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[Other resourcePH_IDAMAP1

Description: Delineation and Visualisation of Congenital Abnormality using 3D Facial Images
Platform: | Size: 106181 | Author: peng | Hits:

[Other resource%BB%F9%D3%DA%CA%FD%BE%DD%CD%DA%BE%F2%B5%C4%D3%EF%D

Description: 三维人脸动画的合成:利用数据挖掘和语音驱动(解决了语音和动画的同步)-3D Facial Animation Synthesis : Using Data Mining and voice-driven (to solve the voice and animation simultaneously)
Platform: | Size: 541872 | Author: 许奕强 | Hits:

[AI-NN-PR%BB%F9%D3%DA%CA%FD%BE%DD%CD%DA%BE%F2%B5%C4%D3%EF%D

Description: 三维人脸动画的合成:利用数据挖掘和语音驱动(解决了语音和动画的同步)-3D Facial Animation Synthesis : Using Data Mining and voice-driven (to solve the voice and animation simultaneously)
Platform: | Size: 541696 | Author: 许奕强 | Hits:

[Software EngineeringPH_IDAMAP1

Description: Delineation and Visualisation of Congenital Abnormality using 3D Facial Images
Platform: | Size: 106496 | Author: peng | Hits:

[Other3D.Modeling.and.Animation.Synthesis.and.Analysis.T

Description: <3D动画与建模_人体的综合分析技术>(英文版)现在国内从事3D和虚拟现实行业的人很多,相信学习这本书会对大家的水平提高有很大帮助.书中讨论了关于3D人体建模的许多高级技术,包括面部表情识别,3D角色说话时的口型建模,基于MPEG-4标准的虚拟角色构建-<3D animation and modeling _ Comprehensive analysis of human (English version) is now in 3D and virtual reality of domestic industry, many people believe that this book will learn to improve our level of great help. The book discussed the 3D human body modeling of many advanced technologies, including facial expression recognition, 3D-type mouth when speaking role modeling, based on MPEG-4 standard building virtual characters
Platform: | Size: 9689088 | Author: MichaelXin | Hits:

[Books46456

Description: 基于3D人脸重建的人脸识别技术应用研究,一篇硕士论文-3D facial reconstruction based on face recognition technology applied research, a master s thesis
Platform: | Size: 3551232 | Author: who | Hits:

[3D Graphiclipsync

Description: 3d嘴唇合成动画,包括嘴唇模型,舌头运动模型,以及脸部表情合成,可用于多语言动画合成。-Synthesis of 3d animated lips, including the lips, model, model of tongue movement, as well as the synthesis of facial expressions can be used for synthesis of multi-language animation.
Platform: | Size: 20884480 | Author: liu | Hits:

[Industry researchFace_Transfer_with_Multilinear_Models

Description: Face Transfer is a method for mapping videorecorded perfor-mances of one individual to facial animations of another. It extracts visemes (speech-related mouth articulations), expressions, and three-dimensional (3D) pose from monocular video or 铿乴m footage.
Platform: | Size: 14246912 | Author: Andrey | Hits:

[Industry researchResearch_Report_2005

Description: During the past four years, most of our research activities have been focused on image but also video and 3-D objects processing for security applications (watermarking and biometrics) and communications (talking heads, interfaces), with a special emphasis on facial images. More about our work can be found at http://www.eurecom.fr/~image. Our research activities are conducted with the backing of several industrials, in particular France Telecom Research and STMicroelectronics. For the past few years, we have had a regular scientific collaboration on Fractal Image Coding, Watermarking and Biometrics with the University of California, Santa Barbara (UCSB), in particular with Prof. K. Ros
Platform: | Size: 1171456 | Author: surajs | Hits:

[Special Effectseye_regiloc

Description: 本程序通过水平和垂直灰度投影,框选出灰度面部图像中的眼睛区域。-This program is used to locate eye region in gray facial image by means of horizontal and vertical projection.
Platform: | Size: 64512 | Author: 胡刚 | Hits:

[Special Effects3D

Description: 基于激光扫描的人脸软组织三维重建研究,采用激光对人脸进行扫描!-Based on laser scanning of the human face three-dimensional reconstruction of soft tissue using laser scanning for facial!
Platform: | Size: 330752 | Author: kk999888 | Hits:

[OtherBU-3DFE

Description: 国外有关三维人脸表情识别的文献。IEEE上面的,有兴趣的可以看看。-Automatic Registration of Vertex Correspondences for 3D Facial Expression Analysis. 3D facial expression recognition based on automatically selected features. 3D facial expression recognition with geometrically localized facial features. 3D facial expression recognition using swarm intelligence. Analyzing Facial Expressions Using Intensity-Variant 3D Data For Human Computer Interaction.
Platform: | Size: 7428096 | Author: | Hits:

[Otherstop.staring.facial.modeling.and.animation.done.ri

Description: 3D model的脸部拆分原理细节,应该算是要做3D游戏人物处理前需读的基础知识。-3D model of the facial details of the principle of separation should be done to deal with 3D game characters to be read before the foundation of knowledge.
Platform: | Size: 1673216 | Author: 王克强 | Hits:

[AI-NN-PRSTLBP_VC

Description: Running this funciton each time to compute the LBP-TOP distribution of one video sequence. Reference: Guoying Zhao, Matti Pietikainen, "Dynamic texture recognition using local binary patterns with an application to facial expressions," IEEE Transactions on Pattern Analysis and Machine Intelligence, 2007, 29(6):915-928.-It is 3D LBP, which is publised in IEEE TPAMI, a top journal of computer vision and pattern recognition. After unzipping the package, you can find a project coded in C++. After complied it, you can use it directly. Some tested images are also attached in the package.
Platform: | Size: 1819648 | Author: zhang hong | Hits:

[Special EffectsCheekMuscle

Description: 用c++编写的怎么调用3d模型的脸部肌肉源文件-Prepared using c++ 3d model of how facial muscles called the source file
Platform: | Size: 1024 | Author: 杜立杰 | Hits:

[JSP/Javanwal038

Description: The aim of the project was to propose a method for reliable detection and extraction of facial features in two and three dimensions. Several 2D methods were attempted – edge detection, intensity scanning, and Gabor transform. The Gabor transform method included much filtering. The edge detection and intensity scanning methods were largely unreliable. The Gabor transform method was highly reliable under controlled conditions, and about 60 reliable under uncontrolled conditions, when it was tested on the Yale Database. 3D methods were attempted, but were never successfully implemented. The 2D aim was largely met by the Gabor transform method. The aim was not fulfilled in 3D. The aim in terms of extraction was fulfilled by an anthropometrical method based on the work of Kwok-Wai Wong et al. 3-The aim of the project was to propose a method for reliable detection and extraction of facial features in two and three dimensions. Several 2D methods were attempted – edge detection, intensity scanning, and Gabor transform. The Gabor transform method included much filtering. The edge detection and intensity scanning methods were largely unreliable. The Gabor transform method was highly reliable under controlled conditions, and about 60 reliable under uncontrolled conditions, when it was tested on the Yale Database. 3D methods were attempted, but were never successfully implemented. The 2D aim was largely met by the Gabor transform method. The aim was not fulfilled in 3D. The aim in terms of extraction was fulfilled by an anthropometrical method based on the work of Kwok-Wai Wong et al. 3
Platform: | Size: 910336 | Author: brahmia djaber | Hits:

[Game EngineFaceFX

Description: FaceFX利用声音信息产生高质量的面部动画 FaceFX 是OC3 Entertainment用于利用声音文件创建逼真的面部动画的前沿解决方案。FaceFX是近几年口型同步、3D艺术及面部动画的最高峰。它更便于分批处理游戏音频文件,为动画加入表情同时不会破坏口型同步,将动画调整到最佳状态,还可将整个解决方案与美工工作流程融合。 FaceFX技术成功应用于150多个3 A 级游戏。借助FaceFX Studio Unlimited的源代码,开发人员可以灵活地将解决方案与开发的生产流程相融合,还可使用所有的分批处理功能。游戏工程师可利用FaceFX SDK直接下载.facefx 文档,并能高速播放经过内存优化的面部动画。 -FaceFX use of sound information to produce high quality facial animation FaceFX is OC3 Entertainment for the use of sound files to create realistic facial animation solutions to the forefront. FaceFX lip sync in recent years, 3D Art and facial animation s highest peak. It is easier to handle game audio files in batches, adding expression for the animation without damage to lip-synch, will adjust to the best animation, but also the whole art workflow solutions and integration. FaceFX technology successfully used in more than 150 3 A-level game. With FaceFX Studio Unlimited source code, developers have the flexibility to develop the solution with the integration of production processes, but also use all the batch processing capabilities. Engineers can use FaceFX SDK games direct download. Facefx document, and can play through high-speed memory to optimize facial animation.
Platform: | Size: 11925504 | Author: hedagen | Hits:

[OpenGL programThree-dimensionalBoolean-operations

Description: 研究了三角形表面模型的布尔运算。传统的CSG 算法是基于基本实体的布尔运算进行的,对于由三角形或多边形描述的表面模 型的复杂模型运算则十分困难。通过构建模型的BSP 树,利用BSP 树的空间分割能力,把参与运算的模型分割成两部分,然后,根据交、并、差 各种布尔运算,组合分割后的结果,实现了不规则三维模型的布尔运算-Researched on Boolean Operation of triangle facial model. Traditional CSG algorithm based on the Boolean Operation of primitive solid model, which hard to deal with the complex model defined by triangles or polygons. Construct the BSP Trees of 3D models, using the ability of space partioning to divide up the model into two partions,and then,you will get the Boolean Operation results such as intersection, union, difference by combine different partions. Implemented the Boolean Operation of unregulated 3D model.
Platform: | Size: 175104 | Author: browser_movie | Hits:

[OpenGL programrefer

Description: 关于三维人脸建模的近几年的几篇的小论文,PDF文档-some refers for 3D facial reconstruction at recent years,PDF doc.
Platform: | Size: 12623872 | Author: yenna | Hits:

[Graph Recognizefacial-expression-recognitionl

Description: 实时 2D + 3D 面部动作和表情识别,国外的文章,2010的-This paper presents a completely automated facial action and facial expression recognition system using 2D+3D images recorded in real-time by a structured light sensor.
Platform: | Size: 1040384 | Author: sw | Hits:
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