneering. As a consequence specific demands of particular branches may not
be fully satisfied.
Interested persons are encouraged to test this code at his/her own risk. We do not
guarantee absolutely perfect functionality when used in all possible configurations.
The Isometric method is subject of permanent development. Consequently the IM
code is from time to time revised and improved. Please follow this web page.
In case of using IM, please do not forget to make reference to the authors of
this algorithm (e.q. Malek et al.2007):
Malek J., Ruzek B. and Kolar P., 2007. Isometric Method: Efficient Tool for
Solving Non-linear Inverse Problems. Stud. geophys et geod., 52, xxx-yyy.
Platform: |
Size: 7168 |
Author: vahid |
Hits:
Description: Isometric Pixel Art Tutorial (Gunstar Red).pdf
Platform: |
Size: 307200 |
Author: zhanghaoxiang |
Hits:
Description: We propose a novel framework for thedeterministicconstruction oflinear, near-isometric
embeddings of a nite set of data points. -We demonstrate that our framework
is useful for a number of applications in machine learning and signal processing via a range
of experiments on large-scale synthetic and real datasets.
Platform: |
Size: 542720 |
Author: saf |
Hits:
Description: 斜视角图形引擎的设计
这是讲述斜视角图形引擎的设计原理
目录
1.视角的选择和坐标变换
2.地表的数据组织及滚屏
3.动态地表的实现
4.物体的绘制及遮挡运算
5.复杂的精灵控制
6.让场景更生动
7.深入了解物体精灵
8.精灵的影子处理-Squint angle graphics engine design is about the design principles of the oblique perspective graphics engine directory. Perspective select and coordinate transformation. Surface data organization and scrolling. Implementation of dynamic surface drawing of the object and block the operator 5. the the complex wizard control scene more vivid 7. understanding of objects Wizard 8. wizard' s shadow processing
Platform: |
Size: 346112 |
Author: gcgego |
Hits:
Description: D3D TileDemo的例子
用DIRECTX3D渲染2.5D图形地图的例子,共有5个例子,1~4是用VC6编写,第5个地图例子是用VS2005编写的,地图素材用的是红警游戏里的沙漠地图来演示.-D3D TileDemo Examples
---------------------
All of these were written in Visual C++ 5 Professional. It also compiles
with Visual C++ 6, but I only have the introductory edition and didn t
want to ship executables with splash screens!
The demos have been tested on the following machines:
Intel Celeron-A 450 Mhz, TNT2 Ultra (32 Mb), 128 Mb RAM, Windows 2000 RC3.
AMD K6 450 Mhz, Voodoo Banshee, 64 Mb RAM, Windows 98.
Intel Pentium II 233 Mhz, Voodoo Graphics (4 Mb), Windows 98-SE.
The demos require DirectX 6.
Demo 1: Demonstrates isometric tiling in general, using Direct3D wireframe
rendering.
Demo 2: Adds a texture to demo 1.
Demo 3: Randomly lights the textured landscape (VERY trippy)
Demo 4: Adds a heightmap, and simple lighting based on height.
When you compile them, please don t forget to include the DirectX SDK s
include directory as the FIRST entry in your compiler s include directory
list, and also each project will need the following library f
Platform: |
Size: 2349056 |
Author: gcgego |
Hits:
Description: 地图学 投影变换 正轴等角割圆锥投影源程序的设计-Cartography isometric projection transformation positive axis design Conic projection source
Platform: |
Size: 574464 |
Author: 鹿旭晖 |
Hits:
Description: 对四维空间可视化的几种模拟显示方法进行介绍与评述, 并着重阐
述了四维正等轴测投影模拟显示手段的由来、发展及应用.-Four-dimensional spatial visualization of several analog display methods are introduced and reviewed, and elaborated on four-dimensional isometric projection analog display means the origin, development and application.
Platform: |
Size: 166912 |
Author: 李彩霞 |
Hits:
Description: 电路设计中DDR3内存等长规则设置详细说明!-DDR3 memory circuit design rule settings isometric detail!
Platform: |
Size: 277504 |
Author: 神话2013168 |
Hits:
Description: Make a isometric game chapter 1
Platform: |
Size: 4096 |
Author: Fixtone |
Hits:
Description: Isometric engine Chapter 2
Platform: |
Size: 8192 |
Author: Fixtone |
Hits:
Description: Isometric engine Chapter 2
Platform: |
Size: 83968 |
Author: Fixtone |
Hits:
Description: Isometric engine Chapter 5
Platform: |
Size: 3072 |
Author: Fixtone |
Hits:
Description: Isometric engine Chapter 6
Platform: |
Size: 35840 |
Author: Fixtone |
Hits:
Description: 流行学习isomap(有标注,便于更好理解等距映射方法在高维数据降维过程的实现)-Popular learning isomap (have annotations, facilitate better understanding isometric mapping method in the implementation of the high-dimensional data dimension reduction)
Platform: |
Size: 15360 |
Author: 夏颖 |
Hits:
Description: Abstract. We present a novel 3D face recognition approach based on
geometric invariants introduced by Elad and Kimmel. The key idea of
the proposed algorithm is a representation of the facial surface, invari-
ant to isometric deformations, such as those resulting from different
expressions and postures of the face. The obtained geometric invariants
allow mapping 2D facial texture images into special images that incor-
porate the 3D geometry of the face. These signature images are then
decomposed into their principal components. The result is an efficient
and accurate face recognition algorithm that is robust to facial expres-
sions. We demonstrate the results of our method and compare it to ex-
isting 2D and 3D face recognition algorithms.
Platform: |
Size: 434176 |
Author: arkan |
Hits:
Description:
Abstract—Recently, a 3D face recognition approach based on
geometric invariant signatures, has been proposed. The key idea
of the algorithm is a representation of the facial surface, invariant
to isometric deformations, such as those resulting from facial
expressions. One of the crucial stages in the construction of the
geometric invariants is the measurement of geodesic distances on
triangulated surfaces, carried out by fast marching on
triangulated domains (FMTD). Proposed here is a method, which
uses only the metric tensor of the surface for geodesic distance
computation. When combined with photometric stereo used for
facial surface acquisition, it allows constructing a bending-
invariant representation of the face without reconstructing the 3D
surface. -
Abstract—Recently, a 3D face recognition approach based on
geometric invariant signatures, has been proposed. The key idea
of the algorithm is a representation of the facial surface, invariant
to isometric deformations, such as those resulting from facial
expressions. One of the crucial stages in the construction of the
geometric invariants is the measurement of geodesic distances on
triangulated surfaces, carried out by fast marching on
triangulated domains (FMTD). Proposed here is a method, which
uses only the metric tensor of the surface for geodesic distance
computation. When combined with photometric stereo used for
facial surface acquisition, it allows constructing a bending-
invariant representation of the face without reconstructing the 3D
surface.
Platform: |
Size: 266240 |
Author: arkan |
Hits:
Description: 计算机图形学实验,完成立方体的三视图和等轴侧投影-Computer graphics experiments, the completion of three cube view and isometric projection
Platform: |
Size: 1024 |
Author: 宋壮壮 |
Hits:
Description: Flash ActionScript 3.0高级动画教程 PDF全书高清淅电子书下载,内容涉及到高级碰撞检测、转向行为、等角投影、寻路、二级输入设备:摄像头和麦克风、高等物理:数值积分、3D in Flash10、补间引擎、Flash10的绘画API等相关AS脚本编程内容,flash高级用户必看教程-Flash ActionScript 3.0 advanced animation tutorial book download PDF book high clear mission, which relates to advanced collision detection, steering behaviors, isometric projection, wayfinding, two input devices: a camera and a microphone, advanced physics: numerical integration, 3D in Flash10, tween related content AS scripting engine, Flash10 API such as paintings, flash tutorials for advanced users must see
Platform: |
Size: 4070400 |
Author: spudn42 |
Hits: