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Description: 网络版游戏框架:1.服务器端,网络IO模型使用完成端口,具体实现是使用自行封装的CIOCP类,此类对完成端口的线程和对各种网络事件的处理进行了封装。封包的封装使用CPacket对封包进行打包和解包。2.客户端,使用异步选择事件模型,Socket使用自己封装的CMySocket进行方便的异步绑定。-Online Game Framework: 1. Server-side, the network model for the use of IO completion ports, concrete realization of the use of self-encapsulated CIOCP class, such pairs of completion port threads and the handling of a variety of network events were packaged. Packet encapsulation of the packets used to package CPacket reconciliation package. 2. The client, using an asynchronous event model selection, Socket to use their own package, CMySocket to facilitate asynchronous binding.
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