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[Other resourceWater_Simulation

Description: 开发工具:DirectX 9.0,VisualC++,极棒的水的模拟。-Tools : DirectX 9.0, VisualC + +, most of the water wand simulation.
Platform: | Size: 1498762 | Author: 于通 | Hits:

[DirextXdx9sdk

Description: Directx 9.0 SDK
Platform: | Size: 7362560 | Author: 严冰 | Hits:

[GUI DevelopHillWater

Description: 关于directx的编程,主要写了关于山水三维动化~!-on DirectX programming, wrote a three-dimensional dynamic of the landscape of ~!
Platform: | Size: 3085312 | Author: xiaoxiao | Hits:

[OpenGL programgame_Scene

Description: 这是OPENGL和VC++制作的3D游戏场景片段,里面制作了3D水,和烟雾特效.也对贴图进行了各向异性的优化.-VC production and OpenGL 3D game scenes footage, which produced a 3D water, and smoke effects. Texture is right for the optimization of anisotropic.
Platform: | Size: 2245632 | Author: 六水 | Hits:

[3D GraphicWater_Simulation

Description: 开发工具:DirectX 9.0,VisualC++,极棒的水的模拟。-Tools : DirectX 9.0, VisualC++, most of the water wand simulation.
Platform: | Size: 3077120 | Author: 于通 | Hits:

[DirextX3DWater

Description: 利用VC+DIRECTX制作三维水波浪效果-VC DIRECTX produce three-dimensional effect of the water wave
Platform: | Size: 3164160 | Author: tong2402 | Hits:

[DirextXprojgriddemo

Description: 一个很好的海浪模拟程序. 注意编译环境是VC2003.net和directx 9.0 sdk-a good wave simulation program. Attention to the environment is compiled and direct VC2003.net x 9.0 sdk
Platform: | Size: 4460544 | Author: 苏衍宇 | Hits:

[3D GraphicWater_Simulation_using_DIRECTX

Description: 使用VC+directx实现的在GPU下的海水的模拟,效果逼真,显示清晰。通过编译。请下载试用-Use VC+ Directx achieved in the GPU under water simulation, the effect of realistic, show clear. Through the compiler. Please download the trial
Platform: | Size: 1470464 | Author: 神和龙 | Hits:

[Game EnginePondWater

Description: directx 下实现的shader water-directx under the shader water
Platform: | Size: 9001984 | Author: hady | Hits:

[DirextXDirectX_seawater

Description: 该程序使用了网格技术实现海水效果的模拟,同时也使用了广告牌技术。-The program uses the grid to achieve the effect of simulated sea water, but also the use of billboard technology.
Platform: | Size: 4440064 | Author: fantasy | Hits:

[3D GraphicDirect3D

Description: Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually. One is an environment map, which contains the lights that you see in the scene. The other is the actual bumpmapping, which contain values (stored as du and dv) used to "bump" the environment maps texture coordinates. Some bumpmaps also contain luminance values to control the "shininess" of a particular texel. This sample makes use of common DirectX code (consisting of helper functions, etc.) that is shared with other samples on the DirectX SDK. All common headers and source code can be found in the following directory: DXSDK\Samples\C++\Common-Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually. One is an environment map, which contains the lights that you see in the scene. The other is the actual bumpmapping, which contain values (stored as du and dv) used to
Platform: | Size: 651264 | Author: 王亚亮 | Hits:

[DirextXreflectiionWater

Description: 在directX中,实现实时反射的水面效果-In DirectX, the real-time water reflection effect
Platform: | Size: 982016 | Author: rgfeng | Hits:

[DirextXDX9_draw_2D_picture

Description: 调用ID3DXSprite来实现DirectX 9绘制2D动画,VC6下开发,完整工程文件。-Call ID3DXSprite to achieve DirectX 9 rendering 2D animation, VC6 to develop, complete engineering documents.
Platform: | Size: 669696 | Author: 胡进 | Hits:

[DirextXwater_in3Dapps

Description: This project shows how to render realistic water using DirectX
Platform: | Size: 451584 | Author: Rustem | Hits:

[source in ebook01_SprayParticles

Description: DirectX精通中的实例,通过粒子系统实现了喷水的效果-DirectX examples of good, through the achievement of the water particle system effect
Platform: | Size: 5569536 | Author: 王修国 | Hits:

[Audio programgnwater

Description: By Nicolai Eduard Gancerenco. This component simulate a water reflection - alike Java applet. After a lots of tests, author fixed the maximum dimensions for image at 320x240, all for the biggest quality and real time effect - DirectX.-By Nicolai Eduard Gancerenco. This component simulate a water reflection- alike Java applet. After a lots of tests, author fixed the maximum dimensions for image at 320x240, all for the biggest quality and real time effect- DirectX.
Platform: | Size: 496640 | Author: maxnate | Hits:

[DirextXwater

Description: DirectX中对3D的动态对面的模拟,其中实现了两个算法,还有对摄像头的操作以及光源的设置-DirectX in the dynamic opposite of the 3D simulation, which implements two algorithms, as well as the operation of the camera and light settings
Platform: | Size: 5424128 | Author: 张海 | Hits:

[DirextXWaterSimulation-DirectX

Description: 非常好一篇关于DirectX 3D模拟海水的技术文章,学习3D游戏海水场景必看文章,内容包括海水模拟的详细算法。DirectX、海水模拟、3D游戏、算法-Very good article on the DirectX 3D simulation of the sea technical articles, learning 3D game water scenes must see the article, including details of water simulation algorithms. DirectX, water simulation, 3D games, algorithm. . .
Platform: | Size: 176128 | Author: persist | Hits:

[DirextXdxEffect

Description: directX特效源代码,很酷,本人收藏很久,比如2D水效果,火效果退色效果,过渡效果,渐变效果等,非常值得一看-directX effects source code, cool, I have collection for a long time, such as 2D water effects, fire effects fade effects, transition effects, transition effects, etc., are worth a visit
Platform: | Size: 4080640 | Author: 陈正光 | Hits:

[DirextXTransparent-Water

Description: Introduction to 3D Game Programming with DirectX 10 中的水面模拟源码-Introduction to 3D Game Programming with DirectX 10 surface simulation source code
Platform: | Size: 384000 | Author: chenos | Hits:
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