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[File Operate基于Visual C++6_0的声音文件操作2

Description: MCI虽然调用简单,功能强大,可以满足声音文件处理的基本需要,但是MCI也有它的缺点,那就是它一次只能播放一个WAVE文件,有时在实际应用中,为了实现混音效果,需要同时播放两个或两个以上的WAVE文件时,就需要使用微软DirectX技术中的DirectSound了,该技术直接操作底层声卡设备,可以实现八个以上WAV文件的同时播放。-simple, powerful, voice processing documents to meet the basic needs, but MCI also has its shortcomings, it is only once a player WAVE documents, sometimes in practical application, in order to achieve mixing effects, need to play two or more WAVE documents, it is necessary to use Microsoft's DirectX technology DirectSound, and the technology underlying direct audio equipment operation can be achieved over eight WAV files at the same time players.
Platform: | Size: 6172 | Author: 麦麦 | Hits:

[DirextXDirectSoundTest

Description: 用DirectSound编写wav文件播放的基本规则 简单,实用,-with DirectSound prepared wav player's basic rules are simple, practical,
Platform: | Size: 30258 | Author: 陈中 | Hits:

[Multimedia programDSound_src

Description: 用资源里的directsound直接播放wave文件-resources Direct3D's direct broadcast wave file
Platform: | Size: 4871 | Author: 卫民 | Hits:

[Multimedia DevelopDSound_src

Description: 用资源里的directsound直接播放wave文件-resources Direct3D's direct broadcast wave file
Platform: | Size: 4096 | Author: 卫民 | Hits:

[DirextXDirectSoundTest

Description: 用DirectSound编写wav文件播放的基本规则 简单,实用,-with DirectSound prepared wav player's basic rules are simple, practical,
Platform: | Size: 29696 | Author: 陈中 | Hits:

[DirextXDirectSound

Description: Microsoft DirectX SDK (November 2007)\Samples\C++\DirectSound
Platform: | Size: 402432 | Author: zhuchudong | Hits:

[DirextXAudio

Description: 利用DirectSound从麦克风获取声音,以WAV格式存储至计算机的硬盘,并利用Graphics类显示声音文件的波形。-Catch sound from cumputer s microphone.Store it as WAV in the HDD off the computer. Draw waveform of the WAV file by using Graphics.
Platform: | Size: 171008 | Author: 马也凡 | Hits:

[Windows DevelopWinDirectAudio_20081223

Description: 一个使用DirectSound技术实现的控制音频设备的源代码。-A technology to control the use of DirectSound audio device' s source code.
Platform: | Size: 946176 | Author: JassonZeng | Hits:

[Speech/Voice recognition/combineSound

Description: 由于在局域网中有足够的带宽,不需要对语音数据进行压缩,因此语音通信主要包括语音的采集、传输和播放。其中语音的采集与播放使用DirectSound接口实现,语音传输使用UDP协议实现。在多人语音通信时还需要DirectSound的混音功能。为了增强软件的实用性还要求软件能够自动获取在线用户列表,以简化用户的操作。-As the LAN has enough bandwidth, no need to compress voice data, so voice communications include voice collection, transmission and playback. Speech acquisition and play them using the DirectSound interface, voice transmission using the UDP protocol. Voice communications in multiplayer DirectSound mixing functions will also be required. To enhance the usability of software also requires the software to automatically obtain the online user list, in order to simplify the user' s actions.
Platform: | Size: 9946112 | Author: zhangjia | Hits:

[Multimedia DevelopVisualCvideoandaudioDevelop

Description: 利用Visual C++进行网络及多媒体(视频/音频)开发的书籍。书中精选了大量的具有商用价值的工程案例,包括视频捕捉系统、视频会议系统和远程视频监控系统的开发技术;网络、多媒体技术的底层实现,如MPEG-4的播放技术、编码技术和解码技术,XvidQP系统的开发等;MP3深入编程技术。另外,还对流行的网络、多媒体开发工具——微软的DirectX9.0进行了介绍,具体包括DirectShow、Direct3D、DirectSound和DirectMusic。在本书的最后一章,详细介绍了基于IBM ViaVoice的语音识别系统在上位机和下位机之间的通信的架构及实现,并给出了系统的关键技术与算法。. 并有每一章节的源代码,可直接编译,非常好的资料 -Using Visual C++ for network and multimedia (video/audio) development books. The book featured a large number of cases with the commercial value of the works, including video capture systems, video conferencing and remote video surveillance system development technology network, the underlying implementation of multimedia technology, such as MPEG-4 playback techniques, coding techniques and decoding technology, XvidQP system development, etc. MP3-depth programming. In addition, the popular Internet, multimedia development tools- Microsoft DirectX9.0 were introduced, specifically including DirectShow, Direct3D, DirectSound and DirectMusic. In the book s final chapter, detailing the IBM ViaVoice speech recognition-based system in the upper and lower machine communication between the structure and implementation, and gives the key technologies and algorithms. . And have each section of source code, can be directly compiled, very good information
Platform: | Size: 54008832 | Author: xtdxlx | Hits:

[SCMbeginningcsharpgameprogram

Description: Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide—designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you’ll need to know and covers additional topics that you’ll find helpful along the way. Begin with a comprehensive look at programming with C#—from the basics of classes to advanced topics such as polymorphism and abstraction. Then it’s on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. You’ll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game! Provides true beginners with the programming skills they need to create games using C#. Shows readers how to combine C# with DirectX 9. Covers comprehensive game development topics, including sound and graphics.
Platform: | Size: 2023424 | Author: JI | Hits:

[Software Engineeringaudio-mixing-directSound

Description: 给出一个如何使用 Dire ct Sound 技术实现音频流的捕获并实现网络上多路声音混合的方案。该方案通过 Dir ec t-Sound 提供的缓冲机制实现了音频流的捕获, 结合网络技术和辅助缓冲技术可实现网络上多路声音的混合, 提高了音频处理 的效率和通用性。阐述了 DirectSound 的相关技术, 给出了系统的框架图及音频捕获与混音的实现方法, 提出了环形缓冲区 设计方案, 最后给出了系统优化方案。-An implementati on of audio streaming capture and mi xing multiple audi o st reaming on net work based on Direct Sound t ech-nology . Audio streaming capture adopts Direct Sound s buffer mechanisms, whil e multi-sound mixi ng combines technologies rel ated network wit h DirectSound s secondary buffer mechanisms. The scheme enhance the effi ciency and generalit y of audio process. Some related technologies of DirectSound and t he architecture of system are introduced, how to implement voice capture and mi xing and the using of ring-buffer are descri bed. Last, an optimization poli cy is proposed.
Platform: | Size: 50176 | Author: chen | Hits:

[Streaming Mpeg4simplest_media_play

Description: 简单的视音频播放示例 本工程包含了使用各种API(Direct3D,OpenGL,GDI,DirectSound,SDL2)播放多媒体例子。 其中音频输入为PCM采样数据。输出至系统的声卡播放出来。 视频输入为YUV/RGB像素数据。输出至显示器上的一个窗口播放出来。 通过本工程的代码初学者可以快速学习使用这几个API播放视频和音频的技术。 一共包括了如下几个子工程: simplest_audio_play_directsound: 使用DirectSound播放PCM音频采样数据。 simplest_audio_play_sdl2: 使用SDL2播放PCM音频采样数据。 simplest_video_play_direct3d: 使用Direct3D的Surface播放RGB/YUV视频像素数据。 simplest_video_play_direct3d_texture:使用Direct3D的Texture播放RGB视频像素数据。 simplest_video_play_gdi: 使用GDI播放RGB/YUV视频像素数据。 simplest_video_play_opengl: 使用OpenGL播放RGB/YUV视频像素数据。 simplest_video_play_opengl_texture: 使用OpenGL的Texture播放YUV视频像素数据。 simplest_video_play_sdl2: 使用SDL2播放RGB/YUV视频像素数据。-Simple examples of video and audio playback of the project includes the use of various API (Direct3D, OpenGL, GDI, DirectSound, SDL2) play multimedia examples. Wherein the audio input is PCM sample data. Output to the system' s sound card to play out. Video input YUV/RGB pixel data. Output to a window on the display to play out. Through this project code beginners can quickly learn how to use these API to play video and audio technology. A total of several sub-projects include the following: simplest_audio_play_directsound: Use DirectSound playback of PCM audio sample data. simplest_audio_play_sdl2: Use SDL2 playing PCM audio sample data. simplest_video_play_direct3d: Play using the Direct3D Surface RGB/YUV video pixel data. simplest_video_play_direct3d_texture: use the Direct3D Texture playing RGB video pixel data. simplest_video_play_gdi: Play with GDI RGB/YUV video pixel data. simplest_video_play_opengl: Use OpenGL playback RGB/YUV video pixel data. simplest_video_play_opengl_tex
Platform: | Size: 10170368 | Author: sol | Hits:

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