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[Audio programAdjustSound

Description: AdjustSound sample shows how to load and play a wave file using a DirectSound buffer and adjust its focus, frequency, pan, and volume
Platform: | Size: 17864 | Author: none | Hits:

[Audio program混音

Description: 又一个DirectSound实现混音的例子- A DirectSound realization mixes the sound the example
Platform: | Size: 62815 | Author: none | Hits:

[Audio programDSBufferSrc

Description: DirectSound Mixer示例-example of DirectSound Mixer
Platform: | Size: 4657 | Author: 周勇 | Hits:

[Game Programsameball

Description: 程序使用VC++开发 程序涉及DirectDraw,DirectSound的使用 程序功能非常完成,很有参考价值。-procedures for the use of VC DirectDraw procedure, the use of DirectSound procedure is very complete, great reference value.
Platform: | Size: 963967 | Author: 陈泉 | Hits:

[File Operate基于Visual C++6_0的声音文件操作2

Description: MCI虽然调用简单,功能强大,可以满足声音文件处理的基本需要,但是MCI也有它的缺点,那就是它一次只能播放一个WAVE文件,有时在实际应用中,为了实现混音效果,需要同时播放两个或两个以上的WAVE文件时,就需要使用微软DirectX技术中的DirectSound了,该技术直接操作底层声卡设备,可以实现八个以上WAV文件的同时播放。-simple, powerful, voice processing documents to meet the basic needs, but MCI also has its shortcomings, it is only once a player WAVE documents, sometimes in practical application, in order to achieve mixing effects, need to play two or more WAVE documents, it is necessary to use Microsoft's DirectX technology DirectSound, and the technology underlying direct audio equipment operation can be achieved over eight WAV files at the same time players.
Platform: | Size: 6172 | Author: 麦麦 | Hits:

[Multimedia programWaveControl

Description: 这是一个用C#和DirectSound编写的播放Wave文件的控件。通过该程序可以学习WAVE文件的结构以及DirectSound的使用。-This is a C# and DirectSound prepared by the players Wave document control. Through the program can learn WAVE document structure and the use of DirectSound.
Platform: | Size: 42120 | Author: 程炜 | Hits:

[DirextXmsdn

Description: 用 DirectSound 生成电子鼓,特约专栏作家 Ianier Munoz 使用托管 Microsoft DirectX 库和 C# 来即时合成音频流,从而生成了电子鼓。directx开发学习的好例子!-with DirectSound generation electronic drums, Contributing columnist Ianier Munoz use hosted Microsoft DirectX libraries and C# instantly streaming audio synthesis, resulting in the formation of an electronic drum. DirectX development of learning a good example!
Platform: | Size: 297861 | Author: 在此 | Hits:

[DirextXDirectSoundTest

Description: 用DirectSound编写wav文件播放的基本规则 简单,实用,-with DirectSound prepared wav player's basic rules are simple, practical,
Platform: | Size: 30258 | Author: 陈中 | Hits:

[Multimedia programMyDirectSound_src

Description: This article with its code shows how to play audio stream data with DirectSound. It gives a more flexible method to control the stream data. The demo shows how to play, pause, stop, seek a small or a big WAV file.
Platform: | Size: 3667 | Author: 陈龙 | Hits:

[Windows DevelopATL写的基于DirectX的游戏引擎

Description: 软件简介: 学着ATL,又在学DirectX,突发灵感,为何不用ATL写一个游戏引擎?!!! 呜呼,心血澎湃,于是开始写。 ///////////////////////////////////////////////// 设计原则: 提供功能性代码,相当于简化DirectX功能接口,使之更方便使用。 不提供游戏上层的逻辑关系组织。 如果将来用它来写游戏,游戏的数据、逻辑关系,都需要游戏程序里建立、保存。 ///////////////////////////////////////////////// 为何用ATL来写? 本想用DLL来封装,但是DLL的接口是函数,面太宽,一者不方便使用,再说了,写代码也麻烦。 ATL可以用接口号,比如DirectDraw用一个接口,DirectSound用一个接口.... ///////////////////////////////////////////////// 为何不用MFC的COM来写? 麻烦。 那些底层的AddRef,Release都得自己来写,太麻烦了。 ///////////////////////////////////////////////// 现在刚开始写。先写DirectDraw部分。 写了一点点,但是这部分的框架已经出来了。 ///////////////////////////////////////////////// 大家自己注册一下吧,或者重编一下程序。 我用的是DirectX7.0版本。 -software brief : ATL learn, in school DirectX and sudden inspiration, why not write an ATL game engine? ! ! ! Alas, the efforts of emotion and began to write. ///////////////////////////////////////////////// Design the principle : to provide functional code, which is equivalent to simplify DirectX functional interface to make it more user friendly. No game on the upper logical organization. If it is used to write games, games of the data, logic, games need to establish procedures to preserve. Why use ///////////////////////////////////////////////// ATL to write? To use the DLL to package, but the interface is the DLL function, too much width, a person inconvenient to use, say, write code in trouble. ATL interfaces can be used, such as an interface with DirectDraw, with a DirectSound inte
Platform: | Size: 254561 | Author: dasny | Hits:

[Multimedia programAudioProcessor

Description: 语音 api 采集,录音,可设定采样率。directsound播放,基音分析,频域波形-voice api collection, recording, sampling rate can be set. Direct3D playback, pitch, frequency-domain waveform
Platform: | Size: 91560 | Author: 王强 | Hits:

[Multimedia programDirectSoundforwave

Description: 使用DirectSound播放wave文件的代码程序-broadcast wave file code procedures
Platform: | Size: 63553 | Author: 王翔 | Hits:

[Audio programdsoundwc_src

Description: source code on multimedia - playing Waves by using the DirectSound component. -source code on multimedia-playing Waves b y using the DirectSound component.
Platform: | Size: 62749 | Author: 徐习文 | Hits:

[Multimedia programBASIC_DIRECTX

Description: 本程序介绍了一个最简单的、基于MFC的DirectX程序: CBasicApp (派生于 CWinApp) CBasicWnd (创建主窗口,派生于CWnd) CGame (DirectX通用类,包括 DirectDraw, DirectInput, DirectSound)-the procedures of one of the most simple, based on the DirectX MFC : CBasicApp (derived from CWinApp) CBasicWnd (founded main window, derived from CWnd) CGame (DirectX generic categories, including DirectDraw, DirectInput, DirectSound)
Platform: | Size: 17191 | Author: 李涛 | Hits:

[Multimedia programDirectSounddemo

Description: 基于DirectSound的声音播放器,可以帮助你了解这方面的内容-DirectSound based on the voice of player that can help you understand the content
Platform: | Size: 140009 | Author: lovexx | Hits:

[DirextXmydirectsound

Description: 一个基于directsound技术的混音程序,实现wav文件的混音-Direct3D based on a mix of procedures to achieve the mixing wav file
Platform: | Size: 8294982 | Author: snowlord | Hits:

[Multimedia programDirectDrawSample

Description: Koules是基于DirectDraw的小游戏用DirectDraw,DirectSound,DirectInput的综合例子-Koules is based DirectDraw small game with DirectDraw, DirectSound, DirectInput the comprehensive example
Platform: | Size: 179175 | Author: sxs | Hits:

[Other resourceDSMDSB

Description: 一个directsound混音程序源代码可直接使用-a directsound audio mixers source code can be used directly
Platform: | Size: 219393 | Author: 王琪 | Hits:

[Multimedia programdsoundStream

Description: directsound的音频流演示程序,可独立运行,无须环境,适合初学者。-directsound Audio Demonstration Program flow can operate independently, without, for beginners.
Platform: | Size: 3204611 | Author: 王琪 | Hits:

[Web ServerDirect3DRM

Description: The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: | Size: 20601 | Author: 李廷 | Hits:
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